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Kerbal Space Program 2: Master Post

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 Kerbal Space Program 2 is the sequel to the acclaimed space flight simulation game Kerbal Space Program from Star Theory and Private Division.

The original Kerbal Space Program is one of the most beloved games of all time and, years after its release, it's bigger than ever before. Its sequel, Kerbal Space Program 2, has been fully redesigned from the ground up to meet the demands of modern and next-generation space exploration, all while maintaining the monumental foundations of the first game. Build a space program, construct powerful spacecraft, establish colonies, and take on many other challenges to explore new cosmic mysteries. A plethora of exciting new features will captivate veteran and returning players, as well as usher in a whole new wave of Kerbonauts to the ingenious and comedic world that has entertained millions.

Video

Official Kerbal Space Program 2 Cinematic Announce Trailer 

Kerbal Space Program 2 Developer Story Trailer 

 

Get more info on everything KSP 2 here:

https://www.kerbalspaceprogram.com/game/kerbal-space-program-2/ 

Don't miss another KSP launch! 

https://www.kerbalspaceprogram.com/

https://www.facebook.com/kerbalspaceprogram/

https://www.instagram.com/kerbalspacep/

https://twitter.com/KerbalSpaceP

https://www.youtube.com/user/KerbalSPOfficial

 

Follow Star Theory Games for more updates from their team

https://startheory.com

https://www.facebook.com/startheorygames

https://www.instagram.com/star_theory_games

 

Follow Private Division for more updates and learn more about our other games 

https://www.privatedivision.com

https://www.facebook.com/PrivateDivision 

https://twitter.com/PrivateDivision

https://www.youtube.com/PrivateDivision

 

A note on Kerbal Space Program 2 from Squad

Read the note from Squad here.

https://forum.kerbalspaceprogram.com/index.php?/topic/187313-we-are-excited-about-kerbal-space-program-2/

Follow Squad for more updates from their team.

https://twitter.com/SquadDevs 

https://www.instagram.com/squaddevs/

 

Fact Sheet

For more information on Kerbal Space Program 2 please visit our website here:

https://www.kerbalspaceprogram.com/game/kerbal-space-program-2/ 

 

Current Top 3 FAQ's

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FREQUENTLY ASKED QUESTIONS

Kerbal Space Program 2 Release Related Questions

Q: Where will Kerbal Space Program 2 be available? 

A: Kerbal Space Program 2 will be available on PC and Console (Xbox One, PS4) in 2020.

 

Q: Will it be made available on Mac and/or Linux?

A: We have no announcements for these platforms at this time, but we are always looking at ways to bring KSP to as many players as we can!

 

Q: Will it be released on all digital distribution store platforms?

A: At launch, Kerbal Space Program 2 will be released on Steam and other digital storefronts, as well as XBox Marketplace and PlayStation Store.

 

Q: How much will Kerbal Space Program 2 cost?

A: $59.99 USD

 

Q: When will the game be released on Console?

A: Kerbal Space Program 2 will be released for Console after the PC release, which is in 2020.

 

Q: Why is the game coming to consoles after PC?

A: We would like to take additional time to make sure the console version feels great for players on all platforms. Instead of holding back our launch for PC fans we plan to release separately.

 

Q: Will KSP2 have microtransactions?

A: Kerbal Space Program 2 will not have a purchasable in-game currency or loot boxes. A multitude of microtransactions has never been a part of Kerbal and we are not bringing it to KSP2. Our focus will be to deliver solid, impactful content our fans will love to incorporate into their game. Right now, we’re focused on a great launch!

 

Q: Will this be an exclusive to Epic Games Store?

A: At launch, Kerbal Space Program 2 will be released on Steam and other digital storefronts, as well as Xbox Marketplace and PlayStation Store.

 

Kerbal Space Program 2 Game Related Questions

Q: What features can we expect?

A: Star Theory Games have added several brand-new features to Kerbal Space Program 2. A plethora of exciting new features will captivate veteran and returning players, as well as usher in a whole new generation of Kerbonauts to this ingenious and comedic world that has entertained millions. 

Key Features:

●  Improved On-boarding: Kerbal Space Program 2 will create a whole new generation of spaceflight experts who will find themselves accidentally learning rocket science. New animated tutorials, improved UI, and fully revamped assembly and flight interfaces allow both experienced and novice players to quickly put their creativity to the test without sacrificing any of the challenge from the original game.

●  Next-Generation Technology: In Kerbal Space Program 2, the astoundingly inventive creations that KSP is known for will be taken to a whole new level. Players will be delighted and challenged by next-generation engines, parts, fuel, and much more. This new tech will enable new feats of space exploration within and beyond the original Kerbolar System.

● Colonies: Players can now build colonies in Kerbal Space Program 2. These colonies not only pose their own physics challenges to build, but also require players gather resources to build structures, space stations, habitations, and generate unique fuel types. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space and beyond.

●  Interstellar Travel: Next-gen tech, colonies, and resource collection work together to enable a new kind of exploration: interstellar travel. In Kerbal Space Program 2, these interstellar technologies pave the way to a host of new celestial bodies, each comprising new challenges and harboring new secret treasures.

●  Multiplayer/Modding: An all-new architecture underlies Kerbal Space Program 2, enabling increased moddability and the long-awaited arrival of multiplayer. We look forward to revealing more about the ways you'll share your Kerbal journey with friends at a later time.

 

Q: Will mods be as supported in KSP2?

A: Kerbal Space Program 2 has undergone a deep structural overhaul that has enabled us to give modders unprecedented access to systems they could not touch in the original KSP.  We can't wait to reveal more details about mod support at a later time.

 

Q: What engine will KSP2 run on?

A: Kerbal Space Program 2 is developed using Unity. 

 

Q: Will I be able to transfer my saves/account to KSP2? (backwards compatibility)

A: Saves from Kerbal Space Program 1 will not be compatible with Kerbal Space Program 2.

 

Q: Will existing mods will be supported?

A: Existing Mods will not be compatible on Kerbal Space Program 2.

 

Q: What can we expect from the expanded universe in Kerbal Space Program 2?

 A: Kerbal Space Program 2 allows players to explore beyond the Kerbolar system for the first time into new and uncharted territories. Interstellar technologies pave the way to a host of new celestial bodies, each comprising new challenges and harboring new secrets. Among them: Ovin, a ringed super-Earth with relentless gravity; Rask and Rusk, a binary pair locked in a dance of death; and many more to reward exploration.

 

Q: What type of physics can players expect? Advanced, realistic, etc?

A: Realistic vehicle physics and orbital mechanics continue to be at the center of the Kerbal experience. We've focused on optimizing vehicle physics  to allow for the smooth simulation of larger structures on a wider variety of PCs. 

 

Development Team Related Questions

Q: What will happen to Squad?

A: Squad will continue supporting the current game, so you can expect new content and updates being released for Kerbal Space Program 1. Some members of the team will be assisting Star Theory in various capacities to make the best possible sequel. Read Squad's message here.


Q: How can I learn more about Star Theory Games?

A: The Star Theory Games team are designing a sequel we believe the entire Kerbal Space Program community will thoroughly enjoy. If you’re curious about what went into creating Kerbal Space Program 2 dive into the Developer Story video.

 

Q: How do we know if Star Theory Games has the capability of developing a worthy successor to our favorite game?

A: The team behind Star Theory Games are skilled video game developers as well as lifelong fans of Kerbal Space Program, with multiple members of having played 2000+ hours of the original KSP. The principal engineer even has a background in the aerospace industry. Their skill set in combination with a deep understanding of what makes this game great has led to the creation of an amazing sequel we know you’ll love to challenge yourself with! If you’d like to learn more about the amazing team behind Kerbal Space Program 2 be sure to watch the Developer Story video

 

Q: What has Star Theory Games successfully released in the past?

A: This is the first title for Star Theory Games, of whom a few developers remain from its predecessor company, Uber Entertainment. Uber is known for Monday Night Combat, Planetary Annihilation, and VR titles. The Star Theory team is comprised of skilled Unity game developers who are lifelong fans of KSP and are credited on AAA games from companies like Microsoft, PopCap, and Gas Powered Games. See more of the team at Star Theory in our Developer Story video.

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Could be interesting. If they do Early Access for a reasonable price, I might sign up. Hopefully they can pull it off, problems with KSP1 are well documented, so it might be possible to avoid them if they're accounted for early enough. I kind of hoped KSP would launch an entire genre, and it does look like it's happening. 

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Wow, I was not at all expecting KSP 2. IMO for a sequel to be worth it, it needs significantly reworked planet systems, graphics, and also the base-building + Interstellar travel(?) like what was shown in the non-gameplay trailer.

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wow, nice!!!!!What a great surprise!!!!I am sure its gonna be great!!!These are amazing news!

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Posted (edited)

Oh my god.... This is amazing. And I wonder how modders would work with the new systems. Especially the solar system/advanced tech modders. And I really can't wait to see everything about how colonies will work. With a stock system for this, I imagine the mods we have will be able to branch off and expand in really cool ways.

 

EDIT 1:42 Did I see a STOCK ORION DRIVE?

 

EDIT 2: Will there be improvements to realism/physics? And UI on flying missions?

 

EDIT 3: Will there be any mystery/storyline/quest of any sort you can choose to do? Like finding ancient ruins and finding a story with them? And will the way you do science get an overhaul?

Edited by Spaceception

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Posted (edited)

Sweet!  Gonna be watching this closely.

2 minutes ago, KerbalKore said:

WILL KSP1 MODS PORT OVER

7 minutes ago, PulsarPixie said:

Q: Will existing mods will be supported?

A: Existing Mods will not be compatible on Kerbal Space Program 2.

 

My guess would be a hard "No".

Edited by Geonovast

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Posted (edited)

Lets hope it will keep the gameplay at least as scientific as it is without dumbing it down for a wider audience...

Also i hope it will be at least as moddable as the current game. Since its a new developer we cant be sure they understand the critical role mods had in KSPs history...

 

Edit: I watched the long dev trailer, they seem to have the right attitude. The hypetrain is accelerating :D

Edited by Elthy

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Is it going to be built from the ground up with full multithreading?

While I realise the cinematic was exactly that, I'd love to be able to build a colony that looked like those, not going to happen with the current engine.

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Flabbergasted!

Thanks guys!

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Will landing gear be fixed? The trailer has me worried about never being able to land

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Just now, KerbalKore said:

WILL KSP1 MODS PORT OVER

KSP 2 will be a brand new game with it's own code, so unfortunately KSP 1 mods will not port over, however KSP 2 is will be mod friendly as well :)

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First: Yay. Look great and I can't wait to get my hands on it. I have no doubt it will be as mod friendly as KSP 1

Now the really important question: Which Unity version does this runs on ? :D

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19 minutes ago, AtleSt said:

i just watched the announcement and it felt unreal, i never expected this to be happening but i am incredibly happy that it is.

Not gonna lie here... It was so emotional, brought a tear to my eyes. What's wrong with me. XD

But on a serious note. Hope it goes well. And well as in Minecraft/KSP 1, and all those other great successful games without loot boxes. ;)

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While I'm happy to defend Squad/Take Two on unrealistic expectations from the community (eg upgrades for eternity for free), a trailer like this sets a very clear marker for expectations. Congratulations on the game, and let's make sure it lives up to the trailer!

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Posted (edited)

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This gives me confidence. My hopes for the game:

  • That things are reminiscent of the current game, while being a step up and different. If they re-make the Kerbol System, the planets sorta have the same maps, but more epic. 
  • That Minmus and Kerbin especially still look like themselves
  • That you see something of  the old parts,  and old locations in the new game
  • Shout outs to current mods and modded locations. 
  • If story,  one that you shape, and the kerbals are still fairly blank slate characters for us to project on
  • that it is in fact, a sequel, not a remake, and that the two stand on their own.
  • That it doesn't result in  people  no longer playing the first
  • Inclusion of the original music from the start screen.
  • better physics - less building to avoid bad glitches
  • Wheels which actually work 
  • That the fantastic editor, orbit, and flight interfaces have their best bits carried over
  • Realistically expanding engine plumes
  • Biomes renamed to something that makes sense, if  still an in game concept.
  • Water Physics
  • If there is a career, it's focus is on continuous action and building, and not talking points up to unlock stuff
  • actual science activities, not just click to collect
  • That new parts are done with imagination, not just real life copies
  • Complex landscapes
  • More named female characters- ballance it like a modern game
  • Still open to modding, save and file tinkering? 
  • And lastly, 
  • That the people making it have seen the online community, and  tap into the vast imagination seen here.

that the city like things in the trailer weren't just trailer stuff

That it's not too soon...

 

 

Edited by Tw1

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I am a bit scared!And anxious!Please make a worthy sequel!Good luck!

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Posted (edited)

Copied over since the other was locked. Some other edits

 

Oh my god.... This is amazing. And I wonder how modders would work with the new systems. Especially the solar system/advanced tech modders. And I really can't wait to see everything about how colonies will work. With a stock system for this, I imagine the modders will be able to branch off and expand in really cool ways with the new game.

 

EDIT 1:42 Did I see a STOCK ORION DRIVE?

 

EDIT 2: What improvements will there be to realism/physics? And UI on performing missions (Like a stock Kerbal Engineer of sorts)

 

EDIT 3: Will there be any mystery/storyline/quest of any sort you can choose to do? Like finding ancient ruins and finding a story with them? And will the way you do science get an overhaul?

 

That's weird, they merged. Whoops

Edited by Spaceception

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What type of physics can we expect? I've become accustomed to Newtonian. Will that change?

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Posted (edited)

:0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0::0.0:


ITS COMINGGGGG!!!
 

Edited by nascarlaser1
a couple hundred emojis is not forum friendly sadly

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3 minutes ago, Spaceception said:

EDIT 1:42 Did I see a STOCK ORION DRIVE?

Orion drive, and what looked like an inertial containment fusion drive. 

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