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Cost Scaling With Part Tweaking


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Parts like engines should have their costs scaled as you adjust whether they have gimballing (or how little compared to 100% gimbal), or reduce the cost as you reduce the thrust. This comes from me using some Vector engines today on an expendable rocket (in sandbox) and this got me wondering, could there ever be anyway that I could use these engines small size and exceptionally high thrust without launching this rocket and breaking the bank doing so. This is the answer I came to. What do you all think?

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Some mods like Kerbalism and I think Real Fuels allow you to use a lower quality engine that doesn't last as long in order to get a cheaper version. This engine uses a timer to determine ignition life of the engine during thrust manuevers, I don't think they change the speed of the timer based on percent thrust, but they could.

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