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[1.9.x] Orbital Utility Vehicle aka Orbital Tug


linuxgurugamer

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  • 3 weeks later...

Hi @linuxgurugamer!

I need your help regarding this mod that is one of my prefered ones. .

Each time I visit my orbital stations, that have a tug docked,  these lines flood the log.

[LOG 18:19:04.024] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.024] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 26, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.024] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.024] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 26, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.032] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.032] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 26, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.032] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.032] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 26, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.103] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.103] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 26, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.103] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005

the tug has two engines configured in nuclear mode.

And the tug In one of them drops this exception also:

[EXC 19:33:49.359] NullReferenceException: Object reference not set to an instance of an object
    PartJoint.SetupJoint (UnityEngine.Vector3 jointPos, UnityEngine.Vector3 jointOrt, UnityEngine.Vector3 jointOrt2, System.Int32 size, AttachNode nodeToParent, AttachNode nodeFromParent) (at <55ba45dc3a43403382024deac8dcd0be>:0)
    PartJoint.create (Part child, Part parent, UnityEngine.Transform nodeSpace, UnityEngine.Vector3 nodePos, UnityEngine.Vector3 nodeOrt, UnityEngine.Vector3 nodeOrt2, System.Int32 nodeSize, AttachModes mode, System.Boolean rigid, AttachNode nodeToParent, AttachNode nodeFromParent) (at <55ba45dc3a43403382024deac8dcd0be>:0)
    PartJoint.Create (Part owner, Part parent, AttachNode nodeToParent, AttachNode nodeFromParent, AttachModes mode) (at <55ba45dc3a43403382024deac8dcd0be>:0)
    ModuleGrappleNode.GrappleSameVessel (Part other) (at <55ba45dc3a43403382024deac8dcd0be>:0)
    ModuleGrappleNode.<SetupFSM>b__49_7 () (at <55ba45dc3a43403382024deac8dcd0be>:0)
    KerbalFSM.UpdateFSM () (at <55ba45dc3a43403382024deac8dcd0be>:0)
    ModuleGrappleNode.Update () (at <55ba45dc3a43403382024deac8dcd0be>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[ERR 19:33:49.475] A joint can't connect the body to itself.

Please tell me If you need any data to help on this.

thanks!

 

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1 hour ago, bice said:

[LOG 18:19:04.024] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.024] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 26, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.024] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.024] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 26, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.032] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.032] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 26, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.032] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.032] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 26, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.103] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.103] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 26, e.maxIncreasedThrustPercentage: 0.005
[LOG 18:19:04.103] BurstAtomicThrustModule: newThrust: 1, e.origMaxThrust: 29, e.maxIncreasedThrustPercentage: 0.005

These are just some debug lines, easy to remove

1 hour ago, bice said:

And the tug In one of them drops this exception also:

[EXC 19:33:49.359] NullReferenceException: Object reference not set to an instance of an object
    PartJoint.SetupJoint (UnityEngine.Vector3 jointPos, UnityEngine.Vector3 jointOrt, UnityEngine.Vector3 jointOrt2, System.Int32 size, AttachNode nodeToParent, AttachNode nodeFromParent) (at <55ba45dc3a43403382024deac8dcd0be>:0)
    PartJoint.create (Part child, Part parent, UnityEngine.Transform nodeSpace, UnityEngine.Vector3 nodePos, UnityEngine.Vector3 nodeOrt, UnityEngine.Vector3 nodeOrt2, System.Int32 nodeSize, AttachModes mode, System.Boolean rigid, AttachNode nodeToParent, AttachNode nodeFromParent) (at <55ba45dc3a43403382024deac8dcd0be>:0)
    PartJoint.Create (Part owner, Part parent, AttachNode nodeToParent, AttachNode nodeFromParent, AttachModes mode) (at <55ba45dc3a43403382024deac8dcd0be>:0)
    ModuleGrappleNode.GrappleSameVessel (Part other) (at <55ba45dc3a43403382024deac8dcd0be>:0)
    ModuleGrappleNode.<SetupFSM>b__49_7 () (at <55ba45dc3a43403382024deac8dcd0be>:0)
    KerbalFSM.UpdateFSM () (at <55ba45dc3a43403382024deac8dcd0be>:0)
    ModuleGrappleNode.Update () (at <55ba45dc3a43403382024deac8dcd0be>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[ERR 19:33:49.475] A joint can't connect the body to itself

Not sure what that is.  It's KSP code, maybe it's something funny in your station.  

I'll get the first one fixed today

Edit:  The BurstAtomicThrustModule has been updated to remove the log spam

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  • 1 month later...

Orbital Tug Push Adapter part has multiple node issues.  In particular, the outer frame nodes force either 1x or 3x symmetry, rather than 1x, 2x, or 4x which would make sense for the node locations.  Also, the ventral-starboard-center node appears to be reversed in direction relative to the other three central outer-frame nodes.  This makes using the outer frame nodes pretty much useless for any form of symmetry, and the central nodes on the outer frame unusable even attaching everything in 1x individually.

EDIT: Orbital Tug Carrier Module has the correct symmetry modes, but also has one of the central outer nodes in the wrong position - it duplicates the node location of the opposite node.  So again, the central nodes aren't very useful, but the forward/aft outer nodes are fine in position and symmetry.

Edited by RaccoonTOF
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  • 3 months later...
  • 5 months later...

I am looking to up my save game version to the latest version.  but this is one of the mods that I deem necessary.  So I am  just checking in to see if it is still working with latest version of KSP.  Does anybody have any issues with this in 1.11?

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Hello @linuxgurugamer I just let you know  that the tug drone pod doesn't have a signal and probe control, so I checked everything ingame and then I checked the cfg file and compared it to other antennas, It looks like this. 

MODULE
    {
        name = ModuleDataTransmitter
        antennaType = RELAY
        packetInterval = 1.0
        packetSize = 2
        packetResourceCost = 12.0
        requiredResource = ElectricCharge
        antennaPower = 400000
        optimumRange = 100000
        packetFloor = .1
        packetCeiling = 5
    }

It turns out that it has a slight difference so I made some slight modifications:

MODULE
    {
        name = ModuleDataTransmitter
        antennaType = DIRECT
        packetInterval = 1.0
        packetSize = 2
        packetResourceCost = 12.0
        requiredResource = ElectricCharge
        antennaPower = 400000
        antennaCombinable = False
    }

It's now working flawlessly. 


This probably works too

MODULE
    {
        name = ModuleDataTransmitter
        antennaType = INTERNAL
        packetInterval = 1.0
        packetSize = 2
        packetResourceCost = 12.0
        requiredResource = ElectricCharge
        antennaPower = 400000
        optimumRange = 100000
        packetFloor = .1
        packetCeiling = 5
    }

 

Edited by Targus
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55 minutes ago, Targus said:

1:1.6.1 mod version for 1.8.1 KSP idk if it's gets corrected in the latest version 

That makes no sense.  The current version for this mod is 1.3.1

 

8 hours ago, Targus said:

MODULE
    {
        name = ModuleDataTransmitter
        antennaType = INTERNAL
        packetInterval = 1.0
        packetSize = 2
        packetResourceCost = 12.0
        requiredResource = ElectricCharge
        antennaPower = 400000
        optimumRange = 100000
        packetFloor = .1
        packetCeiling = 5
    }

I'll assume you just got the wrong version.  The config you showed does  match the tug.  Can you test this suggest config, you said it probably would work, I'd like confirmation before using it

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4 hours ago, linuxgurugamer said:

That makes no sense.  The current version for this mod is 1.3.1

 

I'll assume you just got the wrong version.  The config you showed does  match the tug.  Can you test this suggest config, you said it probably would work, I'd like confirmation before using it

sorry, I wrote the wrong version number,  I tested the suggested config and it does work. 

36buosL.png

 

Edited by Targus
insert photo
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  • 1 year later...
  • 5 months later...
  • 4 months later...
  • 3 months later...

Any chance of making an idiot-proof user guide for craft designs? I love the premise and the look of the mod, but I am having trouble figuring out what goes where node-wise. That's my only caveat, otherwise, this would be one of my top ten fav mods.

-The Idiot Who Can't Figure Out How To Dock This Thing.

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