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weak rotary parts


Casper_83

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1. Is there anyway to prevent this? I am not hesitant to modify my own CFG files.

2. Besides is there anyway to strengthen the joints between the parts so i do not need struts, i know how to strengthen the breakpoints, but i have no idea how to strengthen the parts so they do not bend in the joints (besides struts and autostruts).

 

Edited by Casper_83
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  • 1 month later...
On 9/9/2019 at 6:16 PM, KingDominoIII said:

Haven't done it yet, get back to me if you try it though.

I've heard that KJR can break the parts idk if it does though.

I have actually uninstalled the game, I was a bit disappointed att breaking ground.

They should have named it breaking air, because everything seems to be focused on propellers.

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  • 1 month later...
On 10/23/2019 at 4:48 PM, Xyphos said:

I too, noticed that it's weak-jointed, when attempting to build some rotary aircraft and the rotors bent and buckled under high RPM given by a made up gear system

I hope they will fix this for the next update.

Have you found any workarounds?

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1 hour ago, Casper_83 said:

I hope they will fix this for the next update.

Have you found any workarounds?

yes and no;

jet-tipped rotors can only go so fast before breaking so use only two jets on low thrust, install Editor Extentions mod and spam 20 radially-attached rotors everywhere to increase the lift. (don't use the built-in attach nodes when placing, leave at double config and place on the adjacent face)


while the craft did work, it still wasn't suitable for an auto-gyro.

Edited by Xyphos
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17 hours ago, Xyphos said:

yes and no;

jet-tipped rotors can only go so fast before breaking so use only two jets on low thrust, install Editor Extentions mod and spam 20 radially-attached rotors everywhere to increase the lift. (don't use the built-in attach nodes when placing, leave at double config and place on the adjacent face)


while the craft did work, it still wasn't suitable for an auto-gyro.

Thank you, for me the problem is the part it self that is bending.

You could fix your issue with modding the parts attachment node strength i think that would help you.

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  • 2 months later...
On 9/9/2019 at 6:16 PM, KingDominoIII said:

Haven't done it yet, get back to me if you try it though.

I've heard that KJR can break the parts idk if it does though.

 

On 10/23/2019 at 4:48 PM, Xyphos said:

I too, noticed that it's weak-jointed, when attempting to build some rotary aircraft and the rotors bent and buckled under high RPM given by a made up gear system

 

Do any you know if they have fixed this issue in 1.9?

@KerbalSpaceProgram

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  • 5 months later...
On 12/5/2019 at 5:01 PM, Casper_83 said:

Thank you, for me the problem is the part it self that is bending.

You could fix your issue with modding the parts attachment node strength i think that would help you.

@Xyphos @KingDominoIII Have any of you found a solution yet? I am still hoping and testing with every new update that comes along.

Xyphos did you try my fix for your problem?

@KerbalSpaceProgram Is this a known problem for you? Where could i address this, to have someone look att it?

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@SQUAD

Are you aware of this?

Could you put it in a list to fix? Just for us to get our hopes up.

Or is there somewhere else i can report this? It seems like there is more than me that have this problem.

I am happy to modify myself, but it doesn't look possible?

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