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Plume issues ??


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@Puggonaut I know that engine. The cause of that is that Trinity engine once had 3 engine modes (LF nuclear). Angel-125 removed the config for that engine mode but didn't remove the plume config. By nature, plumes play forever if there isn't a module (typically the engine module) to control it.

Save this anywhere in GameData to fix it:

@PART[wbiTrinity]:NEEDS[WildBlueIndustries/DSEV]
{
	@EFFECTS
	{
		!running_liquidFuel {}
	}
}

I'll see that it's officially gone or otherwise fixed next time Angel-125 posts a release. :)

Edited by JadeOfMaar
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1 hour ago, JadeOfMaar said:

@Puggonaut I know that engine. The cause of that is that Trinity engine once had 3 engine modes (LF nuclear). Angel-125 removed the config for that engine mode but didn't remove the plume config. By nature, plumes play forever if there isn't a module (typically the engine module) to control it.

Save this anywhere in GameData to fix it:


@PART[wbiTrinity]:NEEDS[WildBlueIndustries/DSEV]
{
	@EFFECTS
	{
		!running_liquidFuel {}
	}
}

I'll see that it's officially gone or otherwise fixed next time Angel-125 posts a release. :)

Thanks your a star mate :-D

 

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