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[1.12.X] EventHorizon v1.1 - A Blackhole System inspired by the movie Interstellar (with functional wormholes) (and Gravitational Lensing)


GrandProtectorDark

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whenever i finish loading in, TweakScale says i have 9 errors or problems, can anyone help?

https://imgur.com/kmInGGG

 

i was just vibing and looking at places to go in the EventHorizon/ BeyondHome systems and i encountered https://imgur.com/YpXJ8Sg. I have no clue of how it came. it probably came from a mod. Does anyone know what the mod could be?

Edited by Drupegod02
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4 minutes ago, Drupegod02 said:

whenever i finish loading in, TweakScale says i have 9 errors or problems, can anyone help?

https://imgur.com/kmInGGG

i was just vibing and looking at places to go in the EventHorizon/ BeyondHome systems and i encountered https://imgur.com/YpXJ8Sg. I have no clue of how it came. it probably came from a mod. Does anyone know what the mod could be?

These 9 are parts with Module Part Variant with Mass - something that was causing problems in the past.

This is expected to be fixed on TweakScale 2.4.4, hopefully to be released in a couple weeks.

You can ignore these ones

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Just now, Lisias said:

These 9 are parts with Module Part Variant with Mass - something that was causing problems in the past.

This is expected to be fixed on TweakScale 2.4.4, hopefully to be released in a couple weeks.

You can ignore these ones

k thanks

 

 

but can u also reply to

6 minutes ago, Drupegod02 said:

whenever i finish loading in, TweakScale says i have 9 errors or problems, can anyone help?

https://imgur.com/kmInGGG

 

i was just vibing and looking at places to go in the EventHorizon/ BeyondHome systems and i encountered https://imgur.com/YpXJ8Sg. I have no clue of how it came. it probably came from a mod. Does anyone know what the mod could be?

 

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and that other star system is grannus expansion pack, if you installed with ckan it probably slipped in as a reccomendation

i personally would leave it there, its a nice addition to the game 

Edited by Hpl
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Thanks I definetly needed this!

Although it’s a bit low res, and I would also like cooper and klaus included but maybe im asking for too much

Anyways great work I’m super thankful for this!

Edited by Hpl
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patience grasshopper ;-)

I plan on creating one for each system and then integrate them.

I think if you go to the blog, there might be a higher res in wordpress

Also, I want to double check the numbers, and need to figure out the landing/ascending dv 

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Sooo Kopernicus was finally forked for 1.9.1 and its seems like EventHorzion dont work on it. At least im getting error message about Kopernicus not loading planet pack and any save game goes into infinite loading.

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Ok so apparently in 1.9.1 the BUILTIN textures changed, and some of EH's planets used them so thats why its broken

i guess that changing them to use the CTTP textures or custom ones *should* fix it

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  • 2 weeks later...
  • 3 weeks later...

The issue is with the scatters. After replacing all the textures with CTTP textures, the issue persists, however after deleting the node the issue disappears. For that reason I believe the issue is not the textures but instead the builtin/boulder mesh you've been using.

 

Or I missed a texture :sticktongue:

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10 hours ago, Vabien said:

Seems mostly ready for 1.10, though you'll need to change that mesh, and use a newer version of Kopernicus Extended

Hi there, can you provide short instruction, what exactly you need to do, in order to run it on 1.10?

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9 hours ago, siderr said:

Hi there, can you provide short instruction, what exactly you need to do, in order to run it on 1.10?

You will need to delete this section from any planet config that contains it. Files will be found at /gamedata/eventhorizon/configs/:
 

LandControl
                {
                    altitudeBlend = 0
                    altitudeFrequency = 1
                    altitudeOctaves = 1
                    altitudePersistance = 1
                    altitudeSeed = 1
                    createColors = True
                    createScatter = True
                    latitudeBlend = 0
                    latitudeFrequency = 1
                    latitudeOctaves = 1
                    latitudePersistance = 1
                    latitudeSeed = 1
                    longitudeBlend = 0
                    longitudeFrequency = 1
                    longitudeOctaves = 1
                    longitudePersistance = 1
                    longitudeSeed = 1
                    useHeightMap = False
                    vHeightMax = 10000
                    order = 999999
                    enabled = True
                    name = Scatter
                    Scatters
                    {
                        Value
                        {
                            materialType = Diffuse
                            mesh = BUILTIN/boulder
                            castShadows = True
                            densityFactor = 1
                            material = BUILTIN/terrain_rock00
                            maxCache = 512
                            maxCacheDelta = 32
                            maxLevelOffset = 0
                            maxScale = 2
                            maxScatter = 20
                            maxSpeed = 1000
                            minScale = 0.1
                            recieveShadows = False
                            name = boulder
                            seed = 231123
                            verticalOffset = 0
                            delete = False
                            Material
                            {
                                color = 0.679104447,0.679104447,0.679104447,1
                                mainTex = BUILTIN/lunar cliff face
                            }
                        }
                    }
                    LandClasses
                    {
                        Value
                        {
                            alterApparentHeight = 0
                            alterRealHeight = 0
                            color = 0,0,0,0
                            coverageBlend = 0
                            coverageFrequency = 1
                            coverageOctaves = 1
                            coveragePersistance = 1
                            coverageSeed = 1
                            name = Base
                            latDelta = 1
                            latitudeDouble = False
                            lonDelta = 1
                            minimumRealHeight = 0
                            noiseBlend = 0
                            noiseColor = 0,0,0,0
                            noiseFrequency = 1
                            noiseOctaves = 1
                            noisePersistance = 1
                            noiseSeed = 1
                            delete = False
                            altitudeRange
                            {
                                endEnd = 1
                                endStart = 1
                                startEnd = 0
                                startStart = 0
                            }
                            latitudeDoubleRange
                            {
                                endEnd = 1
                                endStart = 1
                                startEnd = 0
                                startStart = 0
                            }
                            latitudeRange
                            {
                                endEnd = 1
                                endStart = 1
                                startEnd = 0
                                startStart = 0
                            }
                            longitudeRange
                            {
                                endEnd = 2
                                endStart = 2
                                startEnd = -1
                                startStart = -1
                            }
                            Scatters
                            {
                                Value
                                {
                                    density = 0.200000002980232
                                    scatterName = boulder
                                    delete = False
                                }
                            }
                        }

                    }

This deletes the scatters from the mod, but allows it to run. If you want wormholes to work you'll need to update kopernicus extension to 1.10, which can be found on my profile.

To be clear I recommend waiting until official release. 1.10 Kopernicus is still buggy, and scatters are enjoyable.

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13 hours ago, Vabien said:

You will need to delete this section from any planet config that contains it. Files will be found at /gamedata/eventhorizon/configs/:
 


LandControl
                {
                    altitudeBlend = 0
                    altitudeFrequency = 1
                    altitudeOctaves = 1
                    altitudePersistance = 1
                    altitudeSeed = 1
                    createColors = True
                    createScatter = True
                    latitudeBlend = 0
                    latitudeFrequency = 1
                    latitudeOctaves = 1
                    latitudePersistance = 1
                    latitudeSeed = 1
                    longitudeBlend = 0
                    longitudeFrequency = 1
                    longitudeOctaves = 1
                    longitudePersistance = 1
                    longitudeSeed = 1
                    useHeightMap = False
                    vHeightMax = 10000
                    order = 999999
                    enabled = True
                    name = Scatter
                    Scatters
                    {
                        Value
                        {
                            materialType = Diffuse
                            mesh = BUILTIN/boulder
                            castShadows = True
                            densityFactor = 1
                            material = BUILTIN/terrain_rock00
                            maxCache = 512
                            maxCacheDelta = 32
                            maxLevelOffset = 0
                            maxScale = 2
                            maxScatter = 20
                            maxSpeed = 1000
                            minScale = 0.1
                            recieveShadows = False
                            name = boulder
                            seed = 231123
                            verticalOffset = 0
                            delete = False
                            Material
                            {
                                color = 0.679104447,0.679104447,0.679104447,1
                                mainTex = BUILTIN/lunar cliff face
                            }
                        }
                    }
                    LandClasses
                    {
                        Value
                        {
                            alterApparentHeight = 0
                            alterRealHeight = 0
                            color = 0,0,0,0
                            coverageBlend = 0
                            coverageFrequency = 1
                            coverageOctaves = 1
                            coveragePersistance = 1
                            coverageSeed = 1
                            name = Base
                            latDelta = 1
                            latitudeDouble = False
                            lonDelta = 1
                            minimumRealHeight = 0
                            noiseBlend = 0
                            noiseColor = 0,0,0,0
                            noiseFrequency = 1
                            noiseOctaves = 1
                            noisePersistance = 1
                            noiseSeed = 1
                            delete = False
                            altitudeRange
                            {
                                endEnd = 1
                                endStart = 1
                                startEnd = 0
                                startStart = 0
                            }
                            latitudeDoubleRange
                            {
                                endEnd = 1
                                endStart = 1
                                startEnd = 0
                                startStart = 0
                            }
                            latitudeRange
                            {
                                endEnd = 1
                                endStart = 1
                                startEnd = 0
                                startStart = 0
                            }
                            longitudeRange
                            {
                                endEnd = 2
                                endStart = 2
                                startEnd = -1
                                startStart = -1
                            }
                            Scatters
                            {
                                Value
                                {
                                    density = 0.200000002980232
                                    scatterName = boulder
                                    delete = False
                                }
                            }
                        }

                    }

This deletes the scatters from the mod, but allows it to run. If you want wormholes to work you'll need to update kopernicus extension to 1.10, which can be found on my profile.

To be clear I recommend waiting until official release. 1.10 Kopernicus is still buggy, and scatters are enjoyable.

Thanks, il try it!

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  • 2 weeks later...
On 8/8/2020 at 7:02 AM, JcoolTheShipbuilder said:

hmmnm... i landed on that interesting thing on Izetta, (in 1.9.1, no landcontrol), and theres nothing there? doesnt show up on kerbnet, is it just an easter egg you can only see from afar?

If it's not there then something might be broken in the mod with new kopernicus

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On 8/8/2020 at 7:02 AM, JcoolTheShipbuilder said:

hmmnm... i landed on that interesting thing on Izetta, (in 1.9.1, no landcontrol), and theres nothing there? doesnt show up on kerbnet, is it just an easter egg you can only see from afar?

That's because LandControl adds scatters and deleting it remove all things that make Izetta more than a barren mun.

Btw no need to delete it anymore. Kopernicus has been updated (1.9.1 and 1.10.1). We can thx the dev ^^

https://github.com/R-T-B/Kopernicus/releases/tag/UBE-release-15

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3 hours ago, Tequhella said:

That's because LandControl adds scatters and deleting it remove all things that make Izetta more than a barren mun.

Btw no need to delete it anymore. Kopernicus has been updated (1.9.1 and 1.10.1). We can thx the dev ^^

https://github.com/R-T-B/Kopernicus/releases/tag/UBE-release-15

Just FYI, there is a new release after that that fixes a crash bug on pretty much every pack but this one... lol.

Best to just link this page which always has latest release I think:

https://github.com/R-T-B/Kopernicus/releases

Oh, and stable branch has this fix too.  Yep, you can load now and enjoy the mod stock.

Edited by R-T-B
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  • 1 month later...
20 hours ago, JakGamingKSP said:

is ksrss supported?

On 8/12/2019 at 3:32 AM, GrandProtectorDark said:

Mod Support
- Event Horizon has custom wormhole locations for the following planet packs that replace the Stock-System
BeyondHome 
WhirligigWorld 
BeforeKerbin 
AfterKerbin 
AlternisKerbolRekerjiggered
GPP 
Evolution
SLIPPIST-1
- Planet packs that replace the home-system that aren't listed here are supported by placing the Stock system-wormhole in solar orbit

 

Edited by GrandProtectorDark
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Just now, JakGamingKSP said:

its just because KSRSS is heavily modified rss so i thought it might come under RSS but its good nonetheless

Technically Event Horizon "works" with RSS
The Part where Event Horizon does not support RSS, comes from me not having made a rescale config for RSS. Meaning Event Horizon would be hilariously undersized if used in RSS.

As I understand, KSRSS is the real solar system but stock sized. So I don't see there being issues.

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