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Builtfor Campaign - Extreme Difficulty


Crispynaut

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Approach

In this play through was a bit more of a Hardcore mode / role playing approach. I wanted to increase complexity, difficulty and consequence so I could improve my skills in the game. I wanted to replicate the highs and lows of survival games and develop my tools and procedures for future play through. If you have any suggestions or comments please feel free to reply.

Difficulty Settings

This will be the first of a series in the Builtfor Campaign where I will set out to tackle some of the challenges that come with the harder difficulty modes. For transparency, I the settings I will be using are:

Note: I have removed reversion to increase the stakes of our mission and encourage the use of robotics. I have reduced funding awards increase the likelihood of difficult financial decision making

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Note: I have included part pressure limits, part G force limits and Kerbal G Force limits to improve realism and increase the engineering considerations when designing craft. I have also removed extra ground stations to provide more opportunities to design and implement communication systems.

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Edited by Crispynaut
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