Please Make Terrain Voxel Maps in KSP2
for example https://youtu.be/i05Iwce81cg
https://assetstore.unity.com/packages/tools/terrain/ultimate-terrains-voxel-terrain-engine-31100
Game requirement specs are not a very good argument that the calculations are wrong... unless I'm missing a subtlety of the argument. Would you care to point out exactly where the calculations are wrong, or expand on your argument?
For my part, because I did skip the presentation of a number of calculations.
Volume of a sphere -> 4/3 pi r^3
Radius of kerbin: 600,000 m
Pi: 3.14 (no need for more digits given we are working at the piano tuner level of analysis. I could go with 3,