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scottadges

Taking long time to switch from flight to map view? (1.7.3. modded)

Question

I've noticed in my updated 1.7.3 install, that it takes much longer to switch from Flight mode into Map view.

Is this a known thing with any specific mods?

I've tested a stock 1.7.3 install (only mod is Hyperedit) versus my fully modded install, and the stock install is practically instantaneous. Modded install takes approx. 5 secs, which doesn't seem like a lot... but it's painfully obvious.

So most likely something is going on with my mod interactions and the Map View loading...

Thanks for any input, advice, or troubleshooting direction!

Here's my list from CKAN for reference:

Spoiler

Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.8.1)
[x] Science! Continued (xScienceContinued 5.22)
Action Groups Extended (AGExt 1:2.3.5)
Airplane Plus (AirplanePlus 26.1)
Astronomer's Visual Pack (AstronomersVisualPack 2:3.8.3.0)
Astronomer's Visual Pack-4k Textures (AVP-4kTextures v1.9)
Automated Screenshots & Saves (AutomatedScreenshots 0.8.4.4)
B9 Part Switch (B9PartSwitch v2.10.0)
BetterCrewAssignment (BetterCrewAssignment 1.3.2)
BetterTimeWarpContinued (BetterTimeWarpCont 2.3.11.4)
ClickThrough Blocker (ClickThroughBlocker 0.1.7.2)
CollisionFX-Updated (CollisionFXUpdated 0.8.3.1.1)
CommNet Constellation (CommNetConstellation 1.4)
Community Category Kit (CommunityCategoryKit 4.3.0.0)
Community Resource Pack (CommunityResourcePack 1.2.0.0)
Community Tech Tree (CommunityTechTree 1:3.3.7)
Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.4)
Community Trait Icons (CommunityTraitIcons v1.1.1)
Contract Configurator (ContractConfigurator 1.27.1)
Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.1.5)
Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.10)
Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2)
Contract Parser (ContractParser 8.0)
Contracts Window + (ContractsWindowPlus 9.3)
Craft Manager (CraftManager 1.1.5)
Cryo Tanks (CryoTanks 1.3.0)
Cryo Tanks Core (CryoTanks-Core 1.3.0)
Custom Barn Kit (CustomBarnKit 1.1.19.0)
Decoupler Shroud (DecouplerShroud 0.7.1)
Deflatable Heat Shield (DeflatableHeatShield 0.0.3)
Deployable Engines Plugin (DeployableEngines 1.1.0)
Distant Object Enhancement (DistantObject v1.9.1.1)
Distant Object Enhancement default config (DistantObject-default v1.9.1.1)
DMagic Orbital Science (DMagicOrbitalScience 1.4.2)
Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.8.3)
Draggable Altimeter (DraggableAltimeter v1.0.1)
Draggable Navball (DraggableNavball v1.0.1)
Dynamic Battery Storage (DynamicBatteryStorage 2:2.0.6.0)
Easy Vessel Switch (EVS) (EasyVesselSwitch 1.11)
Editor Extensions Redux (EditorExtensionsRedux 3.3.22)
Engine Lighting (EngineLighting 1.5.1)
Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.7.3-0)
Feline Utility Rovers (FelineUtilityRovers 1.2.10)
Firespitter Core (FirespitterCore v7.13.0)
Firespitter Resources config (FirespitterResourcesConfig v7.13.0)
Hangar Extender (HangerExtenderExtended 3.5.5)
Heat Control (HeatControl 0.4.12)
Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.1.1)
HyperEdit (HyperEdit 1.5.8.0)
Interstellar Fuel Switch (InterstellarFuelSwitch 3.11.0.4)
Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 3.11.0.4)
Keep It Straight (KeepItStraight 1.0.7)
Kerbal Alarm Clock (KerbalAlarmClock v3.11.0.0)
Kerbal Atomics (KerbalAtomics 1:1.0.5)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.6.0)
Kerbal Improved Save System (KerbalImprovedSaveSystem v2.4.0)
Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.4.1)
Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.9)
Konstruction (Konstruction 1.2.0.0)
Kopernicus Planetary System Modifier (Kopernicus 2:release-1.7.3-2)
KS3P (KS3P V6.1)
KSP AVC (KSP-AVC 1.3.1)
KXAPI (KXAPI 1.1.0)
MagiCore (MagiCore 1.3.1.7)
Making Less History (MakingLessHistory 1.0)
MechJeb 2 (MechJeb2 2.8.4.0)
MechJeb and Engineer for all! (MechJebForAll 1.3.0.6)
MemGraph (MemGraph 1:1.1.3)
Mini Airbrakes (MiniAirbrakes 1.1)
Mk2 Stockalike Expansion (Mk2Expansion 2:1.8.6)
Mk3 Stockalike Expansion (Mk3Expansion 1.4.8)
ModularFlightIntegrator (ModularFlightIntegrator 1.2.6.0)
Module Manager (ModuleManager 4.0.3)
MSP-3000 Material Science Pod (MSP3000 v1.1)
NavHud (NavHudRenewed 1.3.7)
Near Future Construction (NearFutureConstruction 1.1.3)
Near Future Electrical (NearFutureElectrical 1.0.3)
Near Future Electrical Core (NearFutureElectrical-Core 1.0.3)
Near Future IVA Props (NearFutureProps 1:0.5.1)
Near Future Launch Vehicles (NearFutureLaunchVehicles 1.2.3)
Near Future Propulsion (NearFuturePropulsion 1.1.1)
Near Future Solar (NearFutureSolar 1.0.5)
Near Future Solar Core (NearFutureSolar-Core 1.0.5)
Near Future Spacecraft (NearFutureSpacecraft 1.2.4)
Outer Planets Mod (OuterPlanetsMod 2:2.2.5)
Patch Manager (PatchManager 0.0.16.4)
PersistentRotation (PersistentRotation 1.8.5)
PlanetShine (PlanetShine 0.2.6.1)
PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.1)
Portrait Stats (PortraitStats 17.0)
Precise Node (PreciseNode 1.2.10.3)
Progress Parser (ProgressParser 10.0)
RasterPropMonitor (RasterPropMonitor 1:v0.30.6)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.30.6)
RCS Build Aid Continued (RCSBuildAidCont 1:0.9.8)
Realistic Atmospheres (RealisticAtmospheres 1.3.1)
RecoveryController (RecoveryController 0.0.3.8)
Reentry Particle Effect (ReentryParticleEffect 1.4)
ReStock (ReStock 0.1.4)
ReStock+ (ReStockPlus 0.1.4)
Retractable Lifting Surface Module (RetractableLiftingSurface 0.1.6)
scatterer (Scatterer 2:v0.0540)
scatterer - default config (Scatterer-config 2:v0.0540)
scatterer - sunflare (Scatterer-sunflare 2:v0.0540)
SimpleConstruction (SimpleConstruction 1:3.4.6)
SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.6.0)
SpaceY Expanded (SpaceY-Expanded 1.4)
SpaceY Heavy Lifters (SpaceY-Lifters 1.17.2)
Stockalike Mining Extension (StockalikeMiningExtension 0.99.3)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.2.1)
SXTContinued (SXTContinued 1:0.3.28.2)
TAC Fuel Balancer (TacFuelBalancer v2.21.4.1)
TextureReplacer (TextureReplacer v3.7)
The Janitor's Closet (JanitorsCloset 0.3.6.1)
Toolbar (Toolbar 1:1.7.22.2)
Toolbar Controller (ToolbarController 1:0.1.8.2)
Tracking Station Evolved (TrackingStationEvolved 4.1)
Trajectories (Trajectories v2.2.3)
Transfer Window Planner (TransferWindowPlanner v1.7.2.0)
TriggerAu Flags (TriggerAu-Flags v2.9.3.0)
TRP-Hire (TRPHire 0.6.9.4)
TweakScale - Rescale Everything! (TweakScale v2.4.3.4)
Universal Storage II (UniversalStorage2 1.7.0.10)
USI Tools (USITools 1.2.0.0)
WorldStabilizer (WorldStabilizer 0.9.5)

Most recent log also provided for reference: KSP Log 092619 T1016.log

 

 

Edited by scottadges

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9 answers to this question

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3 hours ago, scottadges said:

And we have awesome help! 

I posted this as an issue in the Kopernicus GitHub: https://github.com/Kopernicus/Kopernicus/issues/382

And within just a few minutes, @DeltaDizzy replied back with a suggested fix. You can read his explanation at GitHub (about the OnDemandBiomes), but the fix was adding a custom config in GameData:


@Kopernicus:FINAL
{
    %useOnDemandBiomes = false
}

I've tested this on my main savegame and it eliminated the freezing when switching between Flight and Map view! 

Thanks so much!

Always happy to help if I have a solution.

Edited by DeltaDizzy

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On 9/29/2019 at 3:44 PM, Shanty said:

I don't know how to create custom config files.

You create a new file anywhere in your GameData directory and make sure it has CFG extension. If you are on windows, read this on how to enable extensions. Then open the file in text editor (Notepad, not Word)  and paste the text snippet.

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Five seconds you say? I envy you, in my late career with some 60+ mods and some 200 crafts, it takes about 40s to switch to a craft.

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Yeah, switching crafts definitely causes some loading/lagging.

But this is more specifically when you are in one craft, then switching out to Map View (m) from Flight view, it freezes for a good 5 sec before loading the map (with planets, orbits, etc.).

I've been doing some baseline testing, and selectively pulling out graphics mods (my first thought to start) to see how it responds.

This is with the same craft in a clean save vs. my main save (obvs without other concurrent flights). It doesn't appear that the # of flights makes a difference, with those graphics mods removed.

I'll keep testing... 'cause I really don't want to play KSP without EVE or OPM...

UPDATES:

Test #1: Removing AVP/EVE, PlanetShine, Distant Object Enhancement, Kopernicus/OPM. Result: Load into Map view was acceptable (<1 sec)

Test #2: Adding back Kopernicus/OPM but leaving out AVP/EVE. Result: Same lag switching into Map view. :(

Test #3: Removing Kopernicus/OPM but including AVP/EVE. Result: Bingo! No lag switching into Map view.

So... I guess I'll have to investigate Kopernicus/OPM and see what's going on with that mod.

 

Edited by scottadges

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I see what you mean now, yes. I had to remove Kopernicus some time ago due to issues with the BG surface features, but I don't remember any big lag switching between flight mode and map mode. 

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3 minutes ago, VoidSquid said:

I see what you mean now, yes. I had to remove Kopernicus some time ago due to issues with the BG surface features, but I don't remember any big lag switching between flight mode and map mode. 

Thanks, so far I haven't see that BG surface feature issue. But I haven't landed on any planets since I updated to KSP 1.7.3 so... I guess I have that to look forward to LOL

It seems other people are having the Map view / Flight freezing issue over in the Kopernicus thread. I posted there as well.

 

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And we have awesome help! 

I posted this as an issue in the Kopernicus GitHub: https://github.com/Kopernicus/Kopernicus/issues/382

And within just a few minutes, @DeltaDizzy replied back with a suggested fix. You can read his explanation at GitHub (about the OnDemandBiomes), but the fix was adding a custom config in GameData:

@Kopernicus:FINAL
{
    %useOnDemandBiomes = false
}

I've tested this on my main savegame and it eliminated the freezing when switching between Flight and Map view! 

Thanks so much!

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Hello everyone,

I have the same problem but im a complete amateur. Could someone explain to me how you apply the fix?

I dont know how to create custom config files.

Thank you very much :)

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45 minutes ago, Tomáš Brada said:

You create a new file anywhere in your GameData directory and make sure it has CFG extension. If you are on windows, read this on how to enable extensions. Then open the file in text editor (Notepad, not Word)  and paste the text snippet.

Thank you for your help! ;)

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