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KSP Loading... Preview: The Mun Texture Revamp


St4rdust

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7 hours ago, linuxgurugamer said:

Oh no, not another update?

I'm  still doing catchup on the last set of updates.

Seriously though?  Looks like the Muun will have competition 

There are few people I can sympathize with when they 'complain' about a new update, you sir, are one of them.   Good luck. 

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So weird to for a company to have their own highly organized forum, with ~35 subforums, at their own branded .com domain, and the announcements on that forum just link to external twitter and reddit discussions

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any chance we can get voxel support for planets while you guys are revamping the planets anyways to add a whole new dimension of mining and resource gathering to KSP? come on devs i know you can pull this off!  ol' Jeb needs something to do! Cant this or something like this be added to the already existing quad tree sphere of a planet? Step 2: Assign a tool/part for players to build that requires fuel or power requirements to be met. No different than any other part/tool in KSP right? https://assetstore.unity.com/packages/tools/terrain/digger-pro-149753

https://assetstore.unity.com/packages/tools/terrain/ultimate-terrains-voxel-terrain-engine-31100

https://uterrains.com/videos/

 

 

Edited by Redneck
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15 minutes ago, Redneck said:

any chance we can get voxel support for planets while you guys are revamping the planets anyways to add a whole new dimension of mining to KSP? come on devs i know you can pull this off!  ol' Jeb needs something to do! Cant this or something like this be added to the already existing quad tree sphere of a planet? 

https://uterrains.com/videos/

 

I have no intent of being "that guy" but as much as I'd love this I'd pain to think what it'd do to the minimum spec requirements.

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9 minutes ago, Loskene said:

I have no intent of being "that guy" but as much as I'd love this I'd pain to think what it'd do to the minimum spec requirements.

minimal as you are subtracting from the terrain not adding to it. reducing polys/triangles on the mesh. They could always add a tick box in the settings to enable or disable "Voxel Terrain" system 

Edited by Redneck
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