St4rdust

KSP Loading... Preview: Ike & Minmus revamp.

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8 hours ago, klgraham1013 said:

You clearly meant dinosaurs and we all know it.

Admit it, you all want to watch Jeb run away from a T-Rex.

And I have to express my ongoing disappointment that we still have no clouds on the horizon. (Figuratively and literally.)

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22 hours ago, shdwlrd said:

I think you should try to keep some of the sparkling affect from the old textures for Minmus's great plains.

This

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7 minutes ago, Majorjim! said:

This

If you read the rest of the thread, it does, just a lot smaller sparkles. 

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3 hours ago, RealKerbal3x said:

@SQUAD Are you still doing part revamps? I really like the revamp effort you've been doing but I'm worried that an unfinished job will do the opposite of what it was intended to - make the game's art even more mismatched.

No, we are not quite done yet.

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21 hours ago, linuxgurugamer said:

I'm  pretty sure it's  unrelated.  Codebase are too different 

But graphical stuff is pretty easy to port within the same engine (Unity).

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Aaaah my eyes! (grabs sunglasses) :cool::rep:

Can`t wait to burn my retina on minmus, can we have golden sunvisors for our helmets aswell?

Or do we have allready?

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Wait why don't Kerbals feet touch the ground on Ike?

Shadows start after foot kicking off surface.

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12 minutes ago, mattinoz said:

Wait why don't Kerbals feet touch the ground on Ike?

Shadows start after foot kicking off surface.

Same thing on Minmus, but same thing with legacy or high quality textures.

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Ike legacy: basically the darkest object in the system, unattractive and ugly.

Ike revamped: dark, unattractive and ugly but in HD textures.

YAY! Hype Hype Hype. Flashing gif.gif

Edited by mystik

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5 hours ago, MechBFP said:

Same thing on Minmus, but same thing with legacy or high quality textures.

Must be wearing moon boots

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The new textures look miles better than the old ones, good going Squad!

I did also notice that the Kerbal seemed to float above the surface while walking in some scenes. In my opinion, that's something I find more jarring than low-res textures. Or is it something that's hard to fix? Something to do with z-fighting?

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I love how much better the textures look at dusk/dawn (both texture and lighting wise). 

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