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Startup Loading Duration Thread - Post How Long Your Install Takes To Load!

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1m 6s from hitting enter on the command to hearing music.

That's with both DLCs, MechJeb, Kerbal Alarm Clock, ThroughTheEyes, and ModuleManager.

i7-3770 CPU @ 3.40GHz, 32GB RAM, and SSDs.

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Posted (edited)

5~7 min, better time warp+opm+custom barn+mj2+all the dependencies 

Ssd,Intel core i5

Edited by Space Nerd

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I double click the shortcut. Click play. "Yes" to let program run. Go get a coffee out of the kitchen. Come back to ♫ "Baah! Bah-baaah!..." ♪

 

I only have MechJeb, KAC, Waypoints and Planetary Bases.

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My 1.4.5 install took 15 minutes to load, though upgrading to 1.7.3 (with the same mod list) seemed to decrease it down to around 10. While I could get an external SSD, I don't like the thought of the cord coming out and corrupting my game, so I'll stick with this time, for now.

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Apparently, upgrading my laptop's RAM from 6GB to 8GB decreased the loading time by quite a bit. Before it was around 20 mins, now it's 15 (or 10 if I'm lucky).

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for my PC , its took around 6 minutes to load...:prograde:

-- Ryzen Threadripper 2920X /Radeon RX 580 (Power Color Red Dragon) / ram 32 GB DDR4 / 120 GB SSD

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About 30 minutes from desktop to KSC, of which 10 is on the loading screen, 5 is of the blackness afterwards, 10 is on the main menu.

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Without mods 50 seconds:

 

 

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With these pack of mods:

D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData>dir / B
000_AT_Utils
000_FilterExtensions
000_FilterExtensions_Configs
000_TexturesUnlimited
000_Toolbar
000_USITools
001_ToolbarControl
B9PartSwitch
B9_Aerospace
B9_Aerospace_HX
BoulderCo
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
ConfigurableContainers
CraftManager
CryoTanks
CTTP
DMagicOrbitalScience
DraggableAltimeter
DraggableNavball
Firespitter
FShangarExtender
GroundConstruction
HideEmptyTechTreeNodes
HLAirships
InterstellarFuelSwitch
InterstellarHybridRocketry
JatwaaDemolitionsCo
Jettison
KAS
KerbalAtomics
KerbalEngineer
KerbalFoundries
KerbalJointReinforcement
KerbalReusabilityExpansion
KerbalX
KerbetrotterLtd
KIS
Kopernicus
kOS
KSPWheel
KWRocketry
KXAPI
lista.txt
MechJeb2
MK1CabinHatch
Mk2Expansion
Mk3Expansion
MoarFilterExtensionConfigs
ModularFlightIntegrator
ModuleManager.4.0.3.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree
ModuleManagerLicense.md
NearFutureConstruction
NearFutureElectrical
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
NearFutureSpacecraft
OPM
Outer Kerbin
PatchManager
PlanetaryBaseInc
Pmborg
README.md
RealScaleBoosters
REPOSoftTech
SCANsat
SpaceY-Expanded
SpaceY-Lifters
Squad
SquadExpansion
StationPartsExpansionRedux
TextureReplacer
ThunderAerospace
toolbar-settings.dat
TriggerTech
TweakScale
UmbraSpaceIndustries
unBlur.0.5.0.dll
WarpPlugin
WBIPlayMode.cfg
WildBlueIndustries
XenonHallThrusters

 

5m:05s

 

 

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...ok, how the hell is anyone getting longer loading times with mods than me without mods?! Is it the RAM or the CPU?

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44 minutes ago, Fraktal said:

Is it the RAM or the CPU?

Mostly it is the programming of the game, but also the CPU/RAM/Storage.

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Mine takes about 6 minutes, with KSRSS, Rescale, Near Future, Planetary Base Systems, TAC Life Support and some other smaller stuff.

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