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KSP Loading... Preview: Grip Pads

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Grip Pads help make sure rocks do not slip out of the fingers of your mecha-bot.
Comes in two form factors and three grip levels. ⚙️
 
Manufactured by Dinkelstein Kerman's Construction Emporium. 

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ksp_loading_structural_grip_pads_low5.jpg

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Posted (edited)

Whaaaaait what?Can we grab things with them?I am so confused, and excited :D .

Does it add more grip than usual compared to other parts?

Edited by Boyster

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Very nice!

Question: Will more robotic parts be added over time? For example some very low profile hinges or sliding rails?

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Posted (edited)

wow! what this ? can we have explain ?

its new part ? i love that ? what is it ? it is foot ? kerbalkiss

 

Edited by jojo5144

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Looks interesting, can’t wait for more details on how it works and what it grabs

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Just now, jojo5144 said:

its new part ? i love that ? what is it ? kerbalkiss

They are new parts that you can place for extra friction. 

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Posted (edited)
1 minute ago, nestor said:

They are new parts that you can place for extra friction.

Would they also help keep craft/bases from sliding over the ground?

Edited by swjr-swis

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Posted (edited)
4 minutes ago, nestor said:

They are new parts that you can place for extra friction. 


 

ok its for walking . or avoid sliding .thank you for the parts and the explain

 
I'm eager to see examples of use
Edited by jojo5144

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I can use to climb up a hill on Eve? its very cool

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Things that create traction usually have surface features like treads, grooves or dimples to allow them to get purchase on the surface they are trying to adhere to. These look like they have dimples... yet the surface looks completely flat with respect to the lighting. An extent bump map would go a LONG way into making these parts look as though they actually would function as per their intent.

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Tank tracks are about to get very interesting. What's their impact tolerance?

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Dang!  The improvements we wish for in this already amazing DLC keep appearing. Well done!  This is excellent.  As @Loskene asked, do we have figures on the impact tolerance?

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1 hour ago, Loskene said:

Tank tracks are about to get very interesting. What's their impact tolerance?

If it's not high enough, there will be a patch for that. 

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27 minutes ago, shdwlrd said:

If it's not high enough, there will be a patch for that. 

I hope they're just cranked way up from the get go, 100m/s or more, rover wheel segments can be hitting the ground that hard even if the rover itself isn't. I'm currently using small pylons (with a crash tolerance of 80m/s) for tyres.

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2 hours ago, Poodmund said:

Things that create traction usually have surface features like treads, grooves or dimples to allow them to get purchase on the surface they are trying to adhere to. These look like they have dimples... yet the surface looks completely flat with respect to the lighting. An extent bump map would go a LONG way into making these parts look as though they actually would function as per their intent.

I'll just wait for Restock to make them not look bad.

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2 hours ago, nestor said:

They are new parts that you can place for extra friction. 

Friction with what, though? 

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Excuse me what!?!??! Can these also be used to brace a craft on a hill?

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2 hours ago, swjr-swis said:

 Would they also help keep craft/bases from sliding over the ground?

This isn't magic, it won't fix all sliding bases but should help a bit. 

Just now, Vanamonde said:

Friction with what, though? 

Other parts and terrain. Everything that has a collider on it. 

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Hmm... 

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30 minutes ago, nestor said:

Other parts and terrain. Everything that has a collider on it. 

I was about to ask if “rocks” included things like Minmus or crew members (Seriously! Check out some of those guys’ Stupidity stats).

Will it remain engaged during time warp?

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By the sound of it, these aren't designed to be grabbers as such, but more non-slip feet for walkers?

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6 minutes ago, Jimmidii said:

By the sound of it, these aren't designed to be grabbers as such, but more non-slip feet for walkers?

I don't think it matters what they are designed for, but what our community of demented engineers will put them to task on. 

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I can't believe no one has asked the critical question yet.

Will this allow for Kerbal juggling?

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4 hours ago, nestor said:

This isn't magic, it won't fix all sliding bases but should help a bit. 

If it keeps bases that are on reasonably level terrain from sliding around, I for one would be happy.

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