madindehead Posted August 16, 2019 Share Posted August 16, 2019 (edited) Is there any chance you can provide a link to Kopernicus Expansion? The WIP thread doesn't seem to be the correct one and I had to go digging to find this https://github.com/StollD/KopernicusExpansion-Continued/releases and I'm still not 100% certain it's the correct one. Ignore me. I'm an idiot and missed it was included. Edited August 16, 2019 by madindehead Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted August 16, 2019 Author Share Posted August 16, 2019 That's technically the correct link, but as you've said, KopEx is already included in the download. Only thing you gotta download manually, is kopernicus. Quote Link to comment Share on other sites More sharing options...
ILoveStars Posted August 17, 2019 Share Posted August 17, 2019 Everything about this is freaking amazing. Quote Link to comment Share on other sites More sharing options...
Mortimer Kerman Posted August 17, 2019 Share Posted August 17, 2019 Finally someone who continues the Kargantua mod! Quote Link to comment Share on other sites More sharing options...
themaster401 Posted August 17, 2019 Share Posted August 17, 2019 53 minutes ago, Trolol29 said: Finally someone who continues the Kargantua mod! Not a continuation, more succeeding the Kargantua mod. The two are otherwise completely distinct. Quote Link to comment Share on other sites More sharing options...
zzguy Posted August 19, 2019 Share Posted August 19, 2019 Hopefully we can see some AVP / SVE configs for it soon Quote Link to comment Share on other sites More sharing options...
Mortimer Kerman Posted August 19, 2019 Share Posted August 19, 2019 On 8/18/2019 at 1:44 AM, themaster401 said: Not a continuation, more succeeding the Kargantua mod. The two are otherwise completely distinct. That's what I meant! Quote Link to comment Share on other sites More sharing options...
Mikki Posted August 19, 2019 Share Posted August 19, 2019 (edited) I have a modded 1.7.0 installation, will it blend? Spending the night on a fresh 1.7.3 installlation. Downloading now. This is perfect. Thank you so much. Edited August 19, 2019 by Mikki Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted August 19, 2019 Author Share Posted August 19, 2019 5 hours ago, Trolol29 said: That's what I meant! The more fitting thing to say would have been "spiritual successor", rather than a continuation. 41 minutes ago, Mikki said: I have a modded 1.7.0 installation, will it blend? Spending the night on a fresh 1.7.3 installlation. Downloading now. This is perfect. Thank you so much. Technically 1.0-E (the one for 1.6.1 and lower) would have worked for 1.7.0, as the changes in Kopernikus had happend in 1.7.1. But Upgrading to KSP 1.7.3 is probably for the better anyway. Quote Link to comment Share on other sites More sharing options...
Mikki Posted August 19, 2019 Share Posted August 19, 2019 I just DLd, installed, and am flashed with the KSP2 announcement. Until it drops, i play your mod, it is amazing! All i need to prepare myself for KSP2, thank you! This Blackhole system is the crown of all the planet mods! OMG! Quote Link to comment Share on other sites More sharing options...
mArTiNkOpAc Posted August 22, 2019 Share Posted August 22, 2019 I want to ask if the systems will be in already existing game saves. Quote Link to comment Share on other sites More sharing options...
divideby5 Posted August 22, 2019 Share Posted August 22, 2019 4 hours ago, mArTiNkOpAc said: I want to ask if the systems will be in already existing game saves. Yes Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted August 22, 2019 Author Share Posted August 22, 2019 (edited) Yes. All planet packs can be added or removed midgame. (Unless you also use principa) Edited August 22, 2019 by GrandProtectorDark Quote Link to comment Share on other sites More sharing options...
putnamto Posted August 24, 2019 Share Posted August 24, 2019 i love this mod, and dont think im trying to pick at your work. but the rings on murph are wrong, the vertical ring is actually just the horizontal ring from the other side of the black hole, i dont know if ksp can render something like that though. just pointing that out. Quote Link to comment Share on other sites More sharing options...
Mortimer Kerman Posted August 24, 2019 Share Posted August 24, 2019 It would be necessary to reduce the gravity of Miller's anagram, the Ranger of Endurance mod is unable to take off. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted August 25, 2019 Author Share Posted August 25, 2019 11 hours ago, Trolol29 said: It would be necessary to reduce the gravity of Miller's anagram, the Ranger of Endurance mod is unable to take off. Well, in the movie it was mentioned that millers planet has 130% of earths gravity. Which is simplified down, 1.3g. I gave Doyle 1.3g surface gravity. Also the Endurance Mod is a bit underpowered compared to the movie Quote Link to comment Share on other sites More sharing options...
Sarxis Posted August 26, 2019 Share Posted August 26, 2019 Seems to be working with Outer Planets, Kerbol Origins, Outer Kerbin. I just moved the Kerbol system anomaly over to Sarnus instead of Jool (to make it a little more difficult to reach.) Quote Link to comment Share on other sites More sharing options...
perch35 Posted August 26, 2019 Share Posted August 26, 2019 I read that for planet packs that replace the home system, the script places a wormhole on a solar orbit. Would this still be the case while running RSS/RO? Is there any way to make the wormhole appear around Saturn to mirror the plot of Interstellar? Quote Link to comment Share on other sites More sharing options...
Mortimer Kerman Posted August 26, 2019 Share Posted August 26, 2019 1 hour ago, perch35 said: J'ai lu que pour les packs de planète qui remplacent le système domestique, le script place un trou de ver sur une orbite solaire. Serait-ce toujours le cas lors de l'exécution de RSS / RO ? Est-il possible de faire apparaître le vortex autour de Saturne pour refléter l'intrigue d'Interstellar? You may be able to change the position in the files or with Hyperedit! Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted August 26, 2019 Author Share Posted August 26, 2019 3 hours ago, perch35 said: I read that for planet packs that replace the home system, the script places a wormhole on a solar orbit. Would this still be the case while running RSS/RO? Is there any way to make the wormhole appear around Saturn to mirror the plot of Interstellar? Well, it only places the wormhole in solar orbit for homesystem replacers that aren't listed in the OP This mod wasn't really made for RSS though. You'd need to edit a lot more than just just the wormholepatch file in the patches folder Quote Link to comment Share on other sites More sharing options...
JesusACristo Posted August 27, 2019 Share Posted August 27, 2019 On 8/12/2019 at 2:42 PM, DJ Reonic said: I would love to see EVE configs for this. It looks amazing!!! I would also love this Quote Link to comment Share on other sites More sharing options...
Elidnas Posted August 30, 2019 Share Posted August 30, 2019 @GrandProtectorDark I have just realized some very scary things. Spoiler 1. I've just popped out the other side of the Jool worm-hole. I've escaped from the soi of the worm-hole and KRAKEN'S KNEES!!!!!!!!!. My ship is orbiting Murph at 30km/s. Boy am I glad I brought a torch drive ship. 2. A couple of missions ago I was testing Eve ascent vehicles and I have just noticed from the tracking station there are a couple of planets that laugh at Eve's 1.7g gravity. Oh boy!! Logos is 3g, that alone is going to be some ride to try and lift off from. But that's not enough, Pnuema is 3.7g. These two planets are going to test me like Eve never could. I'm scared of these two. Quote Link to comment Share on other sites More sharing options...
TheWireLord Posted September 7, 2019 Share Posted September 7, 2019 @GrandProtectorDark - First: AMAZING mod! One of my favorites EVER in fact.Second: Is there a file I can tweak to make the "rings" around Murph and Klaus spin slower? They spin quite fast for my taste and I was wondering if there is someway I could tweak them. IF there is a way, I may be able to find it after digging around a bit, but I figured I would ask you first. Feel free to DM me instructions (if it is possible) if that is easier for you. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted September 7, 2019 Author Share Posted September 7, 2019 3 hours ago, TheWireLord said: Second: Is there a file I can tweak to make the "rings" around Murph and Klaus spin slower? They spin quite fast for my taste and I was wondering if there is someway I could tweak them Change the "rotationPeriod" value within the properties node of the body you want to change (that parameter determines the "daylengh" of a celestial body). The value is in seconds. the accretion disk rotates at the same speed as the celestial body. Quote Link to comment Share on other sites More sharing options...
Drakenred65 Posted September 7, 2019 Share Posted September 7, 2019 Ok first off bookmarking this page. second you are the good kind of crazy! Quote Link to comment Share on other sites More sharing options...
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