Sign in to follow this  
Floppster

[any] Reactor Reorder

Recommended Posts

I like playing with Near Future and MKS, but I've never liked the placement of their respective nuclear reactors in the Community Tech Tree.

With NF Electrical and MKS, there are eleven different reactors shoved into just three out of five open spaces in the tree, so I've put together this small ModuleManager patch to rearrange them in a more logical order, at least according to me.

Put this in a .cfg file in the GameData folder and you too can work harder to unlock the good stuff. This is meant for both MKS and Near future though, so if you don't have both then omit what you're missing.

@PART[reactor-0625]:Final
{
	@TechRequired = largeNuclearPower
}
@PART[Ranger_PowerPack]:Final
{
	@TechRequired = expNuclearPower
}
@PART[USI_Nuke_375]:Final
{
	@TechRequired = expNuclearPower
}
@PART[reactor-25]:Final
{
	@TechRequired = expNuclearPower
}
@PART[reactor-375]:Final
{
	@TechRequired = expNuclearPower
}
@PART[reactor-25-2]:Final
{
	@TechRequired = exoticNuclearPower
}
@PART[reactor-375-2]:Final
{
	@TechRequired = exoticNuclearPower
}
@PART[Tundra_PDU]:Final
{
	@TechRequired = exoticNuclearPower
}

 

Edited by Floppster

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this