Xyphos

[1.7.x] [Release] Automatic Fuel Cells

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This plugin will attempt to conserve fuel consumption by automatically toggling Fuel Cells on or off in accordance with a minimum and maximum threshold setting on the Fuel Cell's context menu.

  • Requires "Advanced Tweakables" to be enabled in your game settings.
  • Only works with Stock fuel cells, but additional module manager .cfg patches could make it work with mod fuel cells.

 

ENo2wmy.png

Downloads:
SpaceDock: https://spacedock.info/mod/2248/Automatic Fuel Cells
GitHub: https://github.com/Xyphos/KSP_AutomaticFuelCells/releases/tag/1.0.0.0
Also available via CKAN.

Source Code: https://github.com/Xyphos/KSP_AutomaticFuelCells

Edited by Xyphos

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Sounds great! For me fuel cells never got used mainly because they needed to be micro managed and this sounds like it fixes that. Never understood why fuel cells didn't just work like this in the first place.

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Just now, zer0Kerbal said:

so what is different / better than On Demand Fuel Cells (ODFC)?

I couldn't tell you the difference, because I can't find your source code to determine the behavior, so take a look at my source code and compare for yourself.
Based on what I can see, Mine uses a Min/Max slider with Axis Groups, and can be toggled into manual mode if needed.

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3 minutes ago, Xyphos said:

I couldn't tell you the difference, because I can't find your source code to determine the behavior, so take a look at my source code and compare for yourself.
Based on what I can see, Mine uses a Min/Max slider with Axis Groups, and can be toggled into manual mode if needed.

Source Code: Github repo.

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*shrug* not much difference, I suppose?
My mod is simpler, only works for Stock Fuel Cells and not Cockpits.
My mod also supports Axis Groups for Threshold adjustments.
 I guess it just comes down to personal preference

https://imgur.com/ENo2wmy

Edited by Xyphos

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7 hours ago, Xyphos said:

*shrug* not much difference, I suppose?
My mod only works for Stock Fuel Cells and not Cockpits.
 I guess it just comes down to personal preference

https://imgur.com/ENo2wmy

*chuckle*

and can't see your  link - don't have an account there.

will add patches supporting this in several mods I have in the works with fuel cells in them.

love the code!

again, congrats on the release!

ENo2wmy.png

Edited by zer0Kerbal

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On 10/14/2019 at 11:36 AM, zer0Kerbal said:

will add patches supporting this in several mods I have in the works with fuel cells in them.

is there anything I can do to support your mod(s) also?

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10 minutes ago, Xyphos said:

is there anything I can do to support your mod(s) also?

thank you - will take you up on this offer when there is. :D

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Nice Mod feature by KottabosGames: 

I tend to not use fuel cells in my game because I always forget to turn them off and use too much fuel. This mod is just what I need.

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