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So, I'm wondering, out of the dlc that kerbal space program has, which DLC, if any, is your favorite or the one that you like the most? I personally like Making History because of the Mission Builder since I've recently used it to make some historical recreations of missions and similar things also. The parts are also good, but I would like it if there were more parts in the dlc based on real life ones. What about you?

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Both.

But being honest, I still had no opportunity to properly test them. I mean, I used some parts from MH (capsules, engines) and tried to build a bipedal mech from BG servos and hinges, but that's it. Never touched mission builder or the new scientific experiments.

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Breaking Ground changes my play experience more, really.  The missions and mission builder were interesting a bit to play with, but don't really like mods and haven't really drawn me in.  The Missing History parts are nice, but are mostly alternatives to mod parts for me.  I do like the ability to use different launch sites, but again it's mostly a neat trick.

Breaking Ground on the other hand has the new experiments which I'm deploying lots of, and the scanning arm which has affected how I use rovers.  (Which I do tend to use a lot - but I was almost always just using Bon Voyage to drive them.)  The new suit makes it much easier to see Kerbals in the dark, and I always found IR a bit of a buggy hack so having stock robotics is an interesting addition.

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I liked Making History, but Breaking Ground is awesome in all aspects. The new parts and construction features, the tons of new possibilities... it is just awesome.

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BreakingGround because of the SurfaceFeatures ( volcanoes!) and SurfaceExperiments

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Most people are going to say Breaking Ground, but I actually liked Making History more. 1.875m parts are an amazing addition, and the stockalike historical parts were something that few mods did (BDB parts were very linear and unflexable, VSR parts had annoying boattails, etc).

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I like BG when playing in sandbox, but so far (in my mission report ↓) I have been using MH parts more. To be honest, I never really used 1.25m core boosters unless I had to and in early Career I find the 1.875m parts really useful for wide-base (ie not falling over) landers. But that may be because I have only got halfway through the tech tree.

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Both.

Making History because i'm to lazy to download apollo parts and name it Kerpollo.

Breaking ground because inferno robotics does not get updated.

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Breaking Ground added props. So that one.

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Honestly couldn’t choose between them... they’re both so integral to my builds already!

BG is a beautiful bit of game-polish though. 

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Breaking Ground sort-of has my vote as the better DLC. 

8 hours ago, coyotesfrontier said:

1.875m parts are an amazing addition

They are, but I was already using mod 1.875m parts, and the ones that came with MH were actually kind of a let down for me compared to the mod parts I was used to.   With 1.875m parts, I can get unmanned probes to everywhere in the stock system, so they form the core of my early to mid-career space program.  I suppose if I wasn't using mods, I might have to agree with you on MH being the better DLC though.

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Like others, I find this a hard decision.

I barely touched the Mission Builder, but the other additions that Making History made, especially the parts, were very nice. MH was quite buggy on release, but with the patches that followed it got better and I found the parts it added were not only useful for historical recreations. Now most of the vessels I build have MH parts here and there.

On the other hand, Breaking Ground was a lot more polished than MH when it was released, but the parts it added were a lot more specialist. BG parts will certainly come to widespread use in my save at some point, but since MH parts were rather ubiquitous spacecraft parts, while BG parts’ use cases are harder to find, it will take longer. Don’t get me wrong, the BG parts, especially the robotics, are absolutely fantastic, but they’re less likely to find a place on the average rocket than the various engines, command pods and fuel tanks from MH.

I don’t think I have a favourite KSP DLC. They both add very different things, and generally do it well, in my opinion.

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It's a tiny reason really, but the surface features from Breaking Ground push it above Making History for me.

Actually having a reason to venture further than the ground right outside the lander adds an immense amount of immersion for me. Just the few minutes spent looking around and having to pay attention, instead of hopping out the door for a few seconds to grab an eva report, grab a surface sample, and maybe plant a flag... in my Breaking Ground career save I remember missions I've done far more clearly.

Also it's given me a gameplay reason to build rovers, which was already one of my favourite things to do.

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If I can count Missing History as part of Making History, probably that. But if not, Breaking Ground.

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10 minutes ago, 5thHorseman said:

If I can count Missing History as part of Making History, probably that. But if not, Breaking Ground.

Missing History is an indispensable mod for me. While the parts from Making History are useful, there’s so many gaps that that mod is necessary to fill in.

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I mean, c'mon.

But if they turn the MH mission editor into a career/sandbox VAB/SPH testing tool like I keep asking we may have more to argue with.

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23 minutes ago, Loskene said:

I mean, c'mon.

But if they turn the MH mission editor into a career/sandbox VAB/SPH testing tool like I keep asking we may have more to argue with.

There are still part bugs in MH.

No indication they will ever be fixed.

Would be weird to visit polishing features when the basics can't be made to work.

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Easy one...   it's BG, no question.

MH:  extra rocket parts didn't do too much for me when the game was really lacking (and still is lacking) spaceplane parts and wings, not to mention the mission editor tool fiasco

BG: robotic parts, props, rotors... finally!  I have the parts to flesh out the rest of my space program.  Helicopters for capsule and kerbonaut recovery, and a robotic arm for my space shuttle.

 

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I only have MH

 

but i have not really played it (only 1-2hours) because i missing the 1.3.0 Mods there, so the DLC just was there and i dont use it.

I think from the Videos that BG is the better one, but i dont like the new looking parts in the newer versions. I have 1.3.0 and i dont think about to update it (too many mods and no CKAN).

 

I dont know why i should pay for a Breaking Ground DLC when i can download Surface Experiments Package for free in my favorite KSP Version 1.3.0, it's good that they make something for KSP.

BUT i dont like that they just "copy" mods and make DLC's with it, in the worst case KSP will be locked for Modding and TakeTwo makes many DLC's for Money.

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2 hours ago, The_Cat_In_Space said:

None. Props should be free, that's what I think

Elevons stuck to rotors apparently work better anyway.

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Just now, Rocket Witch said:

Elevons stuck to rotors apparently work better anyway.

still angry they made one of the most requested features locked behind money. bad move T2

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They're all garbage IMO, because none of them fix joystick support.
 

33 minutes ago, The_Cat_In_Space said:

still angry they made one of the most requested features locked behind money.

Personally I have no problem paying for new features. Devs gotta eat and all that.
I do have a problem with releasing (and relentlessly hyping) several DLCs while completely ignoring year-old regressions.

I'm playing with IR-next, as well as mods that add propeller engines and surface experiments. That's a totally usable option If you don't want to buy the DLC.

When the patch notes say "Fixed input support on GNU/Linux" and "Fixed janky suspension model", I'll have a play with the Breaking Ground robotics. Not before.

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