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[1.10.x] PlanetShine 0.2.6.3


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3 hours ago, Friznit said:

I'm guessing it means Planetshine works in 1.9, as implied in the first sentence of the original post.

Indeed it does, I tested it not long ago.

Edited by prestja
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6 hours ago, Friznit said:

I'm guessing it means Planetshine works in 1.9, as implied in the first sentence of the original post.

not for me

edit: nvm, intensity is default just too low to be noticable

Edited by BasilTBL
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  • 3 weeks later...
  • 3 weeks later...
On 3/21/2020 at 3:45 PM, fireblade274 said:

When you have a moment, could you get Planetshine in CKAN to say its max version is 1.9?

btw your avatar is amazing.

Thank you! CKAN now reflects 1.9.x compatibility for PlanetShine. Enjoy!

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  • 4 weeks later...

Hello, I also have a purple square issue that needs to be fixed. It is a great mod and a shame that this purple square ruins how immersive this mod can be. Could anyone find a fix for this problem?

 

Sorry, doesn't matter realised CKAN may have fixed it.

Edited by Count Vitehud VII
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  • 1 month later...

is version 2.6.3 compatible with rescaled planets? I have this issue where the ambient light reflection from a planet suddenly stops at low altitude with in the boundry of planetshine. Both pictures are within the boundry that if I look at the PS settings

High altitude https://imgur.com/a/wXEq8D6

Low altitude https://imgur.com/XSsCdBS

Edited by Pointblank66
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3 hours ago, Pointblank66 said:

is version 2.6.3 compatible with rescaled planets? I have this issue where the ambient light reflection from a planet suddenly stops at low altitude with in the boundry of planetshine. Both pictures are within the boundry that if I look at the PS settings

High altitude https://imgur.com/a/wXEq8D6

Low altitude https://imgur.com/XSsCdBS

It's certainly compatible but as far as explicit support goes, no. You can mess around with the distance sliders in the settings to alter the distance at which the planetshine extends. If it can't go high enough, let me know. I've been overdue for an update to PlanetShine and I'd be happy to increase the maximum distance if need be.

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  • 3 weeks later...
15 minutes ago, E-Wall said:

is this compatible with 1.7? I checked the github and it seems to jump from 1.3 to 1.8 (2.3.5-2.3.6) and it's just too much trouble updating all my mods to work with 1.8

No, this is for 1.8 and higher.

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  • 2 weeks later...
9 hours ago, Claudio00 said:

Hi prestja, I love this mod and thank you for "bringing her back to life". But using KSP 1.9.0 version, I have this bulky and annoying visual bug. Will you fix it with an update?
Or someone know how to fix it...please
LOOK:https://imgur.com/a/4JuPIGW

That shouldn't be the case. Verify that you're using version 0.2.6.3.

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1 hour ago, 某事不过三兄 said:

so, what's the difference between this two parts ? 

PlanetShine - Default configuration 

PlanetShine

What's the difference ?

PlanetShine is the mod itself. PlanetShine - Default Configuration is a small config file which specifies what color each planet reflects. Both are required if you're playing with the stock solar system.

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49 minutes ago, 某事不过三兄 said:

 stock solar system

The stock solar system is the one you're likely playing with including the iconic planets of Kerbin, Moho, Duna, Eve, Jool, Dres, Eeloo and their moons.

Edited by prestja
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  • 1 month later...

Trying 1.10.1 + scatterer and eve + experimental Kopernicus build and so far the ground and atmosphere ambient light intensity slider doesn't work (at least on kerbin), the planet is treated as airless. Not sure if it's Kopernicus breaking things or 1.10.

EDIT: Nevermind, it only seems to be the case at night.

Edited by m4ti140
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