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Multiple objects having identical profile in KAL-1000

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I'm trying to set up a loop in the KAL-1000, but it's becoming frustrating that there doesn't seem to be any way to apply a single profile to more than one part.

I have 4 sections on the craft, all with 8 robotic parts.  Each section needs to do the exact same thing, so I really only need to set up 8 different profiles.  But I do not see any way to duplicate!  I tried just setting everything up with one, then duplicating the whole shebang in the editor, but it didn't work. 

Everything followed the duplicate, and left the original part uncontrolled?

Here's an example.  First 4 rows will be identical, then the next 4, and so on.  If there is some way to copy these, or apply a single profile to multiple parts, I am missing it.

If there isn't a way to do this, then consider this a feature request.  In this example, it's pretty basic, but if it was a complicated mechanism, this would be a real pain.



I would also like to be able to toggle between sharp and smooth for the default tangent setting.  I don't like it defaulting to smooth.

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  • 2 weeks later...


I would like to put a similar feature request here:

I would love to see an offset-mode, so that multiple KAL-Controllers inputs can steer the same motor. Imagine a Quad-Copter where 3 axis steer the RPM of 4 motors... There one needs multiple KAL-Controllers steer the same motor. One for yaw, one for pitch, one for roll. But for that we would need a possibility do accumulate input requests of multiple KAL-Controller into one target.

If there would be an "offset-mode", where the editor line in the middle does nothing, on bottom line it multiples the current value by 0.0 and on the top line it would multiply it by 2. So 0% bottom, 100% middle, 200% top.

Then one could dial in the rotor main RPM for example at 150rpm and the input of "multiple KAL-Controllers in offset mode" will be multiplied with that main value.
Then one could do a real quad-copter, where all axis are only done by different RPM on the 4 motors.

The toggle-switch for direct vs offset could be perfectly added in the Action Groups where we already have the normal/inverse and incremental/absolut toggle switch.
I could imagine that's easy implemented. One new toggle and if it's activate just multiply that editor-value with other occurring input values instead of using it as absolute input.

PS: Can it be, that TRIM input on an axis is ignored by the KAL-1000? If yes, is that intentional?



Edited by Jebs_SY
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I would also really like to be able to trigger events with a keyframe.  For example: have an arm lower a rover and have a decoupler activate at the end of the animation or just sequence action groups.  You would bind a component action to a track and then add a keyframe to toggle/activate/deactivate the option you bound.  Maybe a value of 0 would be toggle, 1 would be activate, and -1 would be deactivate.  I have a lot of cool ideas that could totally work if only this were a mechanic.

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