• 0
VGSP

my ksp closes for no reason

Question

i am brazilian so sorry for my bad english

i got ksp 1.2.2 recently and when i tried to put the graphics on max and clicked in apply the game stayed loading for hours,

so i restart the game and tried to play with defaut settings, and my pc run it very good but when i was making a prototype of a reusable rocket, the game closed with no windows  saying that the game crashed

and i don´t use mods

info from my hardware

OS: windows 10 pro 32 but i will install a 64 bit system

 processor: intel core i5 2.60 GHZ

RAM: 8gb ram (2.89 usable)

Share this post


Link to post
Share on other sites

9 answers to this question

Recommended Posts

  • 0
45 minutes ago, VoidSquid said:

Eh... the crash.dmp files are zero bytes, can't analyze those...

so what i can do?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Share this post


Link to post
Share on other sites
  • 0

I'm sorry, but without the crash dump files, there's nothing I can analyze.

Just a general tip, most often old drivers are causing issues, so update your drivers, in particular the graphics driver.

 

Edited by VoidSquid

Share this post


Link to post
Share on other sites
  • 0
12 hours ago, VGSP said:

2048 MB user address space [99 MB free].

It seems like you're running head first into the  memory limit of your 32bit Windows install.

Share this post


Link to post
Share on other sites
  • 0
11 minutes ago, Harry Rhodan said:

It seems like you're running head first into the  memory limit of your 32bit Windows install.

This^

OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_3 (intptr,intptr,intptr,intptr)
  at LibNoise.Unity.Generator.VoronoiCached.ConstructCubeArray () [0x00000] in <filename unknown>:0 
  at LibNoise.Unity.Generator.VoronoiCached..ctor (Double frequency, Double displacement, Int32 seed, Boolean distance) [0x00000] in <filename unknown>:0 
  at PQSMod_VoronoiCraters.OnSetup () [0x00000] in <filename unknown>:0 
  at PQS.Mod_OnSetup () [0x00000] in <filename unknown>:0 
  at PQS.SetupMods () [0x00000] in <filename unknown>:0 
  at PQS.StartSphere (Boolean force) [0x00000] in <filename unknown>:0 
  at PQS+ 
.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 

Not sure if you can bypass the issue by increasing the paging file but it's worth a try, I guess. Just google for "win 10 paging file" and you will find a ton of tutorials how to do this ;)

Share this post


Link to post
Share on other sites
  • 0
8 hours ago, 4x4cheesecake said:

Not sure if you can bypass the issue by increasing the paging file

Default Win 10 setting is to have a dynamically increasing page file, I doubt setting the page file to fixed min and max values would help at all.

I'm glad though that other fellow players could find the root cause for your issues, @VGSP, I probably was probably too fixated on debugging :D 

Edited by VoidSquid

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.