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Reusable rocket challenge


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- You would have to design a unique rocket that is 100% Stock parts. If you want to win you have to be creative to make a rocket . It must carry a payload to moon orbit.

that means that the stages all need to come back safe but it does not mean that you have to bring the flaring but it would awesome to recover it and prove SpaceX wrong.

 

The goal is to make a unique rocket that’s can be recovered and brought back.

Due August 18 2019

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12 minutes ago, Rocketbanooza21 said:

but it does not mean that you have to bring the flaring but it would awesome to recover it and prove SpaceX wrong.

How is it proving SpaceX wrong?  They recovered the fairing from the second Falcon Heavy Launch and are going to re-use it.

You can't recover stock fairings.  They're not real parts once deployed.

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1 hour ago, Geonovast said:

How is it proving SpaceX wrong?  They recovered the fairing from the second Falcon Heavy Launch and are going to re-use it.

You can't recover stock fairings.  They're not real parts once deployed.

Hmm... you could kind of do it by building the fairing backwards (so the base plate is in front of the payload, attached to a decoupler, with a nose cone in front for aerodynamics). Instead of deploying the fairing the normal way, you could then just decouple and land it in one piece.

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Just now, vyznev said:

Hmm... you could kind of do it by building the fairing backwards (so the base plate is in front of the payload, attached to a decoupler, with a nose cone in front for aerodynamics). Instead of deploying the fairing the normal way, you could then just decouple and land it in one piece.

Interesting.  Might be worth a test to see if the fairing pieces stick around...

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2 hours ago, Geonovast said:

How is it proving SpaceX wrong?  They recovered the fairing from the second Falcon Heavy Launch and are going to re-use it.

You can't recover stock fairings.  They're not real parts once deployed.

They never recover the flaring successful  

2 hours ago, Geonovast said:

How is it proving SpaceX wrong?  They recovered the fairing from the second Falcon Heavy Launch and are going to re-use it.

You can't recover stock fairings.  They're not real parts once deployed.

They never recover the flaring successful  

You can recover by playing smart

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Yes they did.

https://www.space.com/spacex-reuse-payload-fairing-starlink-launch.html

 

And yes, it may be possible to recover the stock fairings if you do it the way @vyznev recommended.  However, if you ever actually deploy them, then no, there's no chance.

This should be quite possible without even using the fairings, though.

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2 hours ago, Rocketbanooza21 said:

- You would have to design a unique rocket that is 100% Stock parts. If you want to win you have to be creative to make a rocket . It must carry a payload to moon orbit.

that means that the stages all need to come back safe but it does not mean that you have to bring the flaring but it would awesome to recover it and prove SpaceX wrong.

 

The goal is to make a unique rocket that’s can be recovered and brought back.

Due August 18 2019

 

I’m out so I don want to here anything else so please stop

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I have a reusable rocket that can get 144 tons to LKO, I'll see what it can do for Mun orbit payload. Is winning based off how creative the payload or how large the payload?

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4 hours ago, Rocketbanooza21 said:

what is it like to use flight engineer because I use the the Xbox so how dose it work?

It provides a bunch of info on the screen, as you can see from the screenshots. Some of that info can be pretty useful.

KSP 1.6 and 1.7 did make several of the most important numbers available directly in the stock game, making info mods like KER a lot less essential. It used to be that you needed KER or some other mod like MechJeb just to be able to see how much delta-v your stages had and what their thrust-to-weight ratio was. Also, apoapsis and periapsis altitudes used to be only available in the map view in stock, radar altitude over ground was only visible in IVA(!), you could only see your current longitude and latitude using a surface scanning module, and the burn time estimate was more of a guesstimate based on the thrust measured when you last had your engines turned on. Life has sure improved a lot since those early days.

Still, there's a bunch of info that KER can show which the stock game still doesn't, including your predicted touchdown coordinates (and even a map marker!), time to impact (assuming a ballistic trajectory with no drag) and estimated time to start burning for an optimally efficient landing (also known as a "suicide burn", since waiting until that point leaves zero margin for error). It's possible to eyeball a landing burn even without that information, but having it sure tends to reduce the wear on your F9 (= reload last quicksave) key.

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On 5/20/2019 at 10:11 AM, JacobJHC said:

I have a reusable rocket that can get 144 tons to LKO, I'll see what it can do for Mun orbit payload. Is winning based off how creative the payload or how large the payload?

You can win by having a creative way to recover and a rocket amazing  

Edited by Rocketbanooza21
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