zer0Kerbal

[KSP 1.7.3] Transparent Command Pods Repressurized v1.2.3.3 (15 Oct 2019)[RELEASE]

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Download on SpaceDock here or Github here.
Also available on CKAN.

Looking for someone to update IVA's from RPM to MAS - Looking for someone to update Legs to Stock and/or KSP Wheel.

Have a patch to add? Kindly do submit!

Transparent Pods Repressurized

Formerly known as Transparent Command Pods

TransparentPods?include_prereleases68747470733a2f2f696d672e736869656c64732eCKAN-Indexed-brightgreen.svglicense-CC--BY--NC--SA--4.0-lightgrey

Continuation of Transparent Command Pods by (first by nli2work), now continued by zer0Kerbal with community support.

*** THIS IS ONLY PARTS, and not the JSI Advanced Transparent Pods mod (.dll). ***

Hero Shots (Post your hero shots below!):

TransparentPodsHero-1.pngTransparentPodsHero-2.pngTransparentPodsHero-3.png

 

Adds eight (8) parts to Kerbal Space Program

Parts (tiny girders shown on hero shots not included (part of Nuke Tiny Parts)):

  • 2.5m Panopticon Command Pod — by @nli2work — now with all the modcons.
  • 1.25m Cyclops Command Pod — by @nli2work — now with all the modcons.
  • 0.625m Mono Pressurized Command Chair — by @nli2work — now with all the modcons.
  • ~0.2m Micro Lander Leg; radial and ventral mount configurations — by @nli2work
  • ~0.3m Micro Klaw Micro Advanced Grabber Unit. — by @nli2work
  • Handrail — by @nohark
  • Handrail, short— by @nohark

 @nli2work (the mod's original author) has given permission to release this (s.i.c).
The license is ( CC-BY-NC-SA-4.0 ).

output_KWXYnZ.gif.1a3e299a071645446aa14c

 

 

See ChangeLog for details of changes

Extract to your KSP folder.

Requires:

  • Kerbal Space Program

Recommends:

Transparent Pods user experience benefits from having these installed

  • Module Manager
  • RasterPropMaster— JSI RPM 0.1.20.0 Required for full effect; be sure to use latest compatible DLLs provided by MOARdV++
  • JSI Advanced Transparent Pods

Suggests:

  • Kerbal Change Log

Known issues:

Spoiler
  • Having multiple transparent pods in physics range is very resource intensive. Too many will crash the game.

  • Flight HUD will render Black instead of Green in OpenGL mode.

  • Lighting direction from Sun incorrect in IVA at some parts of day, due to Squad's funky IVA orientation setup.

  • One of the stack nodes on Mono Pod will snap to, but not attach to other stack nodes, if the Mono Pod is not the root part.

  • Micro lander legs clip into ground if retract/deployed while landed. same appears to happen with the smallest stock lander leg.

On 4/29/2016 at 6:24 AM, JPLRepo said:

Known Issues:

  • Due to Unity camera limitations and the way KSP camera and universe is set-up (It's complicated, but if you want the full explanation send me a PM) any objects in the foreground of an IVA can be occluded/cut-off by the IVA. This also occurs with the stock overlay feature introduced in KSP 1.1. I have implemented some basic ray casting to help allieviate this, but it only works when the object in front of an IVA is directly between the IVA and the player's viewing camera. I am investigating other ways to deal with this issue, such as shaders and depth-buffer, hand-wave algorithms.

 

Spoiler

 

You may modify for personal use. You may redistribute content with attribution to original author nli2work, plus any other attribution where required. You must redistribute under identical license, CC BY-NC-SA 4.0.

https://creativecommons.org/licenses/by-nc-sa/4.0/

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

License has been updated to:
CC 4.0 BY-NC-SA

CC-BY-NC-SA-4.0

Spoiler

License is CC-BY.

TL;DR: Credit me if you redistribute without modifications. Otherwise you don't have to credit me. No other restrictions in use, you can repackage, redistribute, modify, for commercial or non-commercial purposes. New CC-BY applies to TransparentPod and RF Mods, previously released under CC-BY-NC-SA.

 

Link to original thread here.

Source Code: Github Repo.

Edited by zer0Kerbal
edit to add links - KINDLY move to release. Release the Kraken!

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Changelog:

v1.2.3.3 - Klaws'R'Us

Spoiler

Mod Version KSP 1.7.x CKAN listed license-CC--BY--NC--SA--4.0-lightgrey

Version 1.2.3.3 - Klaws'R'Us

  • MicroKlaw: move from Utility to Coupling
  • MicroKlaw: adjust cost from 4050 to 405
  • MicroKlaw: adjust entryCost from 8000 to 4400
  • MicroKlaw: adjust angularDrag from 4 to 1
  • MicroKlaw: adjust maxTemp from 3000 to 2000
  • MicroKlaw: add fuelCrossFeed = False
  • MicroKlaw: adjust breakingForce from 1500 to 50
  • MicroKlaw: adjust breakingTorque from 1500 to 50
  • MicroKlaw: change title from 'Micro Klaw' to 'MicroKlaw'
  • MicroKlaw: adjusted ModuleAnimateGeneric to reflect new part name
  • MicroKlaw: add ModuleToggleCrossfeed (false) (techRequired = fuelSystems)
  • MicroKlaw: ModuleGrappleNode nodeType was size2, corrected to size1 as per the stock "Advanced Grabbing Unit"
  • MicroKlaw: stock Advanced Grabbing Unit has both 7 and 50 for crashTolerance; adjusting part to 50
  • removed: Stock-microLegRadial, microLegRadial-KSPWheel
  • ghost.cfg added for Stock-microLegRadial, microLegRadial-KSPWheel(+PART microLegRadial)
  • ghost.cfg patch will be removed next update
  • added ODFC (On Demand Fuel Cells) patch
  • added 0.75 EC/s ODFC fuel cell to monoPod
  • added 1.5 EC/s ODFC fuel cell to cycloPod
  • added 4.45 EC/s ODFC fuel cell to panoPod
  • ODFC production/consumption subject to balance pass (feedback desired)

 


Kerbal Space Program 1.7.3

 

v1.2.3.2 - Check out the Space Squids!

Spoiler

TransparentPodsRepressurized TransparentPodsRepressurized TransparentPodsRepressurized

  • unplugging Val's kPod she left hidden under her seat in the CycloPod. (maxEC should have been 75 not 70)
  • thank you to KottabosGames for spotting the inconsistency and for the review.
  • https://youtu.be/mUntbQHC4-g
  • darn extra trailing '/' in url's in Readme

 

v1.2.3.1 - What was lost, is still lost

Spoiler

TransparentPodsRepressurized TransparentPodsRepressurized TransparentPodsRepressurized

  • missed several references when updating file structure
  • added to JPLAdvTransparentPods module in each Pod: "distanceToCameraThreshold = 50"

 

v1.2.3.0 - *Repressurizing*.... Please Stand By...

Spoiler

Formerly known as Transparent Command Pods

TransparentPodsRepressurized TransparentPodsRepressurized

Updated all parts to 1.7.3

 

v1.2.2 Transparent Pods by nil2work for KSP v0.90

Spoiler

TransparentPodsRepressurized TransparentPodsRepressurized

  • Original
  • Uploaded for posterity and completeness.

 

 

Edited by zer0Kerbal
updating changelog

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On 8/23/2019 at 5:03 PM, kerbalx75 said:

nice mod

I tend to agree. nli2work's parts are glorious!

 

 

@James Kerman or another moderator: kindly move this thread to Releases. TYIA.

Edited by zer0Kerbal

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made my day:

 

changelog:

fixed the electricCharge in the cycloPod by unplugging Val's kPod... (maxEC was 70, should have been 75). Release incoming.

 

thank you to Kottasbos Gaming for reviewing (and finding Val's lost kPod) in this glorious mod!

 

PS - I want the .craft file for that bugzapper or is it spaceSquidHopper (or the other name for a space squid)!

Edited by zer0Kerbal

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# Transparent Pods Repressurized

Download on SpaceDock here or Github here.
Also available on CKAN.


#### Formerly known as Transparent Command Pods
KSP%20version-1.7.x-66ccff.svg?style=flaCKAN-Indexed-brightgreen.svg)CKAN-Indexed-brightgreen.svg

v.1.2.3.2 - Check out the Space Squids!

 + *unplugging Val's kPod she left hidden under her seat in the CycloPod.* (maxEC should have been 75 not 70)
 + thank you to ***KottabosGames*** for spotting the inconsistency and for the review.
 + https://youtu.be/mUntbQHC4-g
 + darn extra trailing '/' in url's in Readme

Edited by zer0Kerbal

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Awesomesauce, I used to love these pods back in my 0.9 career, but they sadly became incompatible with later versions.

Great to see them back, thank you :)

I have to ask - and it's fine if this is beyond your interest, it really is just a query I've been sitting on for 3 years - is it possible to give the kerbal's chair a toggle-able orientation? As in allow us to flip between facing "forwards" for launch and orbital flight, and "outwards" for landings?

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Installed via CKAN version has another 2 (testing?) legs: 
KSPWheel-microLegRadial.cfg and Stock-microLegRadial.cfg, and one of them doesn't extend.
Did you forget to remove them from archive?

And MicroKlaw maybe need to be in the "Coupling" instead of "Utility".

Edited by flart

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On 9/5/2019 at 8:55 PM, eddiew said:

Awesomesauce, I used to love these pods back in my 0.9 career, but they sadly became incompatible with later versions.

Great to see them back, thank you :)

I have to ask - and it's fine if this is beyond your interest, it really is just a query I've been sitting on for 3 years - is it possible to give the kerbal's chair a toggle-able orientation? As in allow us to flip between facing "forwards" for launch and orbital flight, and "outwards" for landings?

you are most certainly welcome. apologies for the delay in answering -

Q: can the pods have multiple 'orientations'.

A: Yes, in fact this new feature was just recently introduced several updates ago into stock. All three pods should have a button on the PAW/RMB that allows you to switch(cycle through) orientation between two or more orientations.

Spoiler

    MODULE
    {
        name = ModuleCommand
        minimumCrew = 1
        hasHibernation = True
        hibernateOnWarp = True
        hibernationMultiplier = 0.00125
        defaultControlPointDisplayName = Up
        CONTROLPOINT
        {
            name = forward
            displayName = Forward
            orientation = 90,0,0
        }
        CONTROLPOINT
        {
            name = reverse
            displayName = Reverse
            orientation = 0,0,180
        }
    }

 

8 hours ago, flart said:

Installed via CKAN version has another 2 (testing?) legs: 
KSPWheel-microLegRadial.cfg and Stock-microLegRadial.cfg, and one of them doesn't extend.
Did you forget to remove them from archive?

And MicroKlaw maybe need to be in the "Coupling" instead of "Utility".

Yes, forgot. Also was hoping someone with more knowledge of KSP-Wheel and or the new stock wheel/gear would like them enough to update and submit the changes. They are removed in the next version. I will provide a ghost.cfg to prevent any save game issues (*knocking on wood*). Make sure you back up your game before updating, just in case.

Changes to Micro Klaw (thank you):

Spoiler

version = 1.2.3.3
 - MicroKlaw: move from Utility to Coupling
 - MicroKlaw: adjust cost from 4050 to 405
 - MicroKlaw: adjust entryCost from 8000 to 4400
 - MicroKlaw: adjust angularDrag from 4 to 1
 - MicroKlaw: adjust maxTemp from 3000 to 2000
 - MicroKlaw: add fuelCrossFeed = False
 - MicroKlaw: adjust breakingForce from 1500 to 50
 - MicroKlaw: adjust breakingTorque from 1500 to 50
 - MicroKlaw: change title from 'Micro Klaw' to 'MicroKlaw'
 - MicroKlaw: adjusted ModuleAnimateGeneric to reflect new part name
 - MicroKlaw: add ModuleToggleCrossfeed (false) (techRequired = fuelSystems)
 - MicroKlaw: ModuleGrappleNode nodeType was size2, corrected to size1 as per the stock "Advanced Grabbing Unit"
 - MicroKlaw: stock Advanced Grabbing Unit has both 7 and 50 for crashTolerance; adjusting part to 50

changes concerning extraneous parts:

Spoiler

 - ghost.cfg added for Stock-microLegRadial, microLegRadial-KSPWheel(+PART microLegRadial)
   ghost.cfg patch will be removed next update

other misc changes:

Spoiler

 - added ODFC (On Demand Fuel Cells) patch
 - added 0.75 EC/s ODFC fuel cell to monoPod
 - added 1.5 EC/s ODFC fuel cell to cycloPod
 - added 4.45 EC/s ODFC fuel cell to panoPod
 - ODFC production/consumption subject to balance pass (feedback desired)

 

Edited by zer0Kerbal

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@zer0Kerbal zer0Kerbal released this now

Transparent Pods Repressurized

Make sure you back up your game before updating.

Mod Version KSP 1.7.x CKAN listed license-CC--BY--NC--SA--4.0-lightgrey

Version 1.2.3.3 - Klaws'R'Us

  • MicroKlaw: move from Utility to Coupling
  • MicroKlaw: adjust cost from 4050 to 405
  • MicroKlaw: adjust entryCost from 8000 to 4400
  • MicroKlaw: adjust angularDrag from 4 to 1
  • MicroKlaw: adjust maxTemp from 3000 to 2000
  • MicroKlaw: add fuelCrossFeed = False
  • MicroKlaw: adjust breakingForce from 1500 to 50
  • MicroKlaw: adjust breakingTorque from 1500 to 50
  • MicroKlaw: change title from 'Micro Klaw' to 'MicroKlaw'
  • MicroKlaw: adjusted ModuleAnimateGeneric to reflect new part name
  • MicroKlaw: add ModuleToggleCrossfeed (false) (techRequired = fuelSystems)
  • MicroKlaw: ModuleGrappleNode nodeType was size2, corrected to size1 as per the stock "Advanced Grabbing Unit"
  • MicroKlaw: stock Advanced Grabbing Unit has both 7 and 50 for crashTolerance; adjusting part to 50
  • removed: Stock-microLegRadial, microLegRadial-KSPWheel
  • ghost.cfg added for Stock-microLegRadial, microLegRadial-KSPWheel(+PART microLegRadial)
  • ghost.cfg patch will be removed next update
  • added ODFC (On Demand Fuel Cells) patch
  • added 0.75 EC/s ODFC fuel cell to monoPod
  • added 1.5 EC/s ODFC fuel cell to cycloPod
  • added 4.45 EC/s ODFC fuel cell to panoPod
  • ODFC production/consumption subject to balance pass (feedback desired)

 


Kerbal Space Program 1.7.3

Edited by zer0Kerbal

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Spacedock is down until later today back.
 
Until then, GitHub has the latest release.
Spacedock has been updated with latest release.
Edited by zer0Kerbal

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Any updates on if this mod works on 1.8.1? I am planning to try it within the next several days but thought I would check before I did.

 

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8 minutes ago, Syrius said:

Any updates on if this mod works on 1.8.1? I am planning to try it within the next several days but thought I would check before I did.

 

Most likely it will be fine.  It’s a parts-only mod

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6 minutes ago, linuxgurugamer said:

Most likely it will be fine.  It’s a parts-only mod

It is what I thought as well... but like all things was going to test it out. I will give an update if for whatever reason it has an issue.

 

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2 hours ago, Syrius said:

Any updates on if this mod works on 1.8.1? I am planning to try it within the next several days but thought I would check before I did.

 

 

2 hours ago, linuxgurugamer said:

Most likely it will be fine.  It’s a parts-only mod

^^^ what he said.

2 hours ago, Syrius said:

It is what I thought as well... but like all things was going to test it out. I will give an update if for whatever reason it has an issue.

 

Have not heard of any issues so am just letting it be maybe until 1.9.1.

Do kindly tell me if you find any (unreported issues). 1.8.x did not fix the one issue that cannot be fixed (see above).

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20 minutes ago, zer0Kerbal said:

 

^^^ what he said.

Have not heard of any issues so am just letting it be maybe until 1.9.1.

Do kindly tell me if you find any (unreported issues). 1.8.x did not fix the one issue that cannot be fixed (see above).

Will do. I am collecting the last few mods I need to complete my set and then will give it a test run. :)

 

 

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13 hours ago, zer0Kerbal said:

 

^^^ what he said.

Have not heard of any issues so am just letting it be maybe until 1.9.1.

Do kindly tell me if you find any (unreported issues). 1.8.x did not fix the one issue that cannot be fixed (see above).

If so, then consider adding 1.8.x to the thread's subject line to minimize these sorts of questions

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I don't know if this is a problem with the mod or one of the other numerous I have installed, but I have an issue where the IVA is always visible ontop of the outside view.  It only happens with these pods, but they are the most beautiful, so I want to keep using them.

I'm using ksp 1.8.1.

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Posted (edited)
4 hours ago, syngen said:

I don't know if this is a problem with the mod or one of the other numerous I have installed, but I have an issue where the IVA is always visible ontop of the outside view.  It only happens with these pods, but they are the most beautiful, so I want to keep using them.

I'm using ksp 1.8.1.

Do you have JPLRepo's 'Transparent Pods'  installed? (soft-dependency)

Also - for future reference - try 'pinging' the OP - by using the @ name (no space)

@syngen :D

 

 

 

 

 

 

PS - I really need to update the Readme (and do a new release)

Edited by zer0Kerbal

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Posted (edited)

@zer0Kerbal

Thanks for the reply.  I do have JSI installed.  Are there any known compatability problems with other mods?  I do have rather a lot installed, I only found this game around christmas....and went a bit mental.

It must have worked previously, as I haved launched a spacestation with one of the pods as the root part, but even that station seems to have this problem now.

Edited by syngen

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3 hours ago, syngen said:

@zer0Kerbal

Thanks for the reply.  I do have JSI installed.  Are there any known compatability problems with other mods?  I do have rather a lot installed, I only found this game around christmas....and went a bit mental.

It must have worked previously, as I haved launched a spacestation with one of the pods as the root part, but even that station seems to have this problem now.

welcome to the game!

try this - type the @  symbol and start typing my name - it should bring up a list - select it - and you get @syngen. :D

To answer your question - no - but there is a large caveat on the OP about a known, unfixable glitch.

I copied this for the link:

red box below is a link to forum post on how to get support
How to get support

 

I have bumped this mod up the queue for an update pass as well.

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