Jump to content

Kerbal Space Program 1.8:「Moar Boosters !!!」リリース


EBOSHI

Recommended Posts

こんにちは!ついにKSPアップデート1.8「Moar Boosters !!!」がリリースされました。

今回のタイトルは、カーバルがスラングを交えて「もっとブースターをよこせ!!!」と言うような感じとのこと。

y11Cosjkfda4C47FukIWIkNOgRZ5VbtsMAezFeRb

ここでは公式の発表内容をかいつまんで書いていこうと思います。
実際にどんなゲームに仕上がっているかは是非みんなの目で確かめてみてね!

Unityのアップグレード

KSPの基礎となるゲームエンジンを「Unity 2019.2」にアップグレードしました。これによってゲームやグラフィックのパフォーマンスが向上し、アップデートの継続にも役立つはずです。

天体のテクスチャの改善

ムン、ミンマス、ドゥナ、アイク、イブ、ギリーに高品質のテクスチャマップとグラフィックシェーダーを追加し、よりシャープな景観を楽しめるようになりました。
セッティングで天体シェーダーの品質(*具体的にどのメニューなのかはっきりしませんが「地形のディテール」を指していると思われます。)を、「標準」「高い」にすることで改善を体感することができるはずです。「低い」設定ではテクスチャは既存のものですが、グラフィックの品質は向上しています。

g-mPN-i1pBADgxyOYTbMlO0x0RZ7uaPWhqeypYMi

 

マップモードを改善・改良

マップモードでの機体のステージングが可能になりました。マップモードで「ステージを表示」ボタンをクリックすれば、ステージスタックの表示/非表示を切り替える事が出来ます。

さらに、便利機能としてマップモードのラベル(天体・機体・ノードを右クリックした時に表示される)が飛行モード/マップモードを切り替えても保持されるようにしました。

 

SRB(固体ロケットブースター)の追加

固体ロケットブースターにに新しいバリエーションのパーツを追加しました。0.6mサイズの「マイト」から2.5mサイズの「クライズデール」までのラインナップで、幅広い機体運用をサポートします。さらに、DLC : Making History Expansion を導入している場合には1.8mサイズの「ポルックス」が追加されます。

cij_27zpnq7sCN9FcHjMq0E99ri7UTkRe_fGoFxl

 

DLC : Breaking Ground Expansion の追加要素

DLC : Breaking Ground Expansionの新パーツとして、新しいファンブレードとシュラウドを追加しました。ドローンやダクテッドファン機の設計はもちろん、プレイヤーの独創的な機体建造にとって大きな助けになるはずです。これまでのファンブレードへの改善、ロボティクスパーツが消費する資源の調整、資源供給が尽きた場合のオプション追加も盛り込みました。

ggzjpUGuDzOURjBrWz26sLkbV_byMGcjxiVFP4Cg

 

その他の改善・追加要素

全ての追加要素はこちら↓(英語)で確認できます:

Spoiler

=================================== v1.8.0============================================================
1.8.0 Changelog - BaseGame ONLY (see below for MH and BG changelog)
+++ Improvements
* Upgrade KSP to Unity 2019.2.2f1 version.
* Standalone Windows build now uses DX11 Graphics API. Many visual improvements to shaders and FX.
* Implement Unity Incremental Garbage Collection.
* Implement new celestial body shaders and textures for Mun, Minmus, Duna, Ike, Eve, Gilly.
* Update Main Menu Mun terrain shader.
* Add Terrain Shader Quality graphics setting.
* Improve the TrackingStation load time.
* Implement ability to edit Action Groups in flight.
* Performance improvements to the VAB/SPH scenes.
* Performance improvements in the flight scene.
* Performance improvements in the Tracking Station scene.
* Add ability to edit resource values in PAWs using the key input.
* Add Warp to node button on dV readout in NavBall display.
* Add enable/disable wheel motor Actions to all wheels.
* Add ability to limit the maximum size of PAWs via settings.cfg.
* Improve the Action Groups/Sets UI.
* Add PAW_PREFERRED_HEIGHT to settings.cfg for players to set a prefered max height.
* Made staging and docking UI available in map view
* Pinned labels in map view now persist pinned even when leaving and re-entering map view
* "Delete All" functionality for messages app has been implemented.
* Improve the KSC grass and asphalt texture and shader to reduce tilling.
* Improve textures for the VAB building on level one.
* Model revamp for the level one and level two Research and Development nissen huts.
* Increased precision for eccentricity in advanced orbit info display.
* Upgrade VPP and improve wheel and landing leg function.
* Expose global kerbal EVA Physics material via setting.
* Add do not show again option to re-runnable science experiments.
* Add actions for same vessel interactions functionality.
* Implement per-frame damage threshold on destructible buildings.
* Add vessel name title to flag PAWs.
* Add a confirm dialog with the option of “Don’t display again” when a kerbal removes a science experiment data.
* Disable Pixelperfect on UI Canvases to improve performance - available to configure via settings.cfg.
* Increase precision for numerical editing of maneuver nodes.
* Kerbal position on ladders and command pods improved.
* Add ability for users to add their own loading screen pictures to the game. Folder is KSP/UserLoadingScreens

+++ Localization
* Fix incorrect naming of The Sun.
* Fix Action Sets text in VAB/SPH for some languages.
* Fix Text in dV KSPedia pages in Japanese.
* Fix Chinese Localizations.
* Fix dV readout for Chinese language.

+++ Parts
New Parts:
* S2-33 “Clydesdale” Solid Fuel Booster.
* S2-17 “Thoroughbred” Solid Fuel Booster.
* F3S0 “Shrimp” Solid Fuel Booster.
* FM1 “Mite” Solid Fuel Booster.
* Protective Rocket Nosecone Mk5A (“Black and White” and “Gray and Orange”).
* Add rock/dirt debris FX to the Drill-O-Matic and Drill-O-Matic Junior.
Updated Parts (reskinned):
* Service Bay (1.25m).
* Service Bay (2.5m).
Color Variants:
* Protective Rocket Nose Cone Mk7 (New “Orange” color variant)
* Protective Rocket Nose Cone Mk12 (New “Orange” color variant)

+++ Bugfixes
* #bringbackthesandcastle - Fix the Mun sandcastle easter egg from not appearing.
* Fix Maneuver editor so that the mouse wheel adjusts the node now in the contrary direction (same behavior as dragging down/up).
* Fix a null reference error when player threw away a vessel with fuel flow overlay turned on in the editor.
* Fix an input lock when switching between Editing the vessel and the Action groups menu.
* Fix user created vessels disappearing from the vessel spawn dialog.
* Fix the random selection of Mun vs Orbit scene when returning to Main Menu.
* Fix input field rounding on Maneuver Node editor fields.
* Fix a Null reference in the Editor when selecting a part and opening the Action Part Menu.
* Fix pressing Enter key confirms the game quick save dialog.
* Fix PAWs will now scale downwards from the header keeping more consistency on the fields. 
* Fix an input lock issue where some PAW buttons disappeared when editing a numeric slider field.
* Fix Menu Navigation was missing in the quicksave dialog.
* Fix Mini Settings had some items that would be skipped when navigating with the arrow keys.
* Fix for remove from symmetry causing NRE in flight scene.
* Fix the FL-A10 collider no longer mismatching its geometry.
* Fix Control Surface and Aero Toggle Deploy Action not working in all situations.
* Joysticks and gamepads on Linux are again recognized and usable.
* Fix Action Groups UI and Color issues.
* Fix the LV-T30 Reliant Liquid Fuel Engine ́s bottom attach node.
* Fix a texture seam on the Probodobodyne Stayputnik.
* Fix a z-fighting issue on the destroyed VAB at level 3.
* Fix the Z-4K Rechargeable Battery Bank ́s bottom attach node.
* Fix the concrete tiling texture of the SPH at level 3.
* Fix a grass texture seam in front of the VAB at level 3.
* Fix missing texture and animation on the level one  Administration Building flag.
* Smoothened Kerbal IVA expression transitions to avoid strange twitching.
* Make the LV-TX87 Bobcat exhaust FX more appropriate.
* Fix kerbal portraits when launching vessel with multiple kerbals in external command chairs.
* Fix drills operating when not in contact with the ground.
* Fix thrust center on the Mainsale engine.
* Add bulkhead profile to LV-T91 Cheetah, LV-TX87 Bobcat, RK-7 Kodiak and RE-I12 Skiff.
* Fix re-rooting of surface attach nodes.
* Fix kerbal IVA expression animations transitions.
* Fix shadows at KSC and in flight.
* Fix “sinker” warning during game load.
* Fix lengthy Map Transition when lots of vessels in the save.
* Fix overlap in vessel type information window.
* Fix a Null Reference when copying parts with alternative colours.
* Fix an error where the custom crafts were not loaded in the Load Craft dialog after navigating the tabs.
* Fix a null reference when clicking the Remove Symmetry button on some parts.
* Motorized wheels no longer keep generating torque even when the motor is set to ‘Disabled’
* Re-centered an off center scrollbar in the mini settings dialog.
* Rebalance decoupler, MK1-3, MK1 lander can, MK2 lander can, separators costs, crash tolerances, weight.

+++ Mods
* Target framework now .NET 4.x.
* DXT3 DDS formatted textures are not supported by Unity or KSP any more. You must convert to DXT5.
* Added UIPartActionWindow.UpdateWindowHeight to allow mods to dynamically set the PAW max height
* MapviewCanvasUtil.GetNodeCanvasContainer created as more performant method than MapViewCanvasUtil.ResetNodeCanvasContainer. Use the rest one only when you need to force a scale reset
* ModuleResourceAutoShiftState added that can be used for startup/restart of parts based on resource availability.
* VesselValues are now cached per frame. Can use ResetValueCache() to reset the cache.

1.8.0 Changelog - Making History DLC ONLY
+++ Improvements
* User can now click and drag and release to connect two nodes in the mission builder.

+++ Parts
New Parts:
* THK “Pollux” Solid Fuel Booster
Updated Parts (reskinned):
* Kerbodyne S3-14400 Tank
* Kerbodyne S3-7200 Tank
* Kerbodyne S3-3600 Tank

+++ Bugfixes
* Craft Thumbnails are not shown/generated for stock missions.
* Fix Kerbals spawning on EVA in missions spawning on their sides (very briefly).
* Fix Intermediate and Advanced Tutorial becoming stuck.
* Fix Typos in some part descriptions.
* Fix vessel width and height restrictions on Woomerang and Dessert in career games.
* Fix camera becoming stuck if in IVA mode when a vessel spawns in a mission set to change focus to that vessel.
* Fix hatch entry colliders on the M.E.M. lander can.

+++ Missions

+++Miscellaneous

+++ Mods
1.8.0 Changelog - Breaking Ground DLC ONLY
+++ Improvements
* Add renaming of Deployed Science Stations.
* Add alternators (producing electric charge) on LiquidFuel Robotic Rotors.
* Add propeller blade AoA, lift and airspeed readouts to their PAWs.
* Add Reset to built position button in PAWs of Robotic parts which causes them to reset their Angle, RPM or Extension.
* Add shutdown/restart function to robotics parts based on resource availability.
* Add preset curves functionality to the KAL controller.
* Add part highlighting on mouseover in KAL.
* Improve Robotic Part Resource usage info in editor.
* Add interact button to open PAW for Deployable Science parts.
* Added new KSPedia slides for Grip Pads, Propellers and Track Editor.
* Improve Robotics Parts Resource usage to use less resources when moving slower.
* The PAW button “Reset to Launch Position” for robotic parts now reads as, “Reset to build:” + Angle, RPM or Extension depending on the robotic part to avoid confusion.

+++ Localization
* Fix description text on R7000 Turboshaft Engine in English.
* Fix localization of resource name in robotic part PAWs.
* Fix KAL help texts.

+++ Parts
New Parts with Variants:
* S-062 Fan Shroud
* S-12 Fan Shroud
* S-25 Fan Shroud
* R-062 Ducted Fan Blade
* R-12 Ducted Fan Blade
* R-25 Ducted Fan Blade
* Readjusted the liftCurve, liftMachCurve and dragCurve values on the propellers and helicopter blades.
Rebalanced Robotic Resource Consumption values:
* G-00 Hinge
* G-L01 Alligator Hinge
* G-11 Hinge
* G-L12 Alligator Hinge
* G-W32 Hinge
* Rotation Servo M-06
* Rotation Servo M-12
* Rotation Servo M-25
* Rotation Servo F-12
* EM-16 Light Duty Rotor
* EM-32 Standard Rotor
* EM-64 Heavy Rotor
* EM-16S Light Duty
* Rotor, EM-32S Standard Rotor
* EM-64S Heavy Rotor
* 1P4 Telescoping Hydraulic Cylinder
* 3P6 Hydraulic Cylinder
* 3PT Telescoping Hydraulic Cylinder
* R121 Turboshaft Engine 
* R7000 Turboshaft Engine 

+++ Bugfixes
* Fix Deployed Science Log and Message system spam.
* Fix Deployed Science parts sometimes exploding when coming off rails if in contact with another part (kerbal, etc).
* Fix Deployed science parts being visible during the astronaut complex when opening that scene from the Editor.
* Fix Robotic Parts using EC when moving to initially set position on launch.
* Fix slider numeric values in some PAW fields could go out of range.
* Fix autostrut processing for some use cases regarding root part being robotic part.
* Fix autostrut delay when vessel comes off rails for vessel with robotic parts.
* Fix Actions at the end of KAL track not firing in Play Once mode.
* Fix separation of the blades when attached to an active rotor.
* Fix rotation of cargo parts in extended tooltips.
* Fix cargo part icons appearing in Astronaut Complex when pinned.
* Fix drag on pistons.
* Fix cargo parts now rotate at the same speed as in the Editor on the inventory grid during Flight.
* Fix mirroring of hinges and rotation servos.
* Fix KAL Window not closing when vessel goes outta range.
* Fix incorrect naming of the Sun in science experiments.
* Fix mirrored attaching to rotor side nodes.

+++ Miscellaneous

+++ Modding

 

KSPアップデート1.8「Moar Boosters !!!」は現在Steamで配信中です。今後はGOGやその他のゲーム販売サイトでも順次リリースする予定です。

それと、今回のアップデートのイメージアートの壁紙を用意したのでダウンロードしてみてね。

それでは楽しい宇宙旅行を!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...