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KSP only allowing squared textures?


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Does KSP only allow the use of squared textures (512x512, 1024x1024 etc)?

I have a part which uses a 2048 x 1024 texture, which will not load at all. If I remove the texture from the material in unity, the part loads up fine. Not sure if this is wanted by the devs or a bug, is there a way around this? Using a squared texture for this model would really be a big waste of memory, but I don't think I have any other options..

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On 5/23/2019 at 6:08 PM, Kartoffelkuchen said:

Does KSP only allow the use of squared textures (512x512, 1024x1024 etc)?

I have a part which uses a 2048 x 1024 texture, which will not load at all. If I remove the texture from the material in unity, the part loads up fine. Not sure if this is wanted by the devs or a bug, is there a way around this? Using a squared texture for this model would really be a big waste of memory, but I don't think I have any other options..

Unity accepts only powers of two on dimensions. It will do an internal resize if not.

https://docs.unity3d.com/520/Documentation/Manual/class-TextureImporter.html

Scroll down to import details.

Edited by Electrocutor
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