Kerbal Space Program 1.8.1 is live!

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On 10/30/2019 at 5:21 PM, nestor said:

Thanks for the info. That matches what we have seen in some other reports. We are still investigating this issue. This is the bug if you want to keep track of it.


In the meantime the only workaround we have identified is lowering the terrain shader quality or the render quality. 

Ah, head of production.

Well sorry but not sorry to attract your attention right now but I feel my DLC is incomplete. Very nice to have electric motors, turboshaft engines, rotorblades and propeller blades.

But somehow it seems you guys forget that these are meant to function in an atmosphere. Where fast physical interaction with gaseous molecules produces an experience.

I've produced mods myself. Never would I release them without that vital part of the experience: sound.

Can you convince me to sell me the next DLC? Maybe just spit-polish the last one :wink:

The alternative is just leave this platform and wait for KSP2.

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On 10/30/2019 at 2:05 PM, fulgur said:

BG is now on 1.3.1 which is a good omen for this update.


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