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Jost Eve Expedition

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Posted (edited)

Some remarks: I always wanted to to a Eve and return. So I grabbed some contracts (put stations in Eve and gilly orbit, plant a flag on Eve etc) to help in funding. 

I also used HyperEdit and the help of this community to design a working EveAscentVehicle for three Kerbals:  

I also used HyperEdit and the help of this community to design a working EveAscentVehicle for three Kerbals: 

I have a heavily modded install, most important for gameplay is propably the usage of USI-Lifesupport:

[x] Science! Continued (xScienceContinued 5.22)
Action Group Manager Renewed (ActionGroupManager 2.2.4)
ALCOR Advanced IVA (ALCORIVAPatch 0.9.7)
Antenna Helper (AntennaHelper 1:v1.0.6)
ASET Agency  (ASETAgency 1.0)
ASET Props (ASETProps 1.5)
B9 Part Switch (B9PartSwitch v2.7.1)
ClickThrough Blocker (ClickThroughBlocker
Community Category Kit (CommunityCategoryKit
Community Resource Pack (CommunityResourcePack
Community Tech Tree (CommunityTechTree 1:3.3.7)
Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.4)
Contract Configurator (ContractConfigurator 1.27.1)
Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:
Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.4)
Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2)
Contract Parser (ContractParser 8.0)
Custom Asteroids (CustomAsteroids v1.7.0)
Custom Asteroids (inner stock system data) (CustomAsteroids-Pops-Stock-Inner v1.7.0)
Custom Asteroids (outer stock system data) (CustomAsteroids-Pops-Stock-Outer v1.7.0)
Custom Asteroids (stockalike config) (CustomAsteroids-Pops-Stock-Stockalike v1.7.0)
Custom Barn Kit (CustomBarnKit
DMagic Orbital Science (DMagicOrbitalScience 1.4.2)
Dynamic Battery Storage (DynamicBatteryStorage 2:
Firespitter Core (FirespitterCore v7.12.0)
Firespitter Resources config (FirespitterResourcesConfig v7.12.0)
Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.1.1)
HullcamVDS Continued (HullcamVDSContinued 0.1.12)
HyperEdit (HyperEdit
JX2Antenna (JX2Antenna 2.0.5)
Kerbal Alarm Clock (KerbalAlarmClock v3.10.0.0)
Kerbal Attachment System (KAS 1.3)
Kerbal Engineer Redux (KerbalEngineerRedux
Kerbal Inventory System (KIS 1.21)
Konstruction (Konstruction
Kopernicus Planetary System Modifier (Kopernicus 2:release-1.7.0-1)
MechJeb 2 (MechJeb2
MechJeb and Engineer for all! (MechJebForAll
Mk1 Lander Can' IVA Replacement by ASET (Mk1LanderCanIVAReplbyASET 1.1)
'MK1-2' IVA Replacement by ASET (MK12PodIVAReplacementbyASET 1:0.3)
Mk1-Cabin-Hatch (Mk1CabinHatch 0.2.0)
ModularFlightIntegrator (ModularFlightIntegrator
Near Future Electrical Core (NearFutureElectrical-Core 1.0.1)
PlanetShine (PlanetShine
PlanetShine - Default configuration (PlanetShine-Config-Default
Precise Node (PreciseNode
Progress Parser (ProgressParser 10.0)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.30.6)
RCS Build Aid Continued (RCSBuildAidCont 1:
SCANsat (SCANsat v18.10)
Science Revisited Revisited (ScienceRevisitedRevisited 1.7.1)
Sigma Binary (SigmaBinary-core 1:v1.7.0)
Sigma Binary - Duna + Ike Binary (SigmaBinary-DunaIke 1:v1.6.11)
Surface Experiment Pack (SurfaceExperimentPack v2.7.1)
TAC Fuel Balancer (TacFuelBalancer v2.20)
Toolbar Controller (ToolbarController 1:
Trajectories (Trajectories vKSP1.4.2-v2.2.0)
Transfer Window Planner (TransferWindowPlanner v1.6.3.0)
TriggerAu Flags (TriggerAu-Flags v2.9.3.0)
UbioZur Welding Ltd. Continued (UbioWeldContinued 2.5.3)
Unmanned before Manned (SETI-UbM) (UnmannedBeforeManned
USI Core (USI-Core
USI Life Support (USI-LS
USI Tools (USITools

Now the actual report:

Since my kerbals did already an expedition to EVE (only orbit and Gilly landing and return) the newest goal is to go to Eve, land and return. 

Since this is a highly risky mission engineers and scientists debated how to get maximum science in one mission (there are rumours, that funding will be cut and then only a Jool5 will safe the program). 

Since nobody wants cut funds because of dying kerbals ( there are so many outer planets to explore, plus Moho etc), failure is not an option.

So following mission architecture is used. There is a first launch window, where the EveAscentVehicle plus two space stations (one for Eve, one for Gilly) are sent to the Eve system:

Launch and transfer of EveAscentVehicle and Eve/Gilly stations (imgurl)

This was successful, since the Eve station and the lander are now deployed to their place in Eve orbit and on Eve surface. The orbit insertion of the Gilly station used all fuel, so it needs a supply mission to move it‘s orbit.
Originally no ISRU was included in the design. Since I got following contract for mining ore on Gilly I decided to send a fuel tanker and a miner to Eve ASAP:

Gilly Mining Package (imgurl)

With their help the gilly station will be moved to it‘s final Gilly orbit.
The next transfer window after sending out the miner/tanker will then be used to transfer the crew transfer vehicle (I will refill and reuse the  mothership of a Duna expedition still in Kerbin orbit) and the EveExpeditionRover to Eve. 

The idea is to land near explodium seas, deploy science packages and drive to the lander. Then transfer to Eve station. After the habitation time is out on the station, the crew will transfer to Gilly station for further exploration of Gilly and science mining. In this way it should be possible to get science for 2-3 biomes, depending on the route of the rover and the available snacks and habitation time.

Finally the Duna Mothership will be used to return to Kerbin. 

Originally I planed to use SurfaceExperimentPack for the deployed science packages. But since this mod is deprecated the parts of the BreakingGround DLC will be used. 

Until the DLC is released and I purchased it my program is paused (aka I'll start a Kerpollo Challenge run in a new science safe with less mods)

Edited by jost
Corrected imgurl links

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