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KerbalX & KSP2?


FahmiRBLX

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So this thread is mainly targeted towards our venerable Sir @katateochi who made and maintained KerbalX.

Just a question, how will KerbalX adapt with KSP2? Will there be a dedicated 'sub-website' for KSP2 crafts or simply a craft filter to display KSP2 crafts only?

EDIT : Sorry if there's another thread about this that I didn't read that, but so far as @katateochi said, there didn't seem to be any existing thread discussing about this yet AFAIK.

Edited by FahmiRBLXian
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5 hours ago, FahmiRBLXian said:

Just a question, how will KerbalX adapt with KSP2? Will there be a dedicated 'sub-website' for KSP2 crafts or simply a craft filter to display KSP2 crafts only?

A good question and something I've been wondering about this ever since the announcement!  

I'm currently going on the assumption that the structure of craft files won't be change too much and will still use the XML-like ConfigNode structure they use currently.  (If not then I'm going to have a whole load of work in figuring out how to read the new craft).  If they are basically the same sort of thing, it makes sense to me (from a what's simple and efficient point of view) to keep all craft, KSP1 & KSP2, all together in the same place and enable them to be filtered.  Creating a whole new site, or a sub-site will be a lot more overhead for me, so I want to try and keep things simple to maintain.  

KerbalX already lets you filter craft by KSP version, so from KerbalX's point of view it's just another version, so the existing filter should already be able to handle this.  But that's probably too lose a separation from a user point of view.  What I'm currently thinking is that going to the site's front page will show you content from both KSP1 and KSP2 (and KSP2 sounds like it'll also include buildings as well as craft) and then you can apply filters to switch between them, but then there will also be a new KSP2 page (ie https://KerbalX.com/KSP2) which will automatically apply the KSP2 filter and show you just KSP2 craft and buildings (and there'll need to be a new filter to limit the results to just craft or just buildings).

So so far what I'm envisioning is that https://KerbalX.com will show you all content from all versions and from there you can switch on/off filters to show what you want.  But also have https://KerbalX.com/KSP1 to show KSP1 craft and https://KerbalX.com/KSP2 to show KSP2 craft and buildings. Maybe also have https://KerbalX.com/KSP2/craft and https://KerbalX.com/KSP2/buildings. Those routes will all take you to the same page, but just set the filters automatically (and may include extra KSP2 specific features if necessary). 

That's the plan so far.  But there are quite a few unknowns about how KSP2 will handle craft and how mods will work (that could be more of a significant issue if mods and the way they are hosted change drastically).  I would like to talk to the folks at Star Theory Games and see if they are willing to help me, but as yet I don't know who best to contact about that.

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On 8/25/2019 at 9:13 PM, katateochi said:

I would like to talk to the folks at Star Theory Games and see if they are willing to help me, but as yet I don't know who best to contact about that.

I'd love if they hired you and KerbalX became an official craft-sharing repository for KSP. Not only would that get you paid for doing this amazing work, but it would also keep it going in case, down the line,  you have other more pressing things that require attention or just need a  well-deserved break.

 

To me it is a key part of the community.

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Just now, Klapaucius said:

I'd love if they hired you and KerbalX became an official craft-sharing repository for KSP. Not only would that get you paid for doing this amazing work, but it would also keep it going in case, down the line,  you have other more pressing things that require attention or just need a  well-deserved break.

 

To me it is a key part of the community.

Both KerbalX and Spacedock, but I doubt it's going to happen. They would prefer to let a company such as Curse do it, since that is what Curse does.  It would just be an expense for PrivateDivision to fo it.

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