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my ksp closes for no reason


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i am brazilian so sorry for my bad english

i got ksp 1.2.2 recently and when i tried to put the graphics on max and clicked in apply the game stayed loading for hours,

so i restart the game and tried to play with defaut settings, and my pc run it very good but when i was making a prototype of a reusable rocket, the game closed with no windows  saying that the game crashed

and i don´t use mods

info from my hardware

OS: windows 10 pro 32 but i will install a 64 bit system

 processor: intel core i5 2.60 GHZ

RAM: 8gb ram (2.89 usable)

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I'm sorry, but without the crash dump files, there's nothing I can analyze.

Just a general tip, most often old drivers are causing issues, so update your drivers, in particular the graphics driver.

 

Edited by VoidSquid
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11 minutes ago, Harry Rhodan said:

It seems like you're running head first into the  memory limit of your 32bit Windows install.

This^

OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_3 (intptr,intptr,intptr,intptr)
  at LibNoise.Unity.Generator.VoronoiCached.ConstructCubeArray () [0x00000] in <filename unknown>:0 
  at LibNoise.Unity.Generator.VoronoiCached..ctor (Double frequency, Double displacement, Int32 seed, Boolean distance) [0x00000] in <filename unknown>:0 
  at PQSMod_VoronoiCraters.OnSetup () [0x00000] in <filename unknown>:0 
  at PQS.Mod_OnSetup () [0x00000] in <filename unknown>:0 
  at PQS.SetupMods () [0x00000] in <filename unknown>:0 
  at PQS.StartSphere (Boolean force) [0x00000] in <filename unknown>:0 
  at PQS+ 
.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 

Not sure if you can bypass the issue by increasing the paging file but it's worth a try, I guess. Just google for "win 10 paging file" and you will find a ton of tutorials how to do this ;)

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8 hours ago, 4x4cheesecake said:

Not sure if you can bypass the issue by increasing the paging file

Default Win 10 setting is to have a dynamically increasing page file, I doubt setting the page file to fixed min and max values would help at all.

I'm glad though that other fellow players could find the root cause for your issues, @VGSP, I probably was probably too fixated on debugging :D 

Edited by VoidSquid
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