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Infernal Robotics - Next


Rudolf Meier
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On 5/15/2022 at 4:06 PM, Forked Camphor said:

You can use Kerbal Joint Reinforcement NEXT instead (Also works better IMO), practically is the same as KJRC so you wont miss anything. Though I don't know if it will break something with RO/RP-1, it shouldn't

that's right... it should work with RO... I never got any feedback reporting problems (for both ... KJR Next and IR Next)

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Posted (edited)
7 hours ago, Rudolf Meier said:

that's right... it should work with RO... I never got any feedback reporting problems (for both ... KJR Next and IR Next)

My experience tells that usually is the other way around the problem. See KSP-Recall developments on a problem on initialising the parts' attachment nodes on some 3rd party add'ons.

Edited by Lisias
removing a not so useful statement.
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  • 2 weeks later...
Posted (edited)

I'm getting log spam while a PAW for any IR robotic part is open, in the editor or flight:

ItemPrefab for control type 'UI_FloatEditEx' not found. 

The parts seem to work normally otherwise. Is this a known issue, or do I need to do a proper investigation?

Edit: just tested with only IR installed, and it would seem I'm missing all the float edit fields in my main game (funny that). Eg Force, Acceleration, Max Speed, and Min and Max limits, all don't show up in my main game. And just adding in KSPCommunityFixes makes it start again. Not sure what side it needs to be fixed on though.

Log in case it's useful: https://gist.github.com/Rodg88/a689bf8f53f445238d666bbfcb196e2c

Edited by Rodger
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On 5/26/2022 at 6:46 AM, Rodger said:

Edit: just tested with only IR installed, and it would seem I'm missing all the float edit fields in my main game (funny that). Eg Force, Acceleration, Max Speed, and Min and Max limits, all don't show up in my main game. And just adding in KSPCommunityFixes makes it start again. Not sure what side it needs to be fixed on though.

The issue is that IR tries to copy the stock FloatEdit control prefab to create a custom version of it, but it doesn't find it because KSPCF replace it with a derived type (because it add support for numeric input to the stock control)
This could likely be fixed by a one line change in IR, but I will look if I can change how the KSPCF patch work to avoid this.

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