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Loading saved game resets collider?


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Consider this pull request to the Kerbal-VR mod : https://github.com/Vivero/Kerbal-VR/pull/88

fingertipCollider.transform.localScale = _overrideFingertipScale * fingertipCollider.transform.localScale;

 

It works well. However an issue appears later: As soon as you reload a saved game, somehow the size is reset? The whole VR glove is somehow reloaded, but without the fingertip modification.

 

I'm not familiar enough with Unity (that's not my mod) and I don't understand the lifecycle of objects, mehses and colliders so I don't know where to put the missing resizing. Does anyone have a suggestion?

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