Jump to content

[1.3.1 - 1.11.x] Outer Planets Mod [v2.2.9] [12th Feb 2021]


Recommended Posts

2 hours ago, Poodmund said:

Would anyone be against the idea of adding the LiquidFuel resource to Tekto's seas/lakes to be able to be pumped up and stored?

Will this feature be available for stock parts or it will require other mods?

Link to post
Share on other sites

Well... its using the stock LiquidFuel resource but its dependent on whatever parts you know of that can pump resources from 'splashed down' states. I don't think any of the Stock drills do this so you'd either be reliant on a Module Manager patch to give the Stock parts that ability or download a mod that contains parts to do this. Off the top of my head there is Stockalike Mining Extension, Karbonite and Kerbalism; although the last two probably change the game too much for your liking if you're inquiring about Stock parts.

 

Link to post
Share on other sites

So... does the condition for gathering resources depends on current situation? 
If it just requires the craft to be in the lake biome, it is possible to place the craft near the shore and use the stock drills

Link to post
Share on other sites

There are 4 types of resource collection, regolith drilling, oceanic pumping, atmospheric collection and interplanetary scooping. Stock only uses the first type but all 4 exist in the base game for mods to extend upon. I 'expect' (but don't quote me) that any collector has to raycast and hit ocean/lake surface for it to allow for the oceanic pumps to work. I have no concrete knowledge on this but I can definitely add LiquidFuel to the lakes on Tekto, however it works. :D 

Link to post
Share on other sites

When I said usin stock parts, I meant fuel tanks. Of course, harvesting liquid is impossible in stock game. And thus maybe most people wanting to harvest liquids would already use exotic fuel parts on their ships to the point of making this feature (liquid fuel oceans) useless. But someplayers might not want to have many mods or mght have a limited computer capacity and so use mostly stock parts except for the harvester and the planet pack.

It should be a config based on other mods included into the player's set up.

Link to post
Share on other sites

Oh, well it'd be any parts that have the ability to store the LiquidFuel resource natively. So Stock tanks would have a penalty in that regard as they share capacity with Oxidiser unless you use a fuel switching mod, like B9 Part Switch and the relevant patches, to allow Stock fuel tanks to be used in different resource configurations, such as LiquidFuel only. 

EDIT: I'm just giving the ability to get the resource in this mod. OPM is in no way either a parts mod, a resource gathering mod or a fuel switcher mod. :D You'll have to decide what mod suite you want to use to fulfil your resource collection desires... but yes, OPM already allows for the collection of a small amount of LqdHe3 in Tekto's oceans but I can also add LqdMethane  if the CryoTank's special patch is active.

Edited by Poodmund
Link to post
Share on other sites
On 1/2/2021 at 1:08 PM, Poodmund said:
On 11/17/2019 at 9:39 PM, ExtremeSquared said:

 

Hi ExtremeSquared, I know it has been over a year but did this change provide any positive outcome for you with regards to contract lengths?

 

Sorry... never really got back to it. I decided that my expectation that I save a few % on deltaV to do a standard max-efficiency low-speed Hohmann transfer to Plock was unreasonable, and therefore my complaint was fundamentally flawed. At no point were the contract lengths technically unreasonable.

Link to post
Share on other sites
3 hours ago, ExtremeSquared said:

Sorry... never really got back to it. I decided that my expectation that I save a few % on deltaV to do a standard max-efficiency low-speed Hohmann transfer to Plock was unreasonable, and therefore my complaint was fundamentally flawed. At no point were the contract lengths technically unreasonable.

In any case... I gave Neidon and Plock a little boost.

Link to post
Share on other sites

I am in version 1.8.1 of KSP as I am running an extensive mod pack, there for I am using the 1.8.1 versions of this mod and Kopernicus and I am not willing to update to a different version of either the game or the mods. Now that that is out of the way, one mod i am attempting to run concurrently with outer planets is ScanSat. DOes anyone know if Outer Planets in its 1.8.1 version is compatible with the 1.8.1 version of ScanSat?

Link to post
Share on other sites
1 hour ago, justcausebr0 said:

DOes anyone know if Outer Planets in its 1.8.1 version is compatible with the 1.8.1 version of ScanSat?

Should be.  I see no reason why there would be a problem.

Link to post
Share on other sites

hi, currently playing in 1.9.1 I have installed both the mod and its dependencies, I use the Kopernicus Unified "Bleeding Edge" Branch for 1.9.1, unfortunately of the new planets only sarnus appears to me, ideas on how to solve?   gLiFk1M.png

Edited by Messeno
Link to post
Share on other sites
8 hours ago, DaBakonAder said:

This mod works just fine for 1.11 believe it or not, only problem is a “lazer light show” appears when you pan the camera in a certain way

That's an issue that's been around for quite a while; I think it's with Kopernicus. You get used to it

Link to post
Share on other sites
23 hours ago, Messeno said:

hi, currently playing in 1.9.1 I have installed both the mod and its dependencies, I use the Kopernicus Unified "Bleeding Edge" Branch for 1.9.1, unfortunately of the new planets only sarnus appears to me, ideas on how to solve?   

Have you tried zooming out more? because planets like Urlum and Neidon are Far As Heck away. Like, SUPER FAR

Link to post
Share on other sites
On 1/24/2021 at 5:02 PM, DaBakonAder said:

This mod works just fine for 1.11 believe it or not, only problem is a “lazer light show” appears when you pan the camera in a certain way

Am I doing something wrong because I cannot for the life of me get the Ouer Planets to appear.

Fresh install on 1.11 with just OPM, Kopernicus BE for 1.11, MM, MFI & CTTP 

I get the warning that Kopernicus isn't compatible on load and no outer planets

Ignore me I think I have found my problem

Edited by Chrisbburn
Short sightedness
Link to post
Share on other sites

Outer Planets Mod v2.2.9

  • Added LiquidFuel as a mineable resource in Tekto's oceans.
  • Fixed contracts from spawning requiring players to drill Ore from gas giants.
  • Increased Neidon and Plock's (plus moons) Science Recovery Values slightly to increase their contract duration times. Hopefully this increase in potential science gain around Neidon and Plock will not unbalance the tech tree progression rate.

https://github.com/Poodmund/Outer-Planets-Mod/releases/latest

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...