Hello folks!
Based on the warm response of my last Experiment on a possible Tweakables Redesign (Result) , I decided to take another take on a bigger experiment!
The idea was to redesign the Flight HUD, by polishing existing UI and respecting the original project (aka: don't reinvent everything).
My approach was:
Adjust the balance between skeuomorphism and flat design, adding a bit of texture but removing overused bevels effects.
Improve usability by working on cle