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Vega Modding Team


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This is the nexus for Vega Modding Team. You can find all Mods made by us here

We are constantly looking for developers. DM me prefibily on discord to join.

The Vega modding team is a small modding team. Nothing really more to be said.

https://discord.gg/pWfYbfm

The Team

@"Our Benefactors", seshmaster, head developer and organiser of the team (me)

@Noah the Smol, Developer of NOPE, WTBSS

@GurrenLagannCWP, Developer of ummm. Lots.

@XxLedvin25xX, developer of Kerbal Galaxy

@ILoveStars, general helper of all.

Mods:

RealExpansion Suite. Updated RSS Expanded with new stuff

Far Lands. Adds more star systems in a similar method to KSS.

NOPE (NOah Planet Expansion). Smol's planet pack

WTBSS (Way to big solar system). Another Smol pack, adds too many planets.

Golder System. Gurren's Star System

Golder System: Kerbol Edition. Same as Golder, but doesn't add the stars.

https://spacedock.info/mod/2143/The Golder System - Kerbol Edition

Distant Darkness. Another Gurren pack. adds objects extremely far away

https://spacedock.info/mod/2144/Distant Darkness

Miporia. Another Gurren pack. Adds a gas planet

https://spacedock.info/mod/2120/Miporia Planet Pack

Atoren. The final Gurren pack. Adds a hot Jool

https://spacedock.info/mod/2101/Atoren - Kerbol's Hot Jool

Kerbal Galaxy 3. Ledvin's pack. Adds more stars. Ongoing remaking the remaking...

https://forum.kerbalspaceprogram.com/index.php?/topic/184275-now-v10-17x-kerbalgalaxyremaster/

Edited by "Our Benefactors"
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  • 2 weeks later...

Can I join you guys? I can Import object and write cfg, but I want to learn how to import costume shaders. I tried the way that in the forum, but my unity can't build the .ksp file, I'm sure my unity version is the version that part tool support, I'm really confuse. Hope I can join your team to help make more mods and also learn skills from you.

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15 minutes ago, JebediahKerloby said:

Can I join you guys? I can Import object and write cfg, but I want to learn how to import costume shaders. I tried the way that in the forum, but my unity can't build the .ksp file, I'm sure my unity version is the version that part tool support, I'm really confuse. Hope I can join your team to help make more mods and also learn skills from you.

Of course, I even think that with what you mentioned I already have a job for you. At least for now you could enter my devs and then the general devs. Only join to Discord Server

Edited by XxLedvin25xX
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Do you primarily focus on Planet packs? I just trying to get a feel what your focus is on, since it mostly seems like planets.

Also is this team just a loosely structured group of independent people who help each other out on their mods and hang out in Discord?

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2 hours ago, Barar said:

Do you primarily focus on Planet packs? I just trying to get a feel what your focus is on, since it mostly seems like planets.

Also is this team just a loosely structured group of independent people who help each other out on their mods and hang out in Discord?

Yes.

Not really. Most of the mods are collaborative, and are worked on by most members. I'd say we do more than 'help each other out'.

The only exceptions are mods developed by only one person.

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On 8/23/2019 at 7:37 AM, Barar said:

Do you primarily focus on Planet packs? I just trying to get a feel what your focus is on, since it mostly seems like planets.

Also is this team just a loosely structured group of independent people who help each other out on their mods and hang out in Discord?

To expand on ILoveStars responce,

I created Vega Modding as a team to help each other out and develop high quality mods than we would do on our own. I find things like Kopernicus Discord aggrivating as they take ages to respond, and if anything is slightly off-topic the mods will come down on you like a ton of bricks

I think of Vega as a more relaxed experience. Less dictatorial, more jokey, less developer politics

Planet Packs are our primary focus. I've tried to make part mods before, most being unsuccessful.

The team is quite well structured, we each have our individual talents and jobs. For example Smol does textures and concepts and the occasional configs, whereas ILoveStars tests versions.

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