SpaceFace545

What is the most kerbal thing you guys are going to do in the new game?

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On 9/18/2019 at 2:27 AM, FahmiRBLXian said:

Hmm... An Orion-powered Ekranoplan? I'm thinking of Korabl Maket, with the Orion drive mounted on the back with the tailfin in the way.

Help me. I'm still in the grip that mostly ruins the spirit of Kerbal; Realism.

I really want to see this.

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On 9/11/2019 at 7:19 PM, DoctorDavinci said:

If I do decide to pick up KSP2 I plan to mod it 'till it crashes 

:cool:

giphy.gif

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Unlike others, I don’t suffer from any garbage in KSP. I am going to conquer space with high-quality spacecraft and also make realistic interstellar flights.

 

True, why do I need KSP 2 if there is a modification of Interstellar?

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6 hours ago, OOM said:

Unlike others, I don’t suffer from any garbage in KSP. I am going to conquer space with high-quality spacecraft and also make realistic interstellar flights.

 

True, why do I need KSP 2 if there is a modification of Interstellar?

Because Orion missile?

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5 hours ago, Xd the great said:

Because Orion missile?

Orion is perhaps a weak engine for interstellar flights. I plan to use it as an engine for an interplanetary large spaceship with strong radiation protection. Orion is very heavy, and for him it is not a problem, it can easily transport 300-500 tons of residential modules that are well protected from radiation. You just need to add more nuclear granules. 

Edited by OOM

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2 hours ago, OOM said:

Orion is perhaps a weak engine for interstellar flights. I plan to use it as an engine for an interplanetary large spaceship with strong radiation protection. Orion is very heavy, and for him it is not a problem, it can easily transport 300-500 tons of residential modules that are well protected from radiation. You just need to add more nuclear granules. 

I mean using orion as a nuclear warhead and a missile motor.

How else are you going to blow up colonies?

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6 minutes ago, Xd the great said:

I mean using orion as a nuclear warhead and a missile motor.

How else are you going to blow up colonies?

Never. Colonies must be safe and sound.

Edited by OOM

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40 Daedalus engines, 65 orion drives, 200 5 meter SRBs, and 374 of the largest liquid fuel engines ingame. (would probably crash the game)

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Grand tour? I’m better at actually getting things done instead of resorting to stagnant Kraken sacrifices.

 

Although I might vaporize a Kerbal with a Daedalus drive. Maybe.

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A Daedalus mass driver.

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On 9/28/2019 at 4:12 PM, Dirkidirk said:

40 Daedalus engines, 65 orion drives, 200 5 meter SRBs, and 374 of the largest liquid fuel engines ingame

And Mk1 capsule.

P.S.
10 l.y. later realize that parachute is left at home.

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im gonna strap 50 vector engines to a rover and see what happens when i turn them on

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3 hours ago, kspnerd122 said:

im gonna strap 50 vector engines to a rover and see what happens when i turn them on

You can do that in KSP 1 now tho

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What is the most Kerbal thing I will do in KSP2?

I will deploy parachutes at launch because I forgot to check staging.

I have difficulty imagining anything more iconically kerbal than that.

There is a good chance I will also fire only the boosters and not the core stage at launch because I forgot to check staging

 

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6 hours ago, Terwin said:

What is the most Kerbal thing I will do in KSP2?

I will deploy parachutes at launch because I forgot to check staging.

I have difficulty imagining anything more iconically kerbal than that.

There is a good chance I will also fire only the boosters and not the core stage at launch because I forgot to check staging

 

I mean if you’re flying a Titan replica that last thing is historically the right thing to do

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100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 orion engines in a plane

Edited by ffx

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