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what workflow do you use when texturing? By this I mean, when you are texturing, to get the best looks, do you use images like a collage? and what techniques do you use to make the textures look more realistic.

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  • 1 month later...

For the "realism" i prefer over-usage of normal maps. I usually use normals for panels, bolts and windows. Just make a plain black thicc line and you'll get a groove there after you import the image into xNormal or any normal generator. After that, you export the image with the normals and import into unity with a bumped shader.

I'd rather not take example from me mostly because my texturing is nowhere great. I aid that with bunch of normals and i wouldn't suggest to do so.

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