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Help with upgrades needed


Nnimrod

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I don't know where I'm erring :( When right clicking on the part on the tech tree, it shows that it has upgrades, and says they're available at #autoLOC_501052, but as you can see I didn't use that dictionary entry when I specified where to put the PARTUPGRADE - I just typed the id of the tech node.

And on top of that, there's no upgrade at the electrics node.

 

@PART[part1]:FINAL{
MODULE
	{
		name = PartStatsUpgradeModule
		showUpgradesInModuleInfo = true
		UPGRADES
		{
			UPGRADE
			{
				name__ = 4x2x1 MZ Upgrade
				techRequired__ = electrics
				IsAdditiveUpgrade__ = true
				PartStats
				{
					mass = .1
				}
			}
			
		}
	}
}
PARTUPGRADE
{
	name = 4x2x1 MZ Upgrade
	partIcon = LiquidEngine2
	techRequired = electrics 
	entryCost = 30
	title = Improved Hg-Zn batteries
	basicInfo = Battery technology has improved
	description = The small Hg-Zn Battery Pack has gotten a little better.
}

 

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I think you want to add the UPGRADES section to the module it's self - not a separate PartStatsUpgradeModule. Just got this working last night - upgrades SAS - Note the module name

	MODULE
	{
		name = ModuleSAS
		SASServiceLevel = 0
		moduleIsEnabled = false

		UPGRADES
		{
			UPGRADE
			{
				name__ = SAS_Level_0
				description__ = SAS level 0
				techRequired__ = electrics
				IsAdditiveUpgrade__ = false
				//ExclusiveWith__ = SASb
				SASServiceLevel = 0
				moduleIsEnabled = true
				hideUIwhenUnavailable = false
			}

			UPGRADE
			{
				name__ = SAS_Level_1
				description__ = SAS level 1
				techRequired__ = precisionEngineering
				SASServiceLevel = 1
				moduleIsEnabled = true
				hideUIwhenUnavailable = false
			}

			UPGRADE
			{
				name__ = SAS_Level_2
				description__ = SAS level 2
				techRequired__ = unmannedTech
				SASServiceLevel = 2
				moduleIsEnabled = true
				hideUIwhenUnavailable = false
			}

			UPGRADE
			{
				name__ = SAS_Level_3
				description__ = SAS level 3
				techRequired__ = advUnmanned
				SASServiceLevel = 3
				moduleIsEnabled = true
				hideUIwhenUnavailable = false
			}
		}
	}

 

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On 7/12/2019 at 6:11 PM, wasml said:

I think you want to add the UPGRADES section to the module it's self - not a separate PartStatsUpgradeModule. Just got this working last night - upgrades SAS - Note the module name


	MODULE
	{
		name = ModuleSAS
		SASServiceLevel = 0
		moduleIsEnabled = false

		UPGRADES
		{
			UPGRADE
			{
				name__ = SAS_Level_0
				description__ = SAS level 0
				techRequired__ = electrics
				IsAdditiveUpgrade__ = false
				//ExclusiveWith__ = SASb
				SASServiceLevel = 0
				moduleIsEnabled = true
				hideUIwhenUnavailable = false
			}

			UPGRADE
			{
				name__ = SAS_Level_1
				description__ = SAS level 1
				techRequired__ = precisionEngineering
				SASServiceLevel = 1
				moduleIsEnabled = true
				hideUIwhenUnavailable = false
			}

			UPGRADE
			{
				name__ = SAS_Level_2
				description__ = SAS level 2
				techRequired__ = unmannedTech
				SASServiceLevel = 2
				moduleIsEnabled = true
				hideUIwhenUnavailable = false
			}

			UPGRADE
			{
				name__ = SAS_Level_3
				description__ = SAS level 3
				techRequired__ = advUnmanned
				SASServiceLevel = 3
				moduleIsEnabled = true
				hideUIwhenUnavailable = false
			}
		}
	}

 

Ok, I've had some success. This shows up properly in the tech tree, and the upgrade shows up properly in the Electrics node. I tried editing the mass inside the partStatsUpgradeModule, and that worked, but I haven't been able to make the upgrade work on stuff inside the StoredCharge RESOURCE or inside the BatteryFailureModule. That's where I'm stuck atm.

 

@PART[batteryPack]:FINAL
{
	@mass = .0004
	@rescaleFactor = .3333
	@cost = .08
	!entryCost = 800
	@title = Small Hg-Zn Battery Pack
	@TechRequired = start
	@description = A little non-rechargable battery pack. 
	@PhysicsSignificance = 0
	!RESOURCE[ElectricCharge]{}
	%MODULE
	{
		name = BatteryFailureModule
		baseChanceOfFailure = 0.01
		expectedLifetime = 10
		UPGRADES
		{
			UPGRADE
			{
				name__ = Hg-Zn Battery Upgrade
				description__ = Improves capacity and expected life
				expectedLifetime = 12
			}
		}
	}
	%RESOURCE
	{
		name = StoredCharge
		amount = 3.332
		maxAmount = 3.332
		UPGRADES
		{
			UPGRADE
			{
				name__ = Hg-Zn Battery Upgrade
				description__ = Improves capacity and expected life
				amount = 4.704
				maxAmount = 4.704
			}
		}
	}
	MODULE
	{
		name = ModuleResourceConverter
		ConverterName = Battery 
		StartActionName = Connect Battery 
		StopActionName = Disconnect Battery 
		ToggleActionName = Toggle Battery 
		FillAmount = 0.95 
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = false
 
		 
		INPUT_RESOURCE
		{
			ResourceName = StoredCharge
			Ratio = .0111
			FlowMode = None
		}
		OUTPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = .0111
			DumpExcess = false
		}
	}
	//MODULE
	//{
	//	name = ModuleResourceConverter
	//	ConverterName = Charger
	//	StartActionName = Allow Charging
	//	StopActionName = Disable Charging
	//	ToggleActionName = Toggle Charging
	//	FillAmount = 0.95
	//	AutoShutdown = false
	//	GeneratesHeat = false
	//	UseSpecialistBonus = false 
	//	INPUT_RESOURCE
	//	{
	//		ResourceName = ElectricCharge
	//		Ratio = .0083
	//		FlowMode = None
	//	}
	//	OUTPUT_RESOURCE
	//	{
	//		ResourceName = StoredCharge
	//		Ratio = .0083
	//		DumpExcess = false
	//	}
	//}
	MODULE
	{
		name = PartStatsUpgradeModule
		UPGRADES
		{
			UPGRADE
			{
				name__ = Hg-Zn Battery Upgrade
				description__ = Improves capacity and expected life
				techRequired__ = electrics
				IsAdditiveUpgrade__ = true			
			}			
		}
	}
}
PARTUPGRADE
{
	name = Hg-Zn Battery Upgrade
	partIcon = batteryPack
	techRequired = electrics
	entryCost = 30
	cost = 0 // for display only; all parts implementing this will need a PartStatsUpgradeModule with cost = this.
	
	title = Hg-Zn Battery Upgrade
	basicInfo = <color=green>Advancements allow for about 41% greater energy density and 20% longer life</color>
	manufacturer = Zaltonic Electronics
	description = Applies to all Mercuric oxide-Zinc batteries.
}

 

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An old post by JPLRepo stated "The UPGRADE node is applied to a MODULE node" - so I take it you can't change values in a resource section - would like to be wrong - capacity is one thing I would like to upgrade.

As far as the BatteryFailureModule - I would have thought that would work. My only suggestion would be to try to get it working on a test part without the MM patch.

Edit:

I found a upgrade in Angel125's Buffalo mod - in the AuxEN pod - that upgrades the Kerbnet scan mode: (note the full DISPLAY_MODES section is included - not just the change - not sure if that's because they're both "Mode" or if it's the key to changing something like a resource)

		UPGRADES
		{
			UPGRADE
			{
				name__ = WBIFlightControl2
				description__ = Can now scan Biomes; Anomaly Detection: 6%
				AnomalyDetection = 0.06
				DISPLAY_MODES
				{
					Mode = Biome
					Mode = Terrain
				}
			}
		}		

and thought that maybe something like this might work:

	RESOURCE
	{
		name = ElectricCharge
		amount = 10
		maxAmount = 10
	}

	MODULE
	{
		name = PartStatsUpgradeModule
		UPGRADES
		{
			UPGRADE
			{
				name__ = test
				description__ = increase EC
				RESOURCE
				{
					name = ElectricCharge
					amount = 15
					maxAmount = 15
				}
			}
		}
	}

but have not been able to get it to work - but then changing RESOURCE to mass = doesn't change anything either so I'm doing something wrong - still holding on to a bit of hope that this might be made to work.

Edited by wasml
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