St4rdust

KSP Loading... Preview: Breaking Ground - Robotics

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Seeing the great potential for shenanigans, Bill challenged Jeb and Val to try and "fly like a bird" using new hinges currently under R&D at KSC. Never ones to back down from a challenge, they decided to take him literally. The end result - the Kerbithopter Mk0.

This extremely unsafe contraption uses 2 G-11 hinges per wing to flap like a bird, at the speed of a butterfly, around KSC in a barely controlled but highly entertaining fashion.

Build by @Yargnit

 

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Hmm, another example without the GUI... is there a GUI that controls these?

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Holy cow... This is so cool! Why do we still have to wait eight more days?!

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That’s added one thing to the list of craft I want to build when the DLC releases...

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3 minutes ago, RealKerbal3x said:

That’s added one thing to the list of craft I want to build when the DLC releases...

Word.

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20 minutes ago, klesh said:

Hmm, another example without the GUI... is there a GUI that controls these?

This - why can't we see some examples of how this is controlled?

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5 minutes ago, Tyko said:

This - why can't we see some examples of how this is controlled?

I'm guessing that Squad either wants it to be a surprise, or the UI isn't premier ready yet.

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What amazes me more is that KSP can model a bird's flight, with all the flapping and everything.

Good job!

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29 minutes ago, Tyko said:

This - why can't we see some examples of how this is controlled?

We are preparing some examples showing that.

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1 minute ago, nestor said:

We are preparing some examples showing that.

Cool! I'd be really interested to see if this craft is playing a sine wave or running through a set of user-defined key-frames.

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27 minutes ago, nestor said:

We are preparing some examples showing that.

Thanks for informing us :D 

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18 minutes ago, nestor said:

We are preparing some examples showing that.

This was almost the only thing left that could get my hype any higher, the air is getting thin here. \o/

Also who else saw this and immediately thought of the crazy possibilities of not just walking rovers but SPRINTING rovers? Traversing the jagged surface of a dead world in a velociraptor themed mech leaping 50m with each step has got to be the stuff of legend. Giga level protip for those unfamiliar with extremely unbalanced experimental rovers: set one control point to aim at what you need to be "up" on the craft, embed loads of reaction wheels in the craft and make sure they're set to SAS only (or you'll do involuntary backflips) then go to the location of your test drive and enable SAS in Surface mode and set it to Radial Out. Nearly impossible to topple over, makes motorbikes safe* to drive and you can even get around** on a single wheel.

* Safer than trying to land when in orbit of Mun with 400dV left.

** Not gracefully.

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1 hour ago, shdwlrd said:

I'm guessing that Squad either wants it to be a surprise, or the UI isn't premier ready yet.

That's never stopped them before.

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This blows my roof off. I was waiting for stuff like that. Just WOW. KSP robotics. Now it is serious. Thank you so much!

(Gif ahead for inclined roboticists)

Spoiler

giphy.gif

:cool:

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54 minutes ago, nestor said:

We are preparing some examples showing that.

Thanks...just a note - in the past forum members have provided valuable feedback (and a few snarky comments) when given early previews of new interface elements. The most recent was the altimeter changes in 1.7

With some previews we might be helpful (and sadly a bit snarky) about the new one too  :)  

 

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This is going to revolutionize off-Kerbin atmospheric flight.  Think about how awesome it would be to gracefully flapping around Eve, gathering science and finding anomalies, before returning a mountaintop-parked launch vehicle.

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This was quite literally the first thing I was going to try to build lol. 

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That is amazing! I don't even know if anyone did such very well with any mods? Probably just haven't looked hard enough, but doing this in stock,, amazing! I see my concerns about the torque are probably unjustified now, these parts look VERY powerful!

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By the way, anything you can or are willing to say @Yargnit? :)

I know you have an NDA

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Honestly KSP is an astounding piece of software. That you can cobble together a flappy wing thing and the game just "understands" how it's supposed to behave... Amazing.

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from what I can tell this craft probably requires the currently unrevealed spinny thingy to work as it does

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I very nearly fell out of my chair. I NEED this now, please.

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1 hour ago, klgraham1013 said:

That's never stopped them before.

That's true. But Nestor already confirmed that Squad will have example UI's later. 

Personally I wouldn't show the UI until I had a good example too.

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Now I want a winged trebuchet that can flap its way to different sites

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