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Not sure what is limiting KSP performance


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Running (what I consider to be) a very powerful system:

i7 4790k, GTX Titan X (Maxwell edition), 16gb DDR3 ram 1600 MHz (I realize I should have bought faster, but this does not appear to be the bottleneck)

KSP runs alright with a small craft, running at around 100 fps in a 300km Kerbin Orbit. Running a space station (which should technically be one ship because all the sections are attached) gets me less than 30 fps, which is shocking to me.

When controlling the space station, I'm only reaching 65ish% at 55 C max on highest CPU core and only 25% at 67 C on the GPU. I could upgrade the CPU (and the motherboard consequently), but that would seem pointless, as I'm not maxing the CPU. Does anyone have any clues as to how I could get more FPS? There is clearly something bottlenecking the entire system, in my opinion, but I can't seem to find it. 

I've given a lot more technical details below, along with an Imgur album that shows CPU, GPU, RAM, and FPS info

 

Imgur link: https://imgur.com/a/FLzv7hR

VSYNC is off, fps limit is -1 (unlimited).

Running very few mods (Hyperedit, Better Time Warp,  Kerbal Alarm Clock, etc.)

 

More detailed spec info:

Spoiler

OS Name	Microsoft Windows 10 Pro N
Version	10.0.18362 Build 18362
Other OS Description 	Not Available
OS Manufacturer	Microsoft Corporation
System Manufacturer	MSI
System Model	MS-7926
System Type	x64-based PC
Processor	Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 4001 Mhz, 4 Core(s), 8 Logical Processor(s)
GPU 01	        NVIDIA GeForce GTX TITAN X
GPU 01 Driver	23.21.13.8813
Resolution	1920 x 1080 x 60 hertz
BIOS Version/Date	American Megatrends Inc. V1.0, 5/14/2014
SMBIOS Version	2.8
BIOS Mode	UEFI
BaseBoard Manufacturer	MSI
BaseBoard Product	Z97 GAMING 9 AC (MS-7926)
BaseBoard Version	1.0
Hardware Abstraction Layer	Version = "10.0.18362.267"
Installed Physical Memory (RAM)	16.0 GB
Total Physical Memory	15.9 GB
Available Physical Memory	5.59 GB
Total Virtual Memory	18.4 GB
Available Virtual Memory	2.61 GB
Page File Space	2.50 GB
Page File	C:\pagefile.sys

 

 

settings.cfg:

Spoiler

// KSP Game Settings

SETTINGS_FILE_VERSION = 1.1.0
LANGUAGE = en-us
TUTORIALS_EDITOR_ENABLE = False
TUTORIALS_FLIGHT_ENABLE = False
TUTORIALS_MISSION_SCREEN_TUTORIAL_COMPLETED = False
TUTORIALS_MISSION_BUILDER_ENTERED = False
VAB_USE_CLICK_PLACE = True
VAB_USE_ANGLE_SNAP = True
VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False
VAB_FINE_OFFSET_THRESHOLD = 0.2
VAB_CAMERA_ORBIT_SENS = 0.04
VAB_CAMERA_ZOOM_SENS = 0.1
FLT_CAMERA_ORBIT_SENS = 0.04
FLT_CAMERA_ZOOM_SENS = 0.5
FLT_CAMERA_WOBBLE = 0.1
FLT_CAMERA_CHASE_SHARPNESS = 1.5
FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True
FLT_VESSEL_LABELS = True
ADDITIONAL_ACTION_GROUPS = False
ADVANCED_TWEAKABLES = True
ADVANCED_MESSAGESAPP = True
AUTOSTRUT_SYMMETRY = True
VAB_CRAFTNAME_CHAR_LIMIT = 128
EDITOR_UNDO_REDO_LIMIT = 32
SPACENAV_CAMERA_SENS_ROT = 30
SPACENAV_CAMERA_SENS_LIN = 20
SPACENAV_CAMERA_SHARPNESS_LIN = 8
SPACENAV_CAMERA_SHARPNESS_ROT = 10
CAMERA_DOUBLECLICK_MOUSELOOK = True
DOUBLECLICK_MOUSESPEED = 0.2
IVA_RETAIN_CONTROL_POINT = False
CAMERA_FX_EXTERNAL = 1
CAMERA_FX_INTERNAL = 1
SIMULATE_IN_BACKGROUND = True
PHYSICS_FRAME_DT_LIMIT = 0.02
MAX_VESSELS_BUDGET = 250
DECLUTTER_KSC = True
CONIC_PATCH_DRAW_MODE = 3
CONIC_PATCH_LIMIT = 3
ALWAYS_SHOW_TARGET_APPROACH_MARKERS = True
ORBIT_FADE_STRENGTH = 1
ORBIT_FADE_DIRECTION_INV = False
ORBIT_WARP_DOWN_AT_SOI = True
ORBIT_DRIFT_COMPENSATION = True
PHYSICS_EASE = True
LEGACY_ORBIT_TARGETING = False
SHOW_PWARP_WARNING = False
RADAR_ALTIMETER_EXTENDED_CALCS = True
EVA_ROTATE_ON_MOVE = True
EVA_SHOW_PORTRAIT = True
EVA_DEFAULT_HELMET_ON = True
EVA_DEFAULT_NECKRING_ON = True
EVA_DIES_WHEN_UNSAFE_HELMET = True
EVA_INHERIT_PART_TEMPERATURE = False
EVA_SCREEN_MESSAGE_X = 0
EVA_SCREEN_MESSAGE_Y = 200
SPACENAV_FLIGHT_SENS_ROT = 5
SPACENAV_FLIGHT_SENS_LIN = 1
KERBIN_TIME = True
SHOW_EXIT_TO_MENU_CONFIRMATION = False
SHOW_WRONG_VESSEL_TYPE_CONFIRMATION = True
SHOW_VERSION_WATERMARK = False
SHOW_ANALYTICS_DIALOG = False
SHOW_WHATSNEW_DIALOG = False
SHOW_WHATSNEW_DIALOG_VersionsShown = 1.7.1,1.7.2,1.7.3
CALL_HOME_PROMPT = False
DONT_SEND_IP = False
SEND_PROGRESS_DATA = False
CHECK_FOR_UPDATES = True
VERBOSE_DEBUG_LOG = False
SHOW_CONSOLE_ON_ERROR = False
CONSOLE_BUFFER_SIZE = 128
AUTOSAVE_INTERVAL = 300
AUTOSAVE_SHORT_INTERVAL = 30
SAVE_BACKUPS = 5
SHOW_SPACE_CENTER_CREW = True
MAP_MAX_ORBIT_BEFORE_FORCE2D = 150
KERBNET_ALIGNS_WITH_ORBIT = True
KERBNET_REFRESH_FAST_INTERVAL = 3.5
KERBNET_REFRESH_SLOW_INTERVAL = 7
KERBNET_BACKGROUND_FLUFF = True
WHEEL_WEIGHT_STRESS_MULTIPLIER = 1
WHEEL_SLIP_STRESS_MULTIPLIER = 1
WHEEL_SUBSTEPS_ACTIVE = 8
WHEEL_SUBSTEPS_INACTIVE = 4
WHEEL_AUTO_SPRINGDAMPER = True
LEGS_ADVANCED_SUSPENSIONDAMPER = True
UI_SCALE = 1
UI_OPACITY = 0.5
AUTOHIDE_NAVBALL = True
EXTENDED_BURNTIME = True
WARP_TO_MANNODE_MARGIN = 60
DELTAV_CALCULATIONS_ENABLED = True
DELTAV_BURN_PERCENTAGE = 0.5
DELTAV_BURN_ESTIMATE_COLORS = True
DELTAV_BURN_TIME_COLORS = True
DELTAV_ACTIVE_STAGE_UPDATE_SECS = 0.2
DELTAV_ALL_STAGES_UPDATE_SECS = 4
DELTAV_VESSEL_EVENT_DELAY_SECS = 1
DELTAV_ACTIVE_VESSEL_TIMESTEP = 5
DELTAV_CALCULATIONS_TIMESTEP = 5
DELTAV_CALCULATIONS_BIGTIMESTEP = 100
DELTAV_USE_TIMED_VESSELCALCS = False
DELTAV_APP_ENABLED = True
DELTAV_APP_TWOCOLUMN_MODE = False
STAGE_GROUP_INFO_ITEMS = ISP,THRUST,TWR,BURNTIME,DELTAV,ENDMASS
STAGE_GROUP_INFO_WIDTH_EDITOR = 100
STAGE_GROUP_INFO_WIDTH_FLIGHT = 120
STAGE_GROUP_INFO_NAME_PERCENTAGE = 0.5
CRAFT_STEAM_UNSUBSCRIBE_WARNING = True
CONTROLPOINT_VISUALS_ENABLED = False
CONTROLPOINT_ARROWLENGTH = 2.5
CONTROLPOINT_COLOR_FORWARD = 0.125, 0.125, 0.86, 1.0
CONTROLPOINT_COLOR_UP = 0.125, 0.86, 0.125, 1.0
CONTROLPOINT_COLOR_RIGHT = 0.86, 0.125, 0.125, 1.0
UIELEMENTSCALINGENABLED = True
UI_SCALE_TIME = 1
UI_SCALE_ALTIMETER = 1
UI_SCALE_MAPOPTIONS = 1
UI_SCALE_APPS = 1
UI_SCALE_STAGINGSTACK = 1
UI_SCALE_MODE = 1
UI_SCALE_NAVBALL = 1
UI_SCALE_CREW = 1
UI_POS_NAVBALL = 0
UI_POS_ALTIMETER_SLIDEDOWN_HOVER_HEIGHT = 15
MAPNODE_BEHINDBODY_OPACITY = 0.5
COMMNET_LOWCOLOR_BRIGHTNESSFACTOR = 0.5
SHOW_VESSEL_NAMING_IN_FLIGHT = False
VESSEL_NAMING_PRIORTY_LEVEL_MAX = 20
VESSEL_NAMING_PRIORTY_LEVEL_DEFAULT = 10
MISSION_SHOW_CREATE_VESSEL_WARNING = True
MISSION_SHOW_TEST_MISSION_WARNING = True
MISSION_SHOW_NO_BRIEFING_WARNING = True
MISSION_STEAM_UNSUBSCRIBE_WARNING = True
MISSION_SNAP_TO_GRID = False
MISSION_BUILDER_GAPHEIGHT = 400
MISSION_SHOW_STOCK_PACKS_IN_BRIEFING = False
MISSION_LOG_NODE_ACTIVATIONS = True
MISSION_SHOW_EXPANSION_INFO = True
MISSION_MINIMUM_CANVAS_ZOOM = 0.2
MISSION_GAP_CAMERA_VAB_CONTROLS = True
MISSION_DELETE_REMOVES_IN_PROGRESS_MISSIONS = True
SERENITY_SHOW_EXPANSION_INFO = True
SERENITY_ROCS_VISUAL_SPEED = 500
SERENITY_CONTROLLER_IGNORES_VESSEL = False
PART_HIGHLIGHTER_BRIGHTNESSFACTOR = 1
COLOR_PART_HIGHLIGHT = 0, 1.0, 0, 1.0
COLOR_PART_EDITORATTACHED = 0, 1.0, 0, 1.0
COLOR_PART_EDITORDETACHED = 1.0, 0, 0, 1.0
COLOR_PART_ACTIONGROUP_SELECTED = 0, 0, 1.0, 1.0
COLOR_PART_ACTIONGROUP_HIGHLIGHT = 0, 0, 1.0, 1.0
COLOR_PART_ROOTTOOL_HIGHLIGHT = 0.03921569, 0.5333334, 0.5411765, 0.3
COLOR_PART_ROOTTOOL_HIGHLIGHTEDGE = 0, 1.0, 1.0, 0.5
COLOR_PART_ROOTTOOL_HOVER = 0.254902, 0.9921569, 0.9960784, 1.0
COLOR_PART_ROOTTOOL_HOVEREDGE = 0.04313726, 0.9764706, 0.9176471, 1.0
COLOR_PART_ENGINEERAPP_HIGHLIGHT = 1.0, 0, 0, 1.0
COLOR_PART_TRANSFER_SOURCE_HIGHLIGHT = 0.7764706, 0.3176471, 0.007843138, 1.0
COLOR_PART_TRANSFER_SOURCE_HOVER = 1.0, 0.694, 0, 1.0
COLOR_PART_TRANSFER_DEST_HIGHLIGHT = 0.5490196, 1.0, 0.8588235, 1.0
COLOR_PART_TRANSFER_DEST_HOVER = 0.04313726, 0.9764706, 0.9176471, 1.0
TEMPERATURE_GAUGES_MODE = 3
MASTER_VOLUME = 1
SHIP_VOLUME = 1
AMBIENCE_VOLUME = 1
MUSIC_VOLUME = 1
UI_VOLUME = 1
VOICE_VOLUME = 1
SOUND_NORMALIZER_ENABLED = True
SOUND_NORMALIZER_THRESHOLD = 1
SOUND_NORMALIZER_RESPONSIVENESS = 16
SOUND_NORMALIZER_SKIPSAMPLES = 0
SCREEN_RESOLUTION_WIDTH = 1920
SCREEN_RESOLUTION_HEIGHT = 1080
FULLSCREEN = True
CELESTIAL_BODIES_CAST_SHADOWS = True
QUALITY_PRESET = 3
ANTI_ALIASING = 4
TEXTURE_QUALITY = 0
SYNC_VBL = 0
LIGHT_QUALITY = 33
SHADOWS_QUALITY = 2
FRAMERATE_LIMIT = -1
AMBIENTLIGHT_BOOSTFACTOR = 0
AMBIENTLIGHT_BOOSTFACTOR_MAPONLY = 0
AMBIENTLIGHT_BOOSTFACTOR_EDITONLY = 0
PLANET_SCATTER = False
PLANET_SCATTER_FACTOR = 1
WATERLEVEL_BASE_OFFSET = 1.5
WATERLEVEL_MAXLEVEL_MULT = 0.1
UNSUPPORTED_LEGACY_SHADER_TERRAIN = False
AERO_FX_QUALITY = 3
SURFACE_FX = True
INFLIGHT_HIGHLIGHT = True
REFLECTION_PROBE_REFRESH_MODE = 0
REFLECTION_PROBE_TEXTURE_RESOLUTION = 1
FALLBACK_UNDERWATER_MODE = 1
SCREENSHOT_SUPERSIZE = 0
SHOW_DEADLINES_AS_DATES = False
DEFAULT_KERBAL_RESPAWN_TIMER = 7200
HIGHLIGHT_FX = True
INPUT_KEYBOARD_SENSIVITITY = 2
PRELAUNCH_DEFAULT_THROTTLE = 0.5
CURRENT_LAYOUT_SETTINGS = 
AxisSensitivityMin = 0.25
AxisSensitivityMax = 5
dontShowLauncher = False
TRACKIR_ENABLED = False
FEMALE_EYE_OFFSET_X = 0
FEMALE_EYE_OFFSET_Y = 0.009083331
FEMALE_EYE_OFFSET_Z = 0.03378779
FEMALE_EYE_OFFSET_SCALE = 2.03
FI_LOG_TEMP_ERROR = False
FI_LOG_OVERTEMP = False
LOG_INSTANT_FLUSH = False
CAN_ALWAYS_QUICKSAVE = False
LOG_ERRORS_TO_SCREEN = False
LOG_EXCEPTIONS_TO_SCREEN = False
LOG_JOINT_BREAK_EVENT = False
LOG_MISSING_KEYS_TO_FILE = False
SHOW_TRANSLATION_KEYS_ON_SCREEN = False
LOG_DELTAV_VERBOSE = False
COLLECT_ROC_STATS = False
PAW_COLLAPSED_GROUP_NAMES = 
PAW_NUMERIC_SLIDERS = False
MISSION_VALIDATOR_MODE = Manual
MISSION_TEST_AUTOMATIC_CHECKPOINTS = True
INPUT_DEVICES
{
}
PITCH_DOWN
{
	primary = W
	secondary = None
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
PITCH_UP
{
	primary = S
	secondary = None
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
YAW_LEFT
{
	primary = A
	secondary = None
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
YAW_RIGHT
{
	primary = D
	secondary = None
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
ROLL_LEFT
{
	primary = Q
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
ROLL_RIGHT
{
	primary = E
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
THROTTLE_UP
{
	primary = LeftShift
	secondary = None
	group = 0
	modeMask = 1
	modeMaskSec = -1
}
THROTTLE_DOWN
{
	primary = LeftControl
	secondary = None
	group = 0
	modeMask = 1
	modeMaskSec = -1
}
SAS_HOLD
{
	primary = F
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
SAS_TOGGLE
{
	primary = T
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
LAUNCH_STAGES
{
	primary = Space
	secondary = JoystickButton0
	group = 0
	modeMask = 1
	modeMaskSec = -1
}
Docking_toggleRotLin
{
	primary = Space
	secondary = None
	group = 0
	modeMask = 6
	modeMaskSec = -1
}
CAMERA_MODE
{
	primary = C
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CAMERA_NEXT
{
	primary = V
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
PAUSE
{
	primary = Escape
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
PRECISION_CTRL
{
	primary = CapsLock
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
ZOOM_IN
{
	primary = KeypadPlus
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
ZOOM_OUT
{
	primary = KeypadMinus
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
SCROLL_VIEW_UP
{
	primary = PageUp
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
SCROLL_VIEW_DOWN
{
	primary = PageDown
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
SCROLL_ICONS_UP
{
	primary = Home
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
SCROLL_ICONS_DOWN
{
	primary = End
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CAMERA_ORBIT_UP
{
	primary = UpArrow
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CAMERA_ORBIT_DOWN
{
	primary = DownArrow
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CAMERA_ORBIT_LEFT
{
	primary = LeftArrow
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CAMERA_ORBIT_RIGHT
{
	primary = RightArrow
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CAMERA_RESET
{
	primary = Backspace
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CAMERA_MOUSE_TOGGLE
{
	primary = Backslash
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TIME_WARP_INCREASE
{
	primary = Period
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TIME_WARP_DECREASE
{
	primary = Comma
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TIME_WARP_STOP
{
	primary = Slash
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
MAP_VIEW_TOGGLE
{
	primary = M
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
NAVBALL_TOGGLE
{
	primary = KeypadPeriod
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
UIMODE_STAGING
{
	primary = Insert
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
UIMODE_DOCKING
{
	primary = Delete
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TRANSLATE_DOWN
{
	primary = I
	secondary = W
	group = 0
	modeMask = -1
	modeMaskSec = 2
}
TRANSLATE_UP
{
	primary = K
	secondary = S
	group = 0
	modeMask = -1
	modeMaskSec = 2
}
TRANSLATE_LEFT
{
	primary = J
	secondary = A
	group = 0
	modeMask = -1
	modeMaskSec = 2
}
TRANSLATE_RIGHT
{
	primary = L
	secondary = D
	group = 0
	modeMask = -1
	modeMaskSec = 2
}
TRANSLATE_FWD
{
	primary = H
	secondary = LeftShift
	group = 0
	modeMask = -1
	modeMaskSec = 6
}
TRANSLATE_BACK
{
	primary = N
	secondary = LeftControl
	group = 0
	modeMask = -1
	modeMaskSec = 6
}
RCS_TOGGLE
{
	primary = R
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
FOCUS_NEXT_VESSEL
{
	primary = RightBracket
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
FOCUS_PREV_VESSEL
{
	primary = LeftBracket
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_UI
{
	primary = F2
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_STATUS_SCREEN
{
	primary = F3
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TAKE_SCREENSHOT
{
	primary = F1
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_LABELS
{
	primary = F4
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_TEMP_GAUGES
{
	primary = F10
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_TEMP_OVERLAY
{
	primary = F11
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_FLIGHT_FORCES
{
	primary = F12
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
QUICKSAVE
{
	primary = F5
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
QUICKLOAD
{
	primary = F9
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
THROTTLE_CUTOFF
{
	primary = X
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
THROTTLE_FULL
{
	primary = Z
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
LANDING_GEAR
{
	primary = G
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
HEADLIGHT_TOGGLE
{
	primary = U
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
BRAKES
{
	primary = B
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_SPACENAV_FLIGHT_CONTROL
{
	primary = ScrollLock
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_SPACENAV_ROLL_LOCK
{
	primary = None
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
WHEEL_STEER_LEFT
{
	primary = Keypad4
	secondary = A
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
WHEEL_STEER_RIGHT
{
	primary = Keypad6
	secondary = D
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
WHEEL_THROTTLE_DOWN
{
	primary = Keypad5
	secondary = S
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
WHEEL_THROTTLE_UP
{
	primary = Keypad8
	secondary = W
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
EVA_forward
{
	primary = W
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_back
{
	primary = S
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_left
{
	primary = A
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_right
{
	primary = D
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_yaw_left
{
	primary = Q
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_yaw_right
{
	primary = E
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Pack_forward
{
	primary = W
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Pack_back
{
	primary = S
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Pack_left
{
	primary = A
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Pack_right
{
	primary = D
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Pack_up
{
	primary = LeftShift
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Pack_down
{
	primary = LeftControl
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Jump
{
	primary = Space
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Run
{
	primary = LeftShift
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_ToggleMovementMode
{
	primary = LeftAlt
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_TogglePack
{
	primary = R
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Use
{
	primary = F
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Board
{
	primary = B
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Orient
{
	primary = Space
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Lights
{
	primary = L
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Helmet
{
	primary = O
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_ChuteDeploy
{
	primary = P
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
Editor_pitchUp
{
	primary = S
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_pitchDown
{
	primary = W
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_yawLeft
{
	primary = A
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_yawRight
{
	primary = D
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_rollLeft
{
	primary = Q
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_rollRight
{
	primary = E
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_resetRotation
{
	primary = Space
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_modePlace
{
	primary = Alpha1
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_modeOffset
{
	primary = Alpha2
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_modeRotate
{
	primary = Alpha3
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_modeRoot
{
	primary = Alpha4
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_coordSystem
{
	primary = F
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_toggleSymMethod
{
	primary = R
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_toggleSymMode
{
	primary = X
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_toggleAngleSnap
{
	primary = C
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_fineTweak
{
	primary = LeftShift
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_partSearch
{
	primary = BackQuote
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_zoomScrollModifier
{
	primary = LeftShift
	secondary = RightShift
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
AXIS_PITCH
{
	PRIMARY
	{
		name = Mad Catz V.1 Stick
		axis = 1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_ROLL
{
	PRIMARY
	{
		name = Mad Catz V.1 Stick
		axis = 0
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_YAW
{
	PRIMARY
	{
		name = Mad Catz V.1 Stick
		axis = 3
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_THROTTLE
{
	PRIMARY
	{
		name = Mad Catz V.1 Stick
		axis = 2
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_THROTTLE_INC
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_CAMERA_HDG
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_CAMERA_PITCH
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_TRANSLATE_X
{
	PRIMARY
	{
		name = Mad Catz V.1 Stick
		axis = 4
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_TRANSLATE_Y
{
	PRIMARY
	{
		name = Mad Catz V.1 Stick
		axis = 5
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_TRANSLATE_Z
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_WHEEL_STEER
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_WHEEL_THROTTLE
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_CUSTOM
{
	AXIS_KEY_BINDING
	{
		AXIS_BINDING
		{
			PRIMARY
			{
				name = None
				axis = -1
				inv = False
				sensitivity = 1
				deadzone = 0.0500000007
				scale = 1
				group = 0
				modeMask = -1
			}
			SECONDARY
			{
				name = None
				axis = -1
				inv = False
				sensitivity = 1
				deadzone = 0.0500000007
				scale = 1
				group = 0
				modeMask = -1
			}
		}
		PLUS_KEY_BINDING
		{
			primary = None
			secondary = None
			group = 0
			modeMask = -1
			modeMaskSec = -1
		}
		MINUS_KEY_BINDING
		{
			primary = None
			secondary = None
			group = 0
			modeMask = -1
			modeMaskSec = -1
		}
	}
	AXIS_KEY_BINDING
	{
		AXIS_BINDING
		{
			PRIMARY
			{
				name = None
				axis = -1
				inv = False
				sensitivity = 1
				deadzone = 0.0500000007
				scale = 1
				group = 0
				modeMask = -1
			}
			SECONDARY
			{
				name = None
				axis = -1
				inv = False
				sensitivity = 1
				deadzone = 0.0500000007
				scale = 1
				group = 0
				modeMask = -1
			}
		}
		PLUS_KEY_BINDING
		{
			primary = None
			secondary = None
			group = 0
			modeMask = -1
			modeMaskSec = -1
		}
		MINUS_KEY_BINDING
		{
			primary = None
			secondary = None
			group = 0
			modeMask = -1
			modeMaskSec = -1
		}
	}
	AXIS_KEY_BINDING
	{
		AXIS_BINDING
		{
			PRIMARY
			{
				name = None
				axis = -1
				inv = False
				sensitivity = 1
				deadzone = 0.0500000007
				scale = 1
				group = 0
				modeMask = -1
			}
			SECONDARY
			{
				name = None
				axis = -1
				inv = False
				sensitivity = 1
				deadzone = 0.0500000007
				scale = 1
				group = 0
				modeMask = -1
			}
		}
		PLUS_KEY_BINDING
		{
			primary = None
			secondary = None
			group = 0
			modeMask = -1
			modeMaskSec = -1
		}
		MINUS_KEY_BINDING
		{
			primary = None
			secondary = None
			group = 0
			modeMask = -1
			modeMaskSec = -1
		}
	}
	AXIS_KEY_BINDING
	{
		AXIS_BINDING
		{
			PRIMARY
			{
				name = None
				axis = -1
				inv = False
				sensitivity = 1
				deadzone = 0.0500000007
				scale = 1
				group = 0
				modeMask = -1
			}
			SECONDARY
			{
				name = None
				axis = -1
				inv = False
				sensitivity = 1
				deadzone = 0.0500000007
				scale = 1
				group = 0
				modeMask = -1
			}
		}
		PLUS_KEY_BINDING
		{
			primary = None
			secondary = None
			group = 0
			modeMask = -1
			modeMaskSec = -1
		}
		MINUS_KEY_BINDING
		{
			primary = None
			secondary = None
			group = 0
			modeMask = -1
			modeMaskSec = -1
		}
	}
}
axis_EVA_translate_x
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
axis_EVA_translate_y
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
axis_EVA_translate_z
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
axis_EVA_pitch
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
axis_EVA_yaw
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
axis_EVA_roll
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_MOUSEWHEEL
{
	PRIMARY
	{
		name = Mouse ScrollWheel
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.0500000007
		scale = 1
		group = 0
		modeMask = -1
	}
}
MODIFIER_KEY
{
	primary = LeftAlt
	secondary = RightAlt
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
AbortActionGroup
{
	primary = Backspace
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup1
{
	primary = Alpha1
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup2
{
	primary = Alpha2
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup3
{
	primary = Alpha3
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup4
{
	primary = Alpha4
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup5
{
	primary = Alpha5
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup6
{
	primary = Alpha6
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup7
{
	primary = Alpha7
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup8
{
	primary = Alpha8
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup9
{
	primary = Alpha9
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup10
{
	primary = Alpha0
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
AGROUP_SELECT_NEXT
{
	primary = F7
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
AGROUP_SELECT_PREV
{
	primary = F6
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TRACKIR
{
	activeFlight = True
	activeIVA = True
	activeEVA = True
	activeMap = True
	activeKSC = True
	activeTrackingStation = True
	activeEditors = True
	dllPath = 
	verbose = True
	LinX
	{
		upperClamp = 1
		lowerClamp = -1
		factor = 9.99999975E-05
	}
	LinY
	{
		upperClamp = 1
		lowerClamp = -1
		factor = 9.99999975E-05
	}
	LinZ
	{
		upperClamp = 1
		lowerClamp = -1
		factor = 9.99999975E-05
	}
	Pitch
	{
		upperClamp = 1
		lowerClamp = -1
		factor = 9.99999975E-05
	}
	Yaw
	{
		upperClamp = 1
		lowerClamp = -1
		factor = 9.99999975E-05
	}
	Roll
	{
		upperClamp = 1
		lowerClamp = -1
		factor = 9.99999975E-05
	}
}
TERRAIN
{
	preset = Default
	version = 1.4.4
	PRESET
	{
		name = Low
		PLANET
		{
			name = Kerbin
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 8
		}
		PLANET
		{
			name = KerbinOcean
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Mun
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Minmus
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Bop
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Duna
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Eve
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = EveOcean
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Gilly
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Ike
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Laythe
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = LaytheOcean
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Moho
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Tylo
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Vall
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Dres
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Pol
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Eeloo
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 7
		}
	}
	PRESET
	{
		name = Default
		PLANET
		{
			name = Kerbin
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = KerbinOcean
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Mun
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
		PLANET
		{
			name = Minmus
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Bop
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Duna
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
		PLANET
		{
			name = Eve
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = EveOcean
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Gilly
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Ike
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Laythe
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = LaytheOcean
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Moho
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
		PLANET
		{
			name = Tylo
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
		PLANET
		{
			name = Vall
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
		PLANET
		{
			name = Dres
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
		PLANET
		{
			name = Pol
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
		PLANET
		{
			name = Eeloo
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
	}
	PRESET
	{
		name = High
		PLANET
		{
			name = Kerbin
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 10
		}
		PLANET
		{
			name = KerbinOcean
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Mun
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = Minmus
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Bop
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Duna
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = Eve
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 10
		}
		PLANET
		{
			name = EveOcean
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Gilly
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Ike
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Laythe
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 10
		}
		PLANET
		{
			name = LaytheOcean
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Moho
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = Tylo
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = Vall
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = Dres
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = Pol
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = Eeloo
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
	}
}

 

 

EDIT: I am happy to provide logs or more info as needed.

Edited by walia6
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