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Getting started on a new mod?


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I'm starting from scratch trying to learn to make a new mod (just a 'hello world' to start), and I was looking for a step by step of creating a new projection in Visual Studio (or Unity?), what type to make, etc. Do I make an 'Empty Project (.NET Framework)', or maybe a Class Library? etc. Something broken down into very discrete steps. Looking at the 'Getting Started' thread seems to have skipped over a lot of this.

Any other threads out there that explain all this?

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  1. Clone this repo: https://github.com/jrbudda/KerbalEngineer
  2. If you're on Windows using Visual Studio, open KerbalEngineer.sln
  3. Otherwise run msbuild or xbuild
  4. Work through the errors until you have all the references figured out (basically you need to edit the .csproj file to tell it where your KSP folder is)
Edited by HebaruSan
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