DylanSemrau Posted September 29, 2019 Share Posted September 29, 2019 (edited) This mod adds the V2 Rocket to the game, along with the WAC Corporal upper stage used in the US. This is meant to be an early game rocket with a small variety of science parts to jump start your space program! Download: Github SpaceDock Images Screenshot by @Zorg If you have any interest in making RSS/RO configs please PM me. Join the Discord Server to follow development on this mod and my others! This mod is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Edited June 6, 2020 by DylanSemrau Quote Link to comment Share on other sites More sharing options...
Damon Posted September 29, 2019 Share Posted September 29, 2019 "Like" Nice! Now it just needs some legs.. Quote Link to comment Share on other sites More sharing options...
jojo12645 Posted September 30, 2019 Share Posted September 30, 2019 I would like to contribute if possible. Quote Link to comment Share on other sites More sharing options...
jojo12645 Posted September 30, 2019 Share Posted September 30, 2019 Could you make the very tip a science part and the second section a probe core as well as seperate liquid fuel and oxidiser segments and having a engineerings shroud housing an engine with a sillier side to the image shown. Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted September 30, 2019 Share Posted September 30, 2019 Hi there! I suggest to give a try to BDArmory Modular missiles! Together with your V2 parts you will be able to hit targets hundreds of Kms away!https://github.com/jrodrigv/BDModularMissileParts/wiki/1.-Building-your-first-Modular-Missile This is a tutorial for AAM missiles, I would like to a tutorial for Ballistic missiles soon. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted September 30, 2019 Share Posted September 30, 2019 Spiffy! Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted October 1, 2019 Author Share Posted October 1, 2019 17 hours ago, jojo12645 said: I would like to contribute if possible. I'm not currently in much need of contributions, with the one exception being RSS/RO configs. So if you already know how to do that feel free to PM me! 13 hours ago, jrodriguez said: Hi there! I suggest to give a try to BDArmory Modular missiles! Together with your V2 parts you will be able to hit targets hundreds of Kms away!https://github.com/jrodrigv/BDModularMissileParts/wiki/1.-Building-your-first-Modular-Missile This is a tutorial for AAM missiles, I would like to a tutorial for Ballistic missiles soon. I'll look into it, probably won't happen until later though. Quote Link to comment Share on other sites More sharing options...
jojo12645 Posted October 1, 2019 Share Posted October 1, 2019 I understand that you need some help on the config files if that means they are not complete then you could try the only liquid fuel and only oxidiser tanks as well as the science and command modules as shown earlier, if you where to reside some modules for many a second edition of the mod then you could resize the parts but this is my idea. Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted October 3, 2019 Author Share Posted October 3, 2019 Managed to get a little done tonight. Here's the first texture variant, along with a view of the probe core (cuz I really like it :p) the texture variant is still WIP Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted October 6, 2019 Author Share Posted October 6, 2019 I'll be putting a beta version of this up on Github soontm, hope y'all enjoy! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 7, 2019 Share Posted October 7, 2019 firts Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted October 8, 2019 Author Share Posted October 8, 2019 https://github.com/DylanSemrau/CompletelyNonAggressiveRocketry Early Beta version up on github! Quote Link to comment Share on other sites More sharing options...
DriftedCougar Posted October 11, 2019 Share Posted October 11, 2019 (edited) Just flew a V-2, Heres the results: The main engine doesnt have radial attachment and the engine has no sound Also, is it intended that the probe core runs out of eletricity mid-sub-orbital hop? Spoiler Neat screenie (Also finding out how limited a V-2 is the hard way...) Edited October 11, 2019 by DriftedCougar Sadly 2200M/S only V-2 stage Delta-V Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted October 14, 2019 Author Share Posted October 14, 2019 On 10/11/2019 at 10:06 AM, DriftedCougar said: Just flew a V-2, Heres the results: The main engine doesnt have radial attachment and the engine has no sound Also, is it intended that the probe core runs out of eletricity mid-sub-orbital hop? Hide contents Neat screenie (Also finding out how limited a V-2 is the hard way...) So first off, no it’s not supposed to run out of electric charge I’ll have to optimize it. Second, I’m aware that it doesn’t have sound or radial attachment, those will both probably come along with the nodes meant for adding the fins. Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted October 18, 2019 Author Share Posted October 18, 2019 Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted November 10, 2019 Author Share Posted November 10, 2019 (edited) Update: Version 1.0 has been released! This update includes: Base V2 rocket, US Bumper paint scheme, Wac Corporal upper stage. Get it on Github Or SpaceDock Note: it is mostly borked in 1.8, this is being worked on Edited November 10, 2019 by DylanSemrau Quote Link to comment Share on other sites More sharing options...
Starhawk Posted November 10, 2019 Share Posted November 10, 2019 Thread moved from Add-on Development per OP request. KSP Moderation Team Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted November 11, 2019 Share Posted November 11, 2019 (edited) Looks fantastic as per usual, but it seems only the fins and engine have switchable Bumper paint schemes and the Corporal upper stage is untextured. Unrelated, but is the latest download of Provenance Aerospace supposed to only include the second and third stage components and interstage, with no first stage or fins? EDIT: Also using 1.7.3 in case you need to know. Edited November 11, 2019 by golkaidakhaana Quote Link to comment Share on other sites More sharing options...
Jay The Amazing Toaster Posted November 11, 2019 Share Posted November 11, 2019 Ayy finally a release from ya, congrats buddy! Next time I start an early career game I'll be sure to install this first. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 11, 2019 Share Posted November 11, 2019 And chance of getting the smaller solid first stage for the WAC Corporal so people dont havr to use that crappy Aerobee I made a long time ago? Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted November 12, 2019 Author Share Posted November 12, 2019 (edited) On 11/11/2019 at 9:13 AM, sslaptnhablhat said: Looks fantastic as per usual, but it seems only the fins and engine have switchable Bumper paint schemes and the Corporal upper stage is untextured. Unrelated, but is the latest download of Provenance Aerospace supposed to only include the second and third stage components and interstage, with no first stage or fins? EDIT: Also using 1.7.3 in case you need to know. Huh I haven’t had that happen in 1.7.3, in fact I’ve only had that issue in 1.8... I’ll look into it. (Edit: some part config weren’t updated on github, so they don’t have the part switch. Will update tonight.) And yes provenance currently only has the second and third stage stuff. Edited November 12, 2019 by DylanSemrau Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted November 12, 2019 Author Share Posted November 12, 2019 The files have been updated, so now it should work. Also tested it in 1.8.1 and it is fully functional. Thanks for letting me know about the issues and enjoy! Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 13, 2019 Share Posted November 13, 2019 I don't open this as an issue or even a PR on Github for a reason. Suggestion: Change in GameData\CNAR\Parts\V2\TitovEngine1.cfg line 40 from running_engine to Hypergolic-Lower and in GameData\CNAR\Parts\V2\CapellaEngine.cfg line 39 from running_engine to Hypergolic-Vernier This way the engines have at least any sound when using my fork of RocketSoundEnhancement (which needs RealPlume):https://github.com/Gordon-Dry/RocketSoundEnhancement/tree/additional-effects Actually they have no sound at all, because there is no sound defined in your configs. Quote Link to comment Share on other sites More sharing options...
MajorLeaugeRocketScience Posted November 14, 2019 Share Posted November 14, 2019 Any chance we could at some point get an A-10 to launch it to orbit? Or maybe wings and a cockpit to make an A-9? This is by far the best KSP V-2 I've ever seen Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted November 15, 2019 Share Posted November 15, 2019 Nicely done!! Just got around to testing this in a new 1.8 career and it flew beautifully! One thing I noticed though, the probe core has all SAS modes enabled - considering the tech level, that should probably get downgraded to SAS-only (SAS level 0 I think?) Quote Link to comment Share on other sites More sharing options...
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