linuxgurugamer Posted September 6, 2019 Share Posted September 6, 2019 (edited) ShipEffects Continued is a continuation of @ensou04's ShipEffects mod. Originally continued by @Galileo, he asked me to take it over since he didn't have time for it. Original thread here: https://forum.kerbalspaceprogram.com/index.php?/topic/103113-wip-shipeffects-sound-mod-dynamic-ship-sound-effects-now-released/ Previous thread here: https://forum.kerbalspaceprogram.com/index.php?/topic/161673-ksp-142-shipeffects-continued-1084/ So, what does this mod do? Let me quote the original developer: Quote We all wished we could hear our spaceship cry while entering Eve, or accelerating with a bunch of Mainsails. This mod fills in the remaining gap in the sound effects part. This adds rattles, vibrations, stress sounds to your ship depending on how much thrust, gravitational and atmospheric forces is your ship enduring. Availability Download: https://spacedock.info/mod/2225/Ship Effects Continued Source Code: https://github.com/linuxgurugamer/ShipEffectsContinued/ License: CC-BY-NC-SA-4.0 Creating your Own SoundPack: Simply replace the sound files in the sounds folder with your own, using the same file names. Format used for the sound files is .wav .OGG might work. Does not support other formats though. Loops are the best used for this. Make sure your peak db is around -6db, this ensures we don't clip the speakers. These are the default settings. Volume controls for this are of the same name. Please note that these settings have been moved from a config file into the stock settings page OnlyInIVA = true masterVolume = 1.0 rattleVolume = 1.0 vibrationVolume = 1.0 rumbleVolume = 1.0 thumpVolume = 1.0 stressVolume = 0.6 atmosphereVolume = 0.6 // Default is 1.0, exaggerates or eases the value that controls the sound. a higher number means Sounds will play sooner, lower means later. ResistMultiplier = 1.75 // Default is 8.0, how much g-force to simulate during re-entry ReEntryMultiplier = 8.0 Edited February 23, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Syrius Posted September 6, 2019 Share Posted September 6, 2019 Woot first! Excited to see how this mod turns out in game. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted September 6, 2019 Share Posted September 6, 2019 Oh man... Linux, this has been one of my favorite little mods for a while and I am so excited to see it join your family It's a cinematographer's dream, too. Quote Link to comment Share on other sites More sharing options...
eightiesboi Posted September 6, 2019 Share Posted September 6, 2019 Hey @linuxgurugamer, Just installed on a fresh (but modded) install and received the following message: Incorrect Haystack Continued Installation: Haystack Continued has been installed incorrectly and will not function properly. All files should be located in KSP/GameData/HaystackContinued/Plugins. Do not move any files from inside that folder. Incorrect path(s): GameData\ShipEffectsContinued\Plugins\ShipEffectsContinued.dll Note that I do not have Haystack Continued installed at all. Logs: https://1drv.ms/u/s!AoyHZiRU1jT-zbdPmwwoaYTI2u38dg?e=43GpUG Thanks! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 6, 2019 Author Share Posted September 6, 2019 (edited) 10 minutes ago, eightiesboi said: Hey @linuxgurugamer, Just installed on a fresh (but modded) install and received the following message: Incorrect Haystack Continued Installation: Haystack Continued has been installed incorrectly and will not function properly. All files should be located in KSP/GameData/HaystackContinued/Plugins. Do not move any files from inside that folder. Incorrect path(s): GameData\ShipEffectsContinued\Plugins\ShipEffectsContinued.dll Note that I do not have Haystack Continued installed at all. Logs: https://1drv.ms/u/s!AoyHZiRU1jT-zbdPmwwoaYTI2u38dg?e=43GpUG Thanks! Oops. that's the InstallChecker, looks like I forgot to change a string. You can ignore it until I get an update out New release, 1.0.9.1 Fixed Installchecker string Edited September 6, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
eightiesboi Posted September 6, 2019 Share Posted September 6, 2019 (edited) No worries. With all the mods you maintain and develop, it's amazing that everything generally works so well! Squad (er, Star Theory) should have already made you an offer you can't refuse! And by the time I had said "no worries" you had already fixed it. Lol. Thank you! Edited September 6, 2019 by eightiesboi Quote Link to comment Share on other sites More sharing options...
Vince_K Posted September 7, 2019 Share Posted September 7, 2019 someone can do a short video to show what it is please? Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted September 18, 2019 Share Posted September 18, 2019 Much appreciated bring this back Quote Link to comment Share on other sites More sharing options...
nubcaker Posted September 18, 2019 Share Posted September 18, 2019 Oh, I've been wanting to try this mod. Thanks Linux. Quote Link to comment Share on other sites More sharing options...
BigFatStupidHead Posted September 18, 2019 Share Posted September 18, 2019 Bringing back all the greats. You're King of the Mods! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 9, 2019 Author Share Posted November 9, 2019 New release, 1.0.10 Updated for KSP 1.8 Quote Link to comment Share on other sites More sharing options...
panarchist Posted November 9, 2019 Share Posted November 9, 2019 I never used the original version of this, but since it was re-released in September, this has become one of my must-have mods. Quote Link to comment Share on other sites More sharing options...
HiDeN_GS Posted November 10, 2019 Share Posted November 10, 2019 (edited) Why doesn't the mod work? Edited November 10, 2019 by HiDeN_GS Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 10, 2019 Author Share Posted November 10, 2019 2 minutes ago, HiDeN_GS said: Why doesn't the mod work? What makes you think it isnt working? your post gives absolutely zero information, so no one can possibly give you an answer Quote Link to comment Share on other sites More sharing options...
James Kerman Posted November 10, 2019 Share Posted November 10, 2019 Hello @HiDeN_GS, It is really hard to diagnose problems with modded installs without the log files. This post explains where they are but please remember to use a service like dropbox or google drive to host the files and then link to them here in the forum. The reason for this is that posting complete log files into the forum cause loading issues for some threads and make it hard to read on mobile devices. Quote Link to comment Share on other sites More sharing options...
Robban279 Posted November 11, 2019 Share Posted November 11, 2019 Love this mod! Its essential when launching and reentering IVA! Thanks for keeping all the awesome old mods alive! Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted November 11, 2019 Share Posted November 11, 2019 Can the sound effect volumes scale above 1 in the settings config? Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted February 22, 2020 Share Posted February 22, 2020 (edited) First I also didn't think the mod wouldn't work - I didn't realize it only plays the sounds in IVA, which I don't use very often. Now I tried it, and it's frikkin' terrifying - I love it Would it be possible to enable it also in external view? One thing that irritated me though was a constant (i.e. every second or so) staging sound - is that normal? EDIT: seemed to be a temporary issue... Edited February 22, 2020 by infinite_monkey Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted February 22, 2020 Share Posted February 22, 2020 There's a file called ShipEffects.cfg in the install folder. If you change "OnlyInIVA" to false, it'll play in the external view as well. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 22, 2020 Author Share Posted February 22, 2020 11 hours ago, Doc Shaftoe said: There's a file called ShipEffects.cfg in the install folder. If you change "OnlyInIVA" to false, it'll play in the external view as well. Should be possible to put it in a cfg page Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted February 22, 2020 Share Posted February 22, 2020 Staging sound is back I'm not quite sure, but I think it happens when launching the vessel from VAB, but not when it's reloaded. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 23, 2020 Author Share Posted February 23, 2020 (edited) New release, 1.0.11 Moved settings from cfg file to settings page 16 hours ago, infinite_monkey said: Staging sound is back I'm not quite sure, but I think it happens when launching the vessel from VAB, but not when it's reloaded. Please post a log file, it didn't have it happen when I was testing the config changes Edited February 23, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted February 24, 2020 Share Posted February 24, 2020 Wow, that update was fast 19 hours ago, linuxgurugamer said: Please post a log file, it didn't have it happen when I was testing the config changes I did some further tests. It happens with the Onion command module (from Making History), but not with the Mk1. Maybe it has nothing to do with ShipEffects and comes from Stock? I don't think it'll be of much help, but here is a logfile. Launch happens near the end with the SoundFXTest vehicle. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 24, 2020 Author Share Posted February 24, 2020 2 hours ago, infinite_monkey said: Wow, that update was fast I did some further tests. It happens with the Onion command module (from Making History), but not with the Mk1. Maybe it has nothing to do with ShipEffects and comes from Stock? I don't think it'll be of much help, but here is a logfile. Launch happens near the end with the SoundFXTest vehicle. If it's the Onion, then it's probably a stock bug. Quote Link to comment Share on other sites More sharing options...
Corovaneer Posted March 21, 2020 Share Posted March 21, 2020 Also have decoupler sound every second with onion module, in 1.9.1. Quote Link to comment Share on other sites More sharing options...
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