Jump to content

[1.12.x] ShipEffects Continued


linuxgurugamer
 Share

Recommended Posts

  • 4 months later...

Hey, once again thanks @linuxgurugamer for supporting the mod, the effects are pretty nice if not for the repeating decoupler sound, at first I thought it was the chute deploying sound on a loop. So if its related with the Kv reentry pods only maybe we can track down the issue, perhaps its because it has a built-in decoupler?

Anyway, if someone has a better idea of how the coding works can look into that, and while on topic, I would also what situations affect the different sounds, like if rumbling thumbs and rattles can be triggered by different situations.

Link to comment
Share on other sites

  • 1 month later...
On 8/6/2020 at 4:30 PM, Gfurst said:

the repeating decoupler sound

It's an odd riddle. I added some logging and it appears as if the mod picks up stray audio clips from KSP.

For example, I have seen the SoundFX function called with a group named "smallRattlesFXGroup" (ok) that held a clip named "sound_docking_port" (it should have been "ShipEffectsContinued/Sounds/small_rattles"). Another time it picked up "sound_vent_large". Wat? Why? :)

 

Edited by HansAcker
Link to comment
Share on other sites

  • 3 weeks later...
  • 4 months later...

KSP 1.11.1

I had to disable the mod because apparently it was causing tremors in my bases. They where trembling as if the engines where on. Also could be that it was causing them to move around the place.

Mainly MKS parts. I use vessel mover to place the modules in place.

5UvpJAc.png

Edited by Tacombel
Link to comment
Share on other sites

  • 7 months later...
  • 1 month later...

Cannot open issue at Github, so:

alotta log spam in orbit:

[EXC 01:50:32.616] ArgumentNullException: Value cannot be null.
Parameter name: source
	UnityEngine.AudioSource.set_pitch (System.Single value) (at <ef5b8cd90213481289b135c5e24d44ad>:0)
	ShipEffectsContinued.SEMaster.Update () (at <148d90b8da26498f93bef3eec2895055>:0)
	UnityEngine.DebugLogHandler:LogException(Exception, Object)
	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
	UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

 

Link to comment
Share on other sites

14 hours ago, Jack Wolfe said:

You pride yourself on being a pedant

Are you trying to liquid me off? That I chose "alotta" was intended. And now go back to the hole of frustration where you creeped out of.


Edit:
Allright, RocketSoundEnhancement now got its own rattle'n'stuff ship effect sounds, so using ShipEffects is obsolete now. I didn't grasp this fact within the last over-one-year-long-hiatus.
(I hope I got some neat fodder for grammar narzis)

Edited by Gordon Dry
Link to comment
Share on other sites

On 11/25/2021 at 7:58 PM, Gordon Dry said:

Cannot open issue at Github, so:

alotta log spam in orbit:

[EXC 01:50:32.616] ArgumentNullException: Value cannot be null.
Parameter name: source
	UnityEngine.AudioSource.set_pitch (System.Single value) (at <ef5b8cd90213481289b135c5e24d44ad>:0)
	ShipEffectsContinued.SEMaster.Update () (at <148d90b8da26498f93bef3eec2895055>:0)
	UnityEngine.DebugLogHandler:LogException(Exception, Object)
	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
	UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

 

You know the drill.

No logs, no support

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...