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I wish that we could move our parts to wherever we want it to, cause to me, it's hard to get it to be where you want it to be.

Don't know what I mean? Go here: https://photos.app.goo.gl/tbYjsbBLdTPFneFS8

Still dunno? Here!: https://photos.app.goo.gl/t9mPoHNAW6h48i2f7

Edited by VinnieTheAstronaut
To specify more of what I mean, and elaborate
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It you mean that it moves in set increments, you can turn the snap feature off by clicking on button for it in the bottom left, or pressing 'C'.  If the button is a yellow circle, snap is off.  If it's a hexagon, snap is on.

But some elaboration on what you mean would help.

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On 7/13/2019 at 12:16 PM, Geonovast said:

It you mean that it moves in set increments, you can turn the snap feature off by clicking on button for it in the bottom left, or pressing 'C'.  If the button is a yellow circle, snap is off.  If it's a hexagon, snap is on.

But some elaboration on what you mean would help.

Here's a couple videos if you don't know what I mean: https://photos.app.goo.gl/tbYjsbBLdTPFneFS8

On 7/13/2019 at 12:07 PM, A Random Kerbonaut said:

What about offset tools?

What do you mean?

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On 7/13/2019 at 12:16 PM, Geonovast said:

It you mean that it moves in set increments, you can turn the snap feature off by clicking on button for it in the bottom left, or pressing 'C'.  If the button is a yellow circle, snap is off.  If it's a hexagon, snap is on.

But some elaboration on what you mean would help.

Here's another video if you still don't know.

https://photos.app.goo.gl/t9mPoHNAW6h48i2f7

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I think I know what you're talking about now.

I don't know of any fix.  I've not run into that much in the VAB, but I do see it all the time in the SPH, and it's incredibly irritating.  Sometimes leaving the editor and coming back in helps.

Have you tried moving the camera around?  The angle in your videos is kinda weird to be building with.

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You can move the mouse only left/right and up/down, but not forward/back. Thus when placing a component the program essentially has to guess, at which distance from your screen the component should be placed. So what the program does is to put the component onto the already existing component that is closest to you. So if you cannot attach a component where you want it to, then do try moving the camera around until you find an angle KSP agrees with what you want. If there is no existing piece of the rocket where you are pointing, then the actual position in space that KSP assumes is indeed often strange. But for me that is only an issue if I put something "to the side" and then need to search for it when I want to attach it again.

In your video (this one: https://photos.app.goo.gl/t9mPoHNAW6h48i2f7) KSP has no idea at which height you want to place the component, so it moves around erratically. It is also not really clear to me what you want to do. Place some unconnected components next to each other? That is unlikely to work. (And I don't understand why you want to do that.)

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3 hours ago, Geonovast said:

I think I know what you're talking about now.

I don't know of any fix.  I've not run into that much in the VAB, but I do see it all the time in the SPH, and it's incredibly irritating.  Sometimes leaving the editor and coming back in helps.

Have you tried moving the camera around?  The angle in your videos is kinda weird to be building with.

I did, but still no.

3 hours ago, AHHans said:

You can move the mouse only left/right and up/down, but not forward/back. Thus when placing a component the program essentially has to guess, at which distance from your screen the component should be placed. So what the program does is to put the component onto the already existing component that is closest to you. So if you cannot attach a component where you want it to, then do try moving the camera around until you find an angle KSP agrees with what you want. If there is no existing piece of the rocket where you are pointing, then the actual position in space that KSP assumes is indeed often strange. But for me that is only an issue if I put something "to the side" and then need to search for it when I want to attach it again.

In your video (this one: https://photos.app.goo.gl/t9mPoHNAW6h48i2f7) KSP has no idea at which height you want to place the component, so it moves around erratically. It is also not really clear to me what you want to do. Place some unconnected components next to each other? That is unlikely to work. (And I don't understand why you want to do that.)

It's not working

6 minutes ago, VinnieTheAstronaut said:

I did, but still no.

It's not working

 

3 hours ago, AHHans said:

You can move the mouse only left/right and up/down, but not forward/back. Thus when placing a component the program essentially has to guess, at which distance from your screen the component should be placed. So what the program does is to put the component onto the already existing component that is closest to you. So if you cannot attach a component where you want it to, then do try moving the camera around until you find an angle KSP agrees with what you want. If there is no existing piece of the rocket where you are pointing, then the actual position in space that KSP assumes is indeed often strange. But for me that is only an issue if I put something "to the side" and then need to search for it when I want to attach it again.

In your video (this one: https://photos.app.goo.gl/t9mPoHNAW6h48i2f7) KSP has no idea at which height you want to place the component, so it moves around erratically. It is also not really clear to me what you want to do. Place some unconnected components next to each other? That is unlikely to work. (And I don't understand why you want to do that.)

Oh wait, it might've worked

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