galvatron315 Posted October 21, 2019 Share Posted October 21, 2019 (edited) You guys know the BD Armorys Armor Plates i want to duplicate them and give different texture to them. I using armor plates as structural parts for my star destroyers . I did copy armor plates folder and edit needed things in cfg. Except one thing; texture. Cfg file has not texture file name and directory line. But even so it is always using bd armory texture file directory. I want to change directory and texture file name. How to do this? (Please speak simple, my english not eough to understand complicated sentences) Edited October 21, 2019 by galvatron315 Quote Link to comment Share on other sites More sharing options...
James Kerman Posted October 21, 2019 Share Posted October 21, 2019 Welcome to the forum @galvatron315, I've moved your question to add-on discussions. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 21, 2019 Share Posted October 21, 2019 does the part.cfg use: mesh = and/or MODEL { model = texture = } ? Quote Link to comment Share on other sites More sharing options...
galvatron315 Posted October 21, 2019 Author Share Posted October 21, 2019 1 hour ago, zer0Kerbal said: does the part.cfg use: mesh = and/or MODEL { model = texture = } ? No and i tried to add them but not worked. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 22, 2019 Share Posted October 22, 2019 2 hours ago, galvatron315 said: No and i tried to add them but not worked. kindly copy a sample in a reply - using the spoiler Spoiler Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted October 22, 2019 Share Posted October 22, 2019 (edited) In the config file you will see this: Quote PART { name = BD1x1slopeArmor module = Part author = SpannerMonkey buoyancy = -1 rescaleFactor = 1 MODEL { model = BDArmory/Parts/ArmorPlate/BD1x1slopeArmor scale = 1.0, 1.0, 1.0 } NODE { name = Node1 transform = Node1 size = 0 method = FIXED_JOINT } <snipped by me> the bold part is what you are interested in .... add this: texture = EYEGrey, OrX/Parts/HoloKron/textureV Quote MODEL { model = BDArmory/Parts/ArmorPlate/BD1x1slopeArmor texture = EYEGrey, OrX/Parts/HoloKron/textureV scale = 1.0, 1.0, 1.0 } Then all you need to do is change the OrX/Parts/HoloKron/textureV to the path of the texture you want to use (the root folder is GameData so the format would be 'directory of the mod' / 'subdirectory the texture is in' / 'the textures filename without the extension' For example, EYEGrey is the texture that the armor uses as it comes with BDAc ... the OrX/Parts/HoloKron/textureV is the directory 'GameData/OrX/Parts/Holokron/' in my KSP game install folder and the 'textureV' is the textureV.png that the part uses [texture = 'current texture name' , 'path to new texture with name minus extension'] Do this for all the parts contained in the config (all the armor part configs are in the single config file) Good luck Edited October 22, 2019 by DoctorDavinci Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 22, 2019 Share Posted October 22, 2019 +1 ^^^ this I just thought the comma needed to be [SPACE][COMMA][SPACE] Quote Link to comment Share on other sites More sharing options...
galvatron315 Posted October 22, 2019 Author Share Posted October 22, 2019 (edited) Thank you so much. Its worked. >>>> Edited October 22, 2019 by galvatron315 Quote Link to comment Share on other sites More sharing options...
MacLuky Posted February 15 Share Posted February 15 @PART[ROAdvCapsule]:FOR[RealismOverhaul] { @MODEL { // [texture = 'current texture name' , 'path to new texture with name minus extension'] texture = 2K_Pod,000_Chris/Recolor/2K_Pod_white } } Getting partloader errors, the texture is there though Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.