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KSP Loading... Content for consoles and PC coming soon!


SQUAD

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Welcome to our official newsletter, KSP Loading…!  If you want to learn about all the current developments of the KSP franchise, then this is the place to be!

A new DLC and a Free Update for Kerbal Space Program Enhanced Edition is on its way

We have some big news for console players! The team is currently working on a new DLC for KSP Enhanced Edition! Based on the PC release of the Breaking Ground Expansion, this downloadable content will be all about exploration, experimentation, and technological breakthroughs. So put on your helmets and prepare to explore the vastness of the Kerbolar system from the comfort of your couch. 

Coupled with the DLC, a free and content-filled update will be released for KSP Enhanced Edition. This update will include several of the features that we have developed over the past year. We will reveal more information about the features and the exact release date in the upcoming weeks, so stay tuned!

Kerbal Space Program Update 1.8 on PC

The KSP team is so excited about the features being worked on for Update 1.8. With this update we continue making KSP more stable and performant while adding quality of life features to improve the player experience. In addition to what you have already learned in our previous installment, we have some other neat content coming to this update.

Terrain Revamp for Eve and Gilly

Eve and Gilly are two more celestial bodies which are getting a make-over with new high-quality texture maps & graphic shaders. Together with Duna, Ike, Minmus and Mun, the celestial bodies will be worth revisiting, if only for the view. 

Eve

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Gilly

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Ike

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Minmus

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Click here for high-res images.

KSC Texture Improvements

At the Kerbal Space Center, we have reduced the grass repetition, improved blending between grass and concrete and tweaked some level 1 and 2 buildings with some new textures and improved shaders. All in all, the KSC will look better than ever after this update.

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Click here to see the high-res images.

Map Mode Changes

Some adjustments are being made to the game’s Map Mode. With this update you will be able to use docking mode and stage your craft whilst in map mode. The stage display button (formerly stage mode) now serves as a toggle to show & hide the stage stack, whether you’re in flight or map view and the map labels will now persist when going back and forth between map and flight mode.

New SRBs

If you’ve been following us, you’ll already know that we’re bringing a range of new solid rocket boosters to the game. From the tiny .625m stack size Mite to the titanic 2.5m wide, 144ton Clydesdale, these new boosters will offer a range of versatile solid-fuel options.  Making History owners get an extra bonus here too with the “Pollux” and a 1.875m nosecone to fit on top of it.

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Click here to see high-res images.

Warp to Next Maneuver in NavBall

We are also including a small quality of life feature to the NavBall suggested in the public tracker by 5thHorseman. A warp to next maneuver button is being added to have this option on hand whenever players need it.

Kerbal Space Program 2 at PAX West

We’d like to say thank you again to everyone who visited our Kerbal Space Program booth at PAX West! We are forever grateful for the continued support for Kerbal Space Program 2. Over 2,000 Kerbonauts visited our booth to take photos with Jeb on the Mun, watch our “behind closed doors” presentation with exclusive details sharing gameplay footage of KSP2, and all attendees received their very own KSP flag! 

During PAX West we also had the chance to hold our very first KSP Community Event with content creators like Scott Manley, Das Valdez, EJ_SA, Shadowzone, Bad News Baron, and Billy Winn Jr. Also attending the event were leaders within the KSP Forum and Modders; Snark, Galileo and LinuxGuruGamer. 

These pivotal community members had the opportunity to meet with Star Theory and pose questions regarding KSP2 directly to the developers. Many of these content creators have since shared their thoughts on this momentous experience across their respective channels and we encourage you all to give them a watch! Thank you all so much, it’s because of your avid support and interest in the game that we have officially grown into a franchise.

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Matt, Star Theory developer who got signatures from fans at PAX West who visited our booth.

Take a look at our PAX West booth in our Instagram story videos!

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(L to R: Galileo, Shadowzone, Snark, EJ_SA, Jatwaa, LGG, Das, Nate Simpson (Creative Dir. Star Theory), Scott Manley, Chuck Noble (Principal Engineer at Star Theory), BadNewsBaron, Geoff (Museum of Flight).

Scott Manley at PAXW

ShadowZone at PAXW

Loading Screen Contest

We also want to remind you that you still have until next week (October 2nd) to participate in our Loading Screen Contest! So submit your illustrations, screenshots, pictures and/or any form of fanart you’d like to see in KSP’s in-game loading screens! We will select a set of finalists and their art will be included in update 1.8.

Remember, you can share and download crafts and missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop.

That’s it for this edition. Be sure to join us on our official forums, and don’t forget to follow us on Twitter, Instagram and Facebook. Stay tuned for more exciting and upcoming news and development updates!

You can also follow Squad and Star Theory on the main social media platforms:

https://www.facebook.com/startheorygames/

https://twitter.com/startheorygames

https://www.instagram.com/star_theory_games/

https://twitter.com/SquadDevs

https://www.instagram.com/squaddevs/

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1 hour ago, SQUAD said:

Warp to Next Maneuver in NavBall

We are also including a small quality of life feature to the NavBall suggested in the public tracker by 5thHorseman. A warp to next maneuver button is being added to have this option on hand whenever players need it.

Sweet! Thanks for changing the way you implemented it based on my suggestion. :)

25 minutes ago, HebaruSan said:

Love it! @5thHorseman wasn't tagged, though.

And thanks to you. I'm not going to say I'd have totally missed it for sure, but this was for sure the first I saw of it :):)

1 hour ago, SQUAD said:

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Rovers on Gilly, huh? Okay if that (literally) floats your (rover) boat...

 

Edited by 5thHorseman
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1 hour ago, SQUAD said:

Kerbal Space Program Update 1.8 on PC

The KSP team is so excited about the features being worked on for Update 1.8. With this update we continue making KSP more stable and performant [snip]

Any general feeling (non-binding) as to what kind of performance improvement we may see with the Unity 2019.2 update (what with PhysX 3.4.x, incrementalGC and so many other things which this will bring) and other under-the-hood work?

Edited by NoMrBond
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2 hours ago, NoMrBond said:

Any general feeling (non-binding) as to what kind of performance improvement we may see with the Unity 2019.2 update (what with PhysX 3.4.x, incrementalGC and so many other things which this will bring) and other under-the-hood work?

Performance improvements are hard to quantify because it's always going to be different on each hardware setup and with different settings, etc.
Let's say we have observed definite, measurable performance improvements and it is something we have focused on with the Unity engine upgrade and the new features that brings, as well as focusing (as always) on improving the performance of our code.

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