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Delayed Actions/ Sequences


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So I was thinking about this today, partially because I had an abort situation earlier and I've been messing with the Robotics. Action Group delays to create sequences. I personally don't like spamming the Spacebar after an abort. Say a slider to add time to certain actions such as: Action Group Timer+0, Escape tower fires/ Capsule Decouples, AGT+5 Escape tower ejects, AGT+10 Drogue Chutes deploy, AGT+15 Main Chutes Deploy. Also with the new robotics, say you want to deploy a solar panel, however you have a delay between the hinge and piston deploying it, you would be able to bind it to a delay.

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22 minutes ago, Project Cygnus said:

So I was thinking about this today, partially because I had an abort situation earlier and I've been messing with the Robotics. Action Group delays to create sequences. I personally don't like spamming the Spacebar after an abort. Say a slider to add time to certain actions such as: Action Group Timer+0, Escape tower fires/ Capsule Decouples, AGT+5 Escape tower ejects, AGT+10 Drogue Chutes deploy, AGT+15 Main Chutes Deploy. Also with the new robotics, say you want to deploy a solar panel, however you have a delay between the hinge and piston deploying it, you would be able to bind it to a delay.

I've not played 1.7.2 or 3 but I think you can do that now with the KAL-1000. I may be misremembering but I thought you could trigger action groups on the timeline. And if not, that's the suggestion I'd make :D

Edited by 5thHorseman
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33 minutes ago, 5thHorseman said:

I've not played 1.7.2 or 3 but I think you can do that now with the KAL-1000. I may be misremembering but I thought you could trigger action groups on the timeline. And if not, that's the suggestion I'd make :D

You can trigger the robotics on a delay and create robotic sequences, but as far as I know not action group sequences with delays.

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4 hours ago, Project Cygnus said:

You can trigger the robotics on a delay and create robotic sequences, but as far as I know not action group sequences with delays.

I think you can put AG triggers on the timeline, meaning you can make a timeline over X seconds and place the actions along it in order, though I guess you'd need a dummy robotic part for doing that and nothing else. Might be good to have a proper delay system as well.

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