zer0Kerbal

[KSP 1.7.3] Transparent Command Pods Repressurized v1.2.3.1 (23 Aug 2019)[RELEASE]

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Posted (edited)

Download on SpaceDock here or Github here.
Also available on CKAN.

Transparent Pods Repressurized

Formerly known as Transparent Command Pods

68747470733a2f2f696d672e736869656c64732e68747470733a2f2f696d672e736869656c64732eCKAN-Indexed-brightgreen.svg

Continuation of Transparent Command Pods by (first by nli2work), now continued by zer0Kerbal with community support.

Transparent Command Pods Repressurized v1.2.3 for KSP v1.7.x (by nil2work)

*** THIS IS ONLY PARTS, and not the JSI Advanced Transparent Pods mod (.dll). ***

Hero Shots (Post your hero shots below!):

TransparentPodsHero-1.pngTransparentPodsHero-2.pngTransparentPodsHero-3.png

 

Adds eight (8) parts to Kerbal Space Program

Parts (tiny girders shown on hero shots not included (part of Nuke Tiny Parts)):

  • 2.5m Panopticon Command Pod — by @nli2work — now with all the modcons.
  • 1.25m Cyclops Command Pod — by @nli2work — now with all the modcons.
  • 0.625m Mono Pressurized Command Chair — by @nli2work — now with all the modcons.
  • ~0.2m Micro Lander Leg; radial and ventral mount configurations — by @nli2work
  • ~0.3m Micro Klaw Micro Advanced Grabber Unit. — by @nli2work
  • Handrail — by @nohark
  • Handrail, short— by @nohark

 @nli2work (the mod's original author) has given permission to release this (s.i.c).

The license is ( CC-BY-NC-SA-4.0 ).

Looking for someone to update IVA's from RPM to MAS

Looking for someone to update Legs to Stock and/or KSP Wheel.

Have a patch to add? Kindly do submit!

output_KWXYnZ.gif.1a3e299a071645446aa14c

 

 

See ChangeLog for details of changes

Extract to your KSP folder.

Requires:

  • Kerbal Space Program

Recommends:

Transparent Pods user experience benefits from having these installed

  • ModuleManager
  • RasterPropMonitor— JSI RPM 0.1.20.0 Required for full effect; be sure to use latest compatible DLLs provided by MOARdV++
  • MOARdV's Avionics System
  • JSI Advanced Transparent Pods

Suggests:

  • AllYAll
  • KURS style docking camera
  • Kerbal Attachment System (KAS)
  • Kerbal Inventory System (KIS)
  • InfernalRobotics-Next
  • Kerbal Joint Reinforcement-Next (KJR)
  • Kerbal Change Log

 

Known issues:

Spoiler
  • Having multiple transparent pods in physics range is very resource intensive. Too many will crash the game.

  • Flight HUD will render Black instead of Green in OpenGL mode.

  • Lighting direction from Sun incorrect in IVA at some parts of day, due to Squad's funky IVA orientation setup.

  • One of the stack nodes on Mono Pod will snap to, but not attach to other stack nodes, if the Mono Pod is not the root part.

  • Micro lander legs clip into ground if retract/deployed while landed. same appears to happen with the smallest stock lander leg.

On 4/29/2016 at 6:24 AM, JPLRepo said:

Known Issues:

  • Due to Unity camera limitations and the way KSP camera and universe is set-up (It's complicated, but if you want the full explanation send me a PM) any objects in the foreground of an IVA can be occluded/cut-off by the IVA. This also occurs with the stock overlay feature introduced in KSP 1.1. I have implemented some basic ray casting to help allieviate this, but it only works when the object in front of an IVA is directly between the IVA and the player's viewing camera. I am investigating other ways to deal with this issue, such as shaders and depth-buffer, hand-wave algorithms.

 

Spoiler

 

You may modify for personal use. You may redistribute content with attribution to original author nli2work, plus any other attribution where required. You must redistribute under identical license, CC BY-NC-SA 4.0.

https://creativecommons.org/licenses/by-nc-sa/4.0/

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

License has been updated to:
CC 4.0 BY-NC-SA

CC-BY-NC-SA-4.0

Spoiler

License is CC-BY.

TL;DR: Credit me if you redistribute without modifications. Otherwise you don't have to credit me. No other restrictions in use, you can repackage, redistribute, modify, for commercial or non-commercial purposes. New CC-BY applies to TransparentPod and RF Mods, previously released under CC-BY-NC-SA.

 

Link to original thread here.

Source Code: Github Repo.

Edited by zer0Kerbal
edit to add links - KINDLY move to release. Release the Kraken!

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Posted (edited)

Changelog:

v1.2.3.2 - Check out the Space Squids!

Spoiler

TransparentPodsRepressurized TransparentPodsRepressurized TransparentPodsRepressurized

  • unplugging Val's kPod she left hidden under her seat in the CycloPod. (maxEC should have been 75 not 70)
  • thank you to KottabosGames for spotting the inconsistency and for the review.
  • https://youtu.be/mUntbQHC4-g
  • darn extra trailing '/' in url's in Readme

 

v1.2.3.1 - What was lost, is still lost

Spoiler

TransparentPodsRepressurized TransparentPodsRepressurized TransparentPodsRepressurized

  • missed several references when updating file structure
  • added to JPLAdvTransparentPods module in each Pod: "distanceToCameraThreshold = 50"

 

v1.2.3.0 - *Repressurizing*.... Please Stand By...

Spoiler

Formerly known as Transparent Command Pods

TransparentPodsRepressurized TransparentPodsRepressurized

Updated all parts to 1.7.3

 

v1.2.2 Transparent Pods by nil2work for KSP v0.90

Spoiler

TransparentPodsRepressurized TransparentPodsRepressurized

  • Original
  • Uploaded for posterity and completeness.

 

 

Edited by zer0Kerbal
updating changelog

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Posted (edited)
On 8/23/2019 at 5:03 PM, kerbalx75 said:

nice mod

I tend to agree. nli2work's parts are glorious!

 

 

@James Kerman or another moderator: kindly move this thread to Releases. TYIA.

Edited by zer0Kerbal

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Posted (edited)

made my day:

 

changelog:

fixed the electricCharge in the cycloPod by unplugging Val's kPod... (maxEC was 70, should have been 75). Release incoming.

 

thank you to Kottasbos Gaming for reviewing (and finding Val's lost kPod) in this glorious mod!

 

PS - I want the .craft file for that bugzapper or is it spaceSquidHopper (or the other name for a space squid)!

Edited by zer0Kerbal

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Posted (edited)

# Transparent Pods Repressurized

Download on SpaceDock here or Github here.
Also available on CKAN.


#### Formerly known as Transparent Command Pods
KSP%20version-1.7.x-66ccff.svg?style=flaCKAN-Indexed-brightgreen.svg)CKAN-Indexed-brightgreen.svg

v.1.2.3.2 - Check out the Space Squids!

 + *unplugging Val's kPod she left hidden under her seat in the CycloPod.* (maxEC should have been 75 not 70)
 + thank you to ***KottabosGames*** for spotting the inconsistency and for the review.
 + https://youtu.be/mUntbQHC4-g
 + darn extra trailing '/' in url's in Readme

Edited by zer0Kerbal

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Awesomesauce, I used to love these pods back in my 0.9 career, but they sadly became incompatible with later versions.

Great to see them back, thank you :)

I have to ask - and it's fine if this is beyond your interest, it really is just a query I've been sitting on for 3 years - is it possible to give the kerbal's chair a toggle-able orientation? As in allow us to flip between facing "forwards" for launch and orbital flight, and "outwards" for landings?

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