AndrewDraws

[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]

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EXTRASOLAR

License: Creative Commons Attribution-NonCommercial-ShareAlike

n7jGIDH.png

 

DESCRIPTION:

The Extrasolar mod adds the red dwarf star "Valentine" in orbit around Kerbol. Orbiting Valentine are several new planets and moons to discover. Because Valentine is so far away, you will probably have to download some mods in order to make the trip easier. DO NOT INSTALL THIS FROM CKAN!

LIST OF CELESTIAL BODIES:

Spoiler
  • Valentine
    • Heba
      • Serex
    • Solyth
    • Fust
      • Kuprus
    • Mir
    • Lomina
      • Maol
      • Javine
      • Ucella
      • Deemo
      • Pael

SCREENSHOTS:

XsBTEaN.pngO8ZFD39.pngSyGAMhI.pngJeZGxxb.png

 

DOWNLOAD ON SPACEDOCK

CHANGE LOG:

Spoiler
  • 1.9.2 (January 24, 2020)
    • Added planet Teeko
  • 1.9.1 (October 28, 2019)
    • Fixed OnDemand implementation
    • Compatibility with Spectra and Astronomer's Visual Pack
    • Tweaked visuals
    • Tweaked terrain textures
    • Desaturated Deemo
    • Increased mass of Maol
  • 1.9.0 (October 08, 2019)
    • Updated to KSP 1.7.3
    • Decreased SMA of Lomina's orbit
    • Increased eccentricity of Valentine's orbit
    • Texture update for every planet and moon
    • Changed Valentine color
    • Updated visuals
    • Tweaked masses of some planets and moons
  • 1.8.0 (December 25, 2018)
    • * Updated to KSP 1.5.1
    • Added EVE atmo effects
    • Improved Heba texture
    • Improved Lomina texture
    • Improved Kuprus texture
    • Updated Valentine light intensity curve
    • Updated atmo gradients
    • CRP configs
    • Changed file structure
    • Fixed issue with Kuprus biome map
    • Made Solyth less saturated
    • Minor fixes and tweaks
  • 1.7.6 (September 12, 2018)
    • Updated to 1.4.5
    • Minor bug fixes and tweaks
  • 1.7.5 (May 9, 2018)
    • Various bug fixes
  • 1.7.3 (April 29, 2018)
    • Fixed EVE issues
    • Fixed compatibility with SVE
    • Fixed compatibility with OPM
    • Created visuals for stock system
  • 1.7.1 (April 9, 2018)
    • Updated to version 1.4.2 of KSP
    • Scatterer adjustments
    • Adjusted Solyth and Fust's clouds
    • Distant Object Enhancement compatability (Thanks Pkmniako!)
    • Fixed issues between Extrasolar and Stock Visual Enhancements
  • 1.7 (February 19, 2018)
    • Fixed Deemo texture seam
    • Improved biomes
    • Added snow storms to Mir
    • Overhauled Javine
    • PQS Improvements
    • Scatterer tweaks
    • Tweaked coloration of Pael
    • Improved Soltyh scaled space
    • Added terrain textures from CTTP
    • Removed Pael and Ucella's atmosphere
    • Improved clouds
    • Updated science definitions
    • Improved Maol
  • 1.6.1 (January 1, 2018)
    • Scatterer tweaks
    • Fixed bug with Javine's and Fust's oceans
  • 1.6 (December 31, 2017)
    • Compatibility with After Kerbin
    • Removed Semth
    • Replaced Javine texture with Semth texture
    • Changed Mir coloration
    • Changed Solyth coloration
    • Made Valentine system more realistic (mass changes, orbit changes, atmosphere changes, etc.)
    • Added moon Kuprus
    • Added moon Pael
  • 1.5.4 (December 25, 2017)
    • Fixed lighting issues
    • Fixed Lomina's rings
    • Fixed scaled space for some planets disappearing briefly
    • Tweaked Heba's texture, and fixed its seams
    • Improved Serex texture
    • Improved Mir texture
    • Improved Fust texture
    • Improved Ucella txture
    • Improved PQS for all rocky planets
    • Restructured files
  • 1.4 (September 17, 2017)
    • Updated to work with latest Scatterer version
    • Updated to work with latest Kopernicus version
    • Scatterer tweaks
    • Improved Lomina's rings
    • Added clouds to Javine
    • Scaledspace tweaks for all bodies
    • Removed FlightGlobalsIndex (put the optional "CareerSaver" to prevent previous saves with Extrasolar from breaking after updating)
    • Moved Valentine closer to the Sun
  • 1.3.2 (March 6, 2017)
    • Tweaked textures
    • Improved Ucella textures
    • Final Frontier support
  • 1.2.0 (January 26, 2017)
    • Scatterer support!
    • EVE update
    • Texture overhaul
  • 0.9.0 (May 3, 2016)
    • Fixed incompatibility with newest version of EVE
    • Converted most textures to .dds (smaller file sizes)
  • 0.8.0 (April 8, 2016)
    • Added support for Distant Object Enhancement
    • Changed integration of Environmental Visual Enhancements compatibility
    • Cleaned out science definitions
  • 0.7.0 (March 12, 2016)
    • Packaged Extrasolar Clouds with Extrasolar
    • Completely changed Solyth
  • 0.6.0 (February 26, 2016)
    • Added moon Serex
    • Added moon Ucella
    • Removed moon Vik
    • Completely fixed Solyth's texture seam
    • Modified orbit of Javine
    • Modified orbit of Deemo
    • Shrinked mass and radius of Deemo
    • Increased radius of Maol
    • Tidally locked Vedre
    • Tidally locked Lomina's moons
    • Improved texturing of Vedre
  • 0.5.1 (February 19, 2016)
    • Changed description of Semth :)
  • 0.5.0 (February 19, 2016)
    • Added moon Hauna
    • Added moon Semth
    • Added moon Vedre
    • Removed moon Lox
    • Fixed Solyth's texture seam
    • Redid all atmospheric curves
  • 0.4.0 (February 14, 2016)
    • Improved texturing of Deemo
    • Improved texturing of Fust
    • Improved texturing of Maol
    • Improved texturing of Vik
    • Improved biome map for Solyth
    • Tweaked Solyth's textures
    • Tweaked stock scale orbits
  • 0.3.1 (February 10, 2016)
    • Improved texturing of Mir
    • Improved texturing of Heba
    • Made Valentine more red
  • 0.3.0 (February 7, 2016)
    • Added moon Maol
    • Added moon Vik
    • Added moon Javine
    • Added moon Deemo
    • Added moon Lox
    • Fixed issue with normal maps not working properly
    • Added custom science defs
    • Added support for Custom Asteroids
    • Lowered elevation of stock scale Fust
    • Increased semimajor axis of stock scale planets
    • Modified Mir's biome map
  • 0.2.0 (January 31, 2016)
    • Added planet Solyth
    • Added planet Fust
    • Added planet Mir
    • Changed orbit colors for Heba and Lomina
    • Fixed temperature curves for Heba and Lomina
    • Increased color saturation of Lomina
    • Added custom ring texture for Lomina
    • Modified Valentines orbit
    • Changed light coloration of Valentine
    • Added scale options
    • Created clouds pack for Environmental Visual Enhancements 
  • 0.1.1 (January 25, 2016)
    • Added planet Heba
    • Added planet Lomina
  • 0.1.0 (January 24, 2016)
    • Initial release

 

 

Edited by AndrewDraws

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Extrasolar has yet to become compatible with AVP as well as Spectra, but I will be working on compatibility. It should be a matter of just a handful of config files. Extrasolar is compatible with SVE however.

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wow, i wasn't expecting extrasolar to get updated again! i gotta check this new version out now!

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Good to know. I'm still flying around in the atmosphere for this save, and my clouds are still there.

So it didn't break anything I can see, which is all I care about for now. It will be a while before I get there.

Does it play nice with Research Bodies?

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8 hours ago, Grigetio said:

Good to know. I'm still flying around in the atmosphere for this save, and my clouds are still there.

So it didn't break anything I can see, which is all I care about for now. It will be a while before I get there.

Does it play nice with Research Bodies?

Extrasolar should work with research bodies, but I haven't created fancy descriptions for when you discover something

17 minutes ago, Space Nerd said:

Yay it's back!

Any recommended mods for getting to Valentine?

If you want something that is extremely complicated and challenging, then KSPIE is the way to go. Otherwise, Near Future Propulsion and Photon Sailor are both good options.

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56 minutes ago, Stone Blue said:

So this pack no longer has any dependencies? Specifically kopernicus? vOv

Like any other planet pack, this requires kopernicus

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wait i've always thought lomina was more the mass of uranus or neptune why is it 5 times the mass of jool (jool is around 4e+24 kg and lomina is about 2e+25 kg)? has it always been like that??

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1 hour ago, electricpants said:

wait i've always thought lomina was more the mass of uranus or neptune why is it 5 times the mass of jool (jool is around 4e+24 kg and lomina is about 2e+25 kg)? has it always been like that??

Lomina has always been like that. Lomina is basically if Neptune was the size of jupiter. Because Ice Giants are more dense, it means Lomina has a much greater mass than Jool despite having only a marginally larger radius.

Edited by AndrewDraws

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9 minutes ago, AndrewDraws said:

Lomina has always been like that. Lomina is basically if Neptune was the size of Jupiter. Because Ice Giants are more dense, it means Lomina has a much greater mass than Jool despite having only a marginally larger radius.

wow, i've used extrasolar since javine was a water world and i guess i never noticed lomina was that big ¯\_(ツ)_/¯

Edited by electricpants

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On 10/9/2019 at 12:44 PM, AndrewDraws said:

If you want something that is extremely complicated and challenging, then KSPIE is the way to go. Otherwise, Near Future Propulsion and Photon Sailor are both good options.

Extremely complicated? you only need a Deadalus Engine, a reactor and a few radiators and your good to go.

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9 minutes ago, FreeThinker said:

Extremely complicated? you only need a Deadalus Engine, a reactor and a few radiators and your good to go.

I mean, it isn't too complicated for me, but I find that quite a few people tend to get confused and overwhelmed by KSPIE

Edited by AndrewDraws

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Glad to see this back. Did Valentine's orbit change? It looks a lot more elliptical. I might need to move it in my install (I am using JNSQ) since the periapsis is so close to the outer planets in JNSQ.

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6 minutes ago, panarchist said:

Glad to see this back. Did Valentine's orbit change? It looks a lot more elliptical. I might need to move it in my install (I am using JNSQ) since the periapsis is so close to the outer planets in JNSQ.

Valentine's orbit did indeed change to reflect a slightly more realistic binary star orbit (most binary stars orbit each other rather elliptically). I'm assuming the reason why Valentine's periapsis is so close to the outer planets in JNSQ is because JNSQ is scaled up quite a bit but Extrasolar is not. However, I will create compatibility with JNSQ in the future.

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5 hours ago, FreeThinker said:

Extremely complicated? 

I'd say, rather complex compared to the simpler stock-mechanics.
I would definitely not say that most of KSPIE is "plug and play"

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5 hours ago, AndrewDraws said:

Valentine's orbit did indeed change to reflect a slightly more realistic binary star orbit (most binary stars orbit each other rather elliptically). I'm assuming the reason why Valentine's periapsis is so close to the outer planets in JNSQ is because JNSQ is scaled up quite a bit but Extrasolar is not. However, I will create compatibility with JNSQ in the future.

Also, the Argument of Periapsis on both systems is such that the apoapsis of JNSQ is really close to the periapsis of Extrasolar. I look forward to the eventual compatibility patch but for now I'll just use it in my "stock Kerbin" install. I used to have Extrasolar set up along with Outer Planets Mod and Other Worlds all in the same instance (and once with GPP Secondary) - honestly, I love that so many Kopernicus-reliant mods can work so well together. Plus every release you've done of this mod has greatly improved it - it's always great to see the progression, and always a new exploration opportunity.

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Here's a random from the surface of Maol. Also, I will be updating Extrasolar again soon. Changes will include some minor tweaks here and there, as well as compatibility with AVP and Spectra

LsYHfpG.png

Edited by AndrewDraws

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Its awesome to see this back, will need to get some Kerbal's feet on the ground in 100 years.

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One thing I LOVED about this was the feeling of absolute discovery when I landed on those planets for the first time, the sheer wonder at seeing strange new landscapes

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Wow I was devastated when I saw this was taken down. Now I'm glad it is back!

 

...and I'm still playing around in LKO with KSPIE trying to make a super ship that can do everything.. :)

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