Spaceman.Spiff Posted May 9, 2021 Share Posted May 9, 2021 (edited) 8 minutes ago, Tangle said: Your mileage may vary. For me, waterfall's plumes run worse than stock's if they're complex, esp if you're looking right at them. While I agree with spaceface, we should not have an argument here about the merits of WF vs. RP. I have had too many of those recently. Edited May 9, 2021 by Spaceman.Spiff Quote Link to comment Share on other sites More sharing options...
snkiz Posted May 9, 2021 Share Posted May 9, 2021 20 minutes ago, Spaceman.Spiff said: we should not have an argument here about the merits of WF vs. RP. I didn't even bother with RP Plumes, so what does that tell you? If I read things right they just work for srb's using stock plumes. WF doesn't handle dirty srb plumes well yet. RP was made with older tools and is really good for what it is. All I'll say about performance is WF scales better then RP, Nerta has the numbers to back that up. More complex plumes may in fact run worse. But being that complex isn't even possible with RP, so no one does it. Quote Link to comment Share on other sites More sharing options...
NESD Posted May 10, 2021 Author Share Posted May 10, 2021 Ahhh, I like the smell of fresh holywar in early morning . . . but please, not here Quote Link to comment Share on other sites More sharing options...
NippyFlippers Posted May 10, 2021 Share Posted May 10, 2021 I love your content. Is there a remote possibilty that you'd make some more open cockpits and floats/pontoons for amphibious planes and flying boats? Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted May 10, 2021 Share Posted May 10, 2021 16 minutes ago, NippyFlippers said: I love your content. Is there a remote possibilty that you'd make some more open cockpits and floats/pontoons for amphibious planes and flying boats? Probably not as this is a spaceplane mod but check out airplane plus. It has old school radial engines and old school cockpits. Quote Link to comment Share on other sites More sharing options...
NESD Posted May 10, 2021 Author Share Posted May 10, 2021 @NippyFlippers New cockpits - possibly, I have one idea Floats - only if KSP team change water behavior, now it`s like sticky jelly, high engine aircraft that you show will flip over nose, if it try to land on adequate speed Quote Link to comment Share on other sites More sharing options...
NippyFlippers Posted May 10, 2021 Share Posted May 10, 2021 (edited) 2 hours ago, NESD said: @NippyFlippers New cockpits - possibly, I have one idea Floats - only if KSP team change water behavior, now it`s like sticky jelly, high engine aircraft that you show will flip over nose, if it try to land on adequate speed You can get floatplanes and flying boats to work. I built some old timey planes using your parts which can take off and land on water: There are well working, low drag float parts in the SXT contiuned mod. But they are are only of one size and shape and thus of limited applicability. These LF-01 parts from the SXT Continued modpack are the ones in question: Edited May 10, 2021 by NippyFlippers Quote Link to comment Share on other sites More sharing options...
snkiz Posted May 10, 2021 Share Posted May 10, 2021 42 minutes ago, NippyFlippers said: You can get floatplanes and flying boats to work. I built some old timey planes using your parts which can take off and land on water: Snip Your barking up the wrong tree my friend. This is a space plane mod. NESD's cockpit mod is another thread, and as you've pointed out, and been shown. There are many options for what you ask in mods with better context for the parts. Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted June 19, 2021 Share Posted June 19, 2021 will you update this? Quote Link to comment Share on other sites More sharing options...
NESD Posted June 24, 2021 Author Share Posted June 24, 2021 @Galileo chiu Yes, update for this mod already in work (if I can pass through some Unity problems) And off course this mod and all my other projects will be continued after KSP end, and if its possible being transferred to KSP2 Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted September 25, 2021 Share Posted September 25, 2021 (edited) Hello! Wanted to say that I gave your mod a try, and it's a masterwork. Out of all spaceplane mods that I've tried, this one has the best balance between modularity and recreation. Well, almost everything I have tried was wingless, so I didn't go for actual recreation of anything except Kliper, but lots of inspired designs look just wonderful. Modular RCS system is one of the most clever things there, usong it with creative liberties allows to make any docking systems with ease. It works nice in 1.12.2 (game crashed once but I believe it was due to me going in and out of VAB and SPH trying to cram the most use into chosen overall shape), the only really lacking feature is absence of inventory, but it's, uh, it's just less stock behavior in my opinion, because the mod itself has enough cargo bays to just place stock storage. Hope this will help you focus on the features that you would be more pleasured to implement once you get to it! Ah, yes. One question: is it intentional that Mk2F-2.5m adapter has only white tiles bottom variant? Edited September 25, 2021 by nothingSpecial Quote Link to comment Share on other sites More sharing options...
Zarbon44 Posted December 25, 2021 Share Posted December 25, 2021 I think ive use this mod so many times i should give back at this point. Here are some screenshots using APUS, absolutely lovely mod and cant wait for an update! Quote Link to comment Share on other sites More sharing options...
NESD Posted December 25, 2021 Author Share Posted December 25, 2021 @Zarbon44 very good, what mod for triple engines? Quote Link to comment Share on other sites More sharing options...
Zarbon44 Posted December 26, 2021 Share Posted December 26, 2021 On 12/25/2021 at 11:00 PM, NESD said: @Zarbon44 very good, what mod for triple engines? Oh it's just sea level J2s from BDB, they really fit nicely with a bit of offset and rotation Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted February 20, 2022 Share Posted February 20, 2022 @NESD Do you plan to return to this mod any time soon? I've a few suggestions if you do: Firstly some adapters to 1.875m or 1.25m sizes, and a shorter nosecone for the 'Swift' cockpit, maybe with built-in RCS? Another possibility could be an engine based on the RD-701 that would've been used on the MAKS spaceplane. It doesn't have to be tripropellant but it could be interesting to see. Quote Link to comment Share on other sites More sharing options...
NESD Posted March 3, 2022 Author Share Posted March 3, 2022 @The Dressian Exploder APUS already in work . . . RE-work . . . because I'm lost some working files and now truing to cleanup and restart some parts current projects is - Modular nacelle (ex Apus RCS) will be released standalone, with more functions and KSP`s Rcs switcher, Klipper rework: Wing module, Tail flap and changed main body with upper modules (also possibly can be released standalone, because all its parts only for Klipper project and less suitable for shuttles), All other Apus parts still awaiting cleaning an gathering to new files Blunt nose with RCS and bigger engines not in current work list, but you can check my Internal RCS mod and Nertea`s Near Future and Restock projects Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted March 25, 2022 Share Posted March 25, 2022 On 3/3/2022 at 11:08 AM, NESD said: @The Dressian Exploder APUS already in work . . . RE-work . . . because I'm lost some working files and now truing to cleanup and restart some parts current projects is - Modular nacelle (ex Apus RCS) will be released standalone, with more functions and KSP`s Rcs switcher, Klipper rework: Wing module, Tail flap and changed main body with upper modules (also possibly can be released standalone, because all its parts only for Klipper project and less suitable for shuttles), All other Apus parts still awaiting cleaning an gathering to new files Blunt nose with RCS and bigger engines not in current work list, but you can check my Internal RCS mod and Nertea`s Near Future and Restock projects i really like it! Quote Link to comment Share on other sites More sharing options...
Demcrew Posted July 1, 2022 Share Posted July 1, 2022 (edited) @NESD, really great work on this mod. Not sure if the community is having issues with 1.12.3, but if everything is pretty much stable, would you consider to flag it as up to date with the latest KSP version ? Or maybe you got something in the pipe already ? like new features ? Edited July 1, 2022 by Demcrew Quote Link to comment Share on other sites More sharing options...
NESD Posted July 3, 2022 Author Share Posted July 3, 2022 On 7/1/2022 at 5:49 PM, Demcrew said: Or maybe you got something in the pipe already ? like new features ? Unfortunately, this mod still on very long and bumpy road even aircraft wings , tail and belly cargo bay, that was planned to release more than year ago, still not ready Some parts like RCS nacelle and Klipper slowly moving to re-release, but I can`t say same thing about others "Something new" is only about other projects updates, bugfixes, something promised but not done yet, some things that lay on my harddrive for years and parts that I made for my own gameplay, too many work, but no time to do Quote Link to comment Share on other sites More sharing options...
Demcrew Posted July 4, 2022 Share Posted July 4, 2022 Thanks for your honesty here. Appreciated! A.P.U.S. is a really good mod, it deserve just some attention. But hey, the only thing I hope is that you're able to make it on your prefered projects and get them achieved the way you like. Take it easy! Quote Link to comment Share on other sites More sharing options...
soyuz 33 Posted July 6, 2022 Share Posted July 6, 2022 Will APUS Be getting Some sort of RCS Plumes? Quote Link to comment Share on other sites More sharing options...
NESD Posted July 6, 2022 Author Share Posted July 6, 2022 @soyuz 33 same as Internal RCS, stock plumes with ReStock-Waterfall autodetect because Apus RCS nacelle is just a "boxed" version of IRCS Quote Link to comment Share on other sites More sharing options...
soyuz 33 Posted July 7, 2022 Share Posted July 7, 2022 11 hours ago, NESD said: @soyuz 33 same as Internal RCS, stock plumes with ReStock-Waterfall autodetect because Apus RCS nacelle is just a "boxed" version of IRCS Oh nice this Mod is Great So Far! Quote Link to comment Share on other sites More sharing options...
soyuz 33 Posted July 15, 2022 Share Posted July 15, 2022 Anyone have tweakscale support for this mod? Quote Link to comment Share on other sites More sharing options...
Zerolera Posted December 4, 2022 Share Posted December 4, 2022 hii~ First, excelent work with the parts, all of them are amazing, i love this mod. im actually using and i love how the ships looks like. but i have a little bug? all the parts made for passengers (except cockpits) dont let me do the missions of tourism in career mode. if you have to take some kerbals to the moon, and you place them in the passengers parts, its like you are doing nothing, the missions doesnt want to complete. https://ibb.co/8gTG6SC Quote Link to comment Share on other sites More sharing options...
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