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Spoiler thread for new Surface features


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Well, then I'll start with what we already knew about... but:

Cryovolcano on val, they erupt from time to time, greatly increasing their visibility from a large distance. I did not observe any eruptions once I got close, but maybe I didn't wait long enough. They always have at least the plume to help spot them though.

bhOgjRA.png

FYI, you can't get surface samples or EVA reports, I guess you need the scanning arm:

qHJ8Czi.png

0s5pYtG.png

 

And Laythe's geyser.

This one also periodically erupts, I don't think  I saw an eruption from the distance, but I did see one up close:

0qT7omM.png

N0gDOwa.png

1lM7gjk.png

3hGtsAS.png

OLcttWe.png

BPVvgjH.png

wByAXGu.png

RqOjxLp.png

QXocfoX.png

 

Edited by KerikBalm
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Here are some screenshots from @JacobJHC

His video is amazing and if he doesn't want the screenshots in this he can ask me to take it off

 

Here at these links are what surface features I spotted that aren't in this post yet

3:18 - Duna Ejecta on Ike

3:19 - Eeloo Bergs

3:20 - Brown Eeloo boulder

3:25 - Eve basalt

3:27 - Eve lava rock

3:28 -Moho Wrinkle

@JacobJHC  came on this and told

Edited by Guest
@JacobJHC edit
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1 hour ago, The Doodling Astronaut said:

His video is amazing and if he doesn't want the screenshots in this he can ask me to take it off

Nah you're good. :D

1 hour ago, The Doodling Astronaut said:

3:18 - Mun rock or Ike rock? I can't tell

Duna ejecta on Ike

1 hour ago, The Doodling Astronaut said:

3:19 - Eeloo Bergs I was told but it looks like it's on vall

 

Eeloo Bergs on Eeloo

1 hour ago, The Doodling Astronaut said:

3:20 - Looks like a meteor on Vall

Brown boulder on Eeloo

1 hour ago, The Doodling Astronaut said:

3:25 - Eve crystals?

3:27 - Eve lava rock?

Yep. I'm actually back in 1.6 to finish a mission I had going on so I can't check for sure, but the names you give them pretty much sum them up.

1 hour ago, The Doodling Astronaut said:

3:28 - we saw this one as a preview @SQUAD gave us

Wrinkle Ridge on Moho.

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20 hours ago, JacobJHC said:

Nah you're good. :D

Duna ejecta on Ike

Eeloo Bergs on Eeloo

Brown boulder on Eeloo

Yep. I'm actually back in 1.6 to finish a mission I had going on so I can't check for sure, but the names you give them pretty much sum them up.

Wrinkle Ridge on Moho.

Thanks for the information

Here are my mun images 

first-rock.png?w=1500&h=

second-rock.png?w=1250&h=

third-rock.png?w=1250&h=

They're all mun stone and as always... you can use them with credit. More on https://maarlandersinnovation.wordpress.com/2019/06/02/surface-rover-expedition-begins-with-a-mun-trip/

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More Mun images:

urCDSu9.png

According to the files, there are large and small variants of crater features, I'm not sure which one this is

XgR3U51.png

and a rock again... hard to spot, very hard to notice its not a normal terrain scatter, hence why mine are turned off:

1qiXMuV.png

In the future, I think I'll use the cheat to find them, and have scatters turned on

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7 hours ago, Orky Kultur said:

Is there information available on which specific biomes these show up in?

Good question. My understanding is that the features are biome-specific and some biomes may have none. 

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Easily found in the game files:

C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\SquadExpansion\Serenity\Resources

^for me

rocsdef.cfg:

Quote

ROC_DEFINITION
{
    Type = KerbinBaobabTree
    displayName = #autoLOC_8004356    //#autoLOC_8004356 = Baobab Tree
    prefabName = kerbinBaobabTree
    modelName = kerbinBaobabTree
    OrientateUp = true
    Depth = 0.1
    CanBeTaken = false
    Frequency = 0.1    
    CastShadows = true
    ReceiveShadows = true
    CollisionThreshold = 8
    SmallROC = false
    RandomDepth = false
    RandomOrientation = false
    RandomRotation = false
    localSpaceScanPoints = 0, 1.5, -1.5
    localSpaceScanPoints = 0, 1.5, 1.09
    localSpaceScanPoints = 0, 1.5, -0.2
    localSpaceScanPoints = 0, 3, -1.5
    localSpaceScanPoints = 0, 3, 1.0
    localSpaceScanPoints = 0, 3, -0.2
    localSpaceScanPoints = 0, 4.5, -0.9
    localSpaceScanPoints = 0.2, 4.5, 0
    localSpaceScanPoints = 0, 7, 0
    CELESTIALBODY
    {
        Name = Kerbin
        Biome = Grasslands
        Biome = Highlands

    }
}

 

Here's an example of how I got geysers to show up on Kerbin:

Spoiler

I started with this:

ROC_DEFINITION
{
    Type = LaytheGeyser
    displayName = #autoLOC_8004380    //#autoLOC_8004380 = Laythe Geyser
    prefabName = laytheGeyser
    modelName = laytheGeyser
    OrientateUp = false
    Depth = 0.3
    CanBeTaken = false
    Frequency = 0.1
    CastShadows = true
    ReceiveShadows = true
    CollisionThreshold = 8
    SmallROC = false
    RandomDepth = false
    RandomOrientation = false
    RandomRotation = false
    localSpaceScanPoints  = 0.35, 1.10, -3.47
    localSpaceScanPoints  = 1.60, 1.83, 1.04
    localSpaceScanPoints  = 2.23, 1.83, -0.63
    localSpaceScanPoints  = -1.55, 1.50, -0.92
    localSpaceScanPoints  = 0.48, 3.00, -0.75
    localSpaceScanPoints  = -0.20, 1.50, 0.88
    localSpaceScanPoints  = 1.77, 1.50, -2.53
    localSpaceScanPoints  = -0.76, 1.50, -2.51
    burstEmitterMinWait = 60
    burstEmitterMaxWait = 120
    CELESTIALBODY
    {
        Name = Laythe
        Biome = Shores
        Biome = Dunes
        Biome = Crater Island
        Biome = Crater Bay
    }
}

 

and mutatis mutandis:

ROC_DEFINITION
{
    Type = KerbinGeyser
    displayName = Kerbin Geyser    //#autoLOC_8004380 = Laythe Geyser
    prefabName = laytheGeyser
    modelName = laytheGeyser
    OrientateUp = false
    Depth = 0.3
    CanBeTaken = false
    Frequency = 0.1
    CastShadows = true
    ReceiveShadows = true
    CollisionThreshold = 8
    SmallROC = false
    RandomDepth = false
    RandomOrientation = false
    RandomRotation = false
    localSpaceScanPoints  = 0.35, 1.10, -3.47
    localSpaceScanPoints  = 1.60, 1.83, 1.04
    localSpaceScanPoints  = 2.23, 1.83, -0.63
    localSpaceScanPoints  = -1.55, 1.50, -0.92
    localSpaceScanPoints  = 0.48, 3.00, -0.75
    localSpaceScanPoints  = -0.20, 1.50, 0.88
    localSpaceScanPoints  = 1.77, 1.50, -2.53
    localSpaceScanPoints  = -0.76, 1.50, -2.51
    burstEmitterMinWait = 60
    burstEmitterMaxWait = 120
    CELESTIALBODY
    {
        Name = Kerbin
        Biome = Badlands

    }
}

 

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13 hours ago, KerikBalm said:

Easily found in the game files:

C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\SquadExpansion\Serenity\Resources

^for me

rocsdef.cfg:

 

Here's an example of how I got geysers to show up on Kerbin:

[snip]

Awesome! thanks, I don't personally have much of a clue when it comes to delving into the internal plumbing of KSP

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On 6/7/2019 at 8:04 AM, Orky Kultur said:

Is there information available on which specific biomes these show up in?

You can find them west from the KSC. Just fly about 200m above terrain and keep the eyes open

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Is there a way to add them to planet packs without modifying Squad's file? I'm assuming it would be through an MM patch, but does anyone know how? It looks like GPP won't be updated with them and I'd rather make a quick and dirty patch for myself than starting over a new career

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After impacting debris I found this near the impact site!!!

what-is-that-rock..png?w=839&h=

@JERONIMO was wrong. Something on Minmus is big... I want to find out more... If you guys have a name I will send a mission to it soon

another-mission-is-requested.png?w=378&h=

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12 hours ago, Kerbolitto said:

I'm surprised that those things are so big, it's really cool to see those nice features : D

Getting a mission ready right now... But I will be posting news on the Minmus breaking ground discussion

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